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Various fixes and tweaks, Implement CExplosion, Add cheats
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@@ -40,7 +40,7 @@ CActor::CActor(TUniqueId uid, bool active, std::string_view name, const CEntityI
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xd0_thermalMag = params.x64_thermalMag;
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xd8_nonLoopingSfxHandles.resize(2);
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xe4_27_notInSortedLists = true;
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xe4_28_ = true;
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xe4_28_transformDirty = true;
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xe4_29_actorLightsDirty = true;
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xe4_31_lightsDirty = true;
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xe5_27_useInSortedLists = true;
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@@ -542,7 +542,7 @@ void CActor::SetRotation(const zeus::CQuaternion &q)
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{
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x34_transform = q.toTransform(x34_transform.origin);
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xe4_27_notInSortedLists = true;
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xe4_28_ = true;
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xe4_28_transformDirty = true;
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xe4_29_actorLightsDirty = true;
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}
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@@ -550,7 +550,7 @@ void CActor::SetTranslation(const zeus::CVector3f& tr)
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{
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x34_transform.origin = tr;
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xe4_27_notInSortedLists = true;
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xe4_28_ = true;
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xe4_28_transformDirty = true;
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xe4_29_actorLightsDirty = true;
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}
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@@ -558,7 +558,7 @@ void CActor::SetTransform(const zeus::CTransform& tr)
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{
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x34_transform = tr;
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xe4_27_notInSortedLists = true;
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xe4_28_ = true;
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xe4_28_transformDirty = true;
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xe4_29_actorLightsDirty = true;
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}
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