mirror of https://github.com/AxioDL/metaforce.git
Various fixes and tweaks, Implement CExplosion, Add cheats
This commit is contained in:
parent
ae48196c3f
commit
6d60ccfd04
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@ -59,7 +59,6 @@ struct Application : boo::IApplicationCallback
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hecl::Runtime::FileStoreManager m_fileMgr;
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hecl::CVarManager m_cvarManager;
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hecl::CVarCommons m_cvarCommons;
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hecl::Console m_console;
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std::unique_ptr<ViewManager> m_viewManager;
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bool m_running = true;
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@ -67,12 +66,9 @@ struct Application : boo::IApplicationCallback
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Application() :
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m_fileMgr(_S("urde")),
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m_cvarManager(m_fileMgr),
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m_cvarCommons(m_cvarManager),
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m_console(&m_cvarManager)
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m_cvarCommons(m_cvarManager)
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{
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//hecl::Console::RegisterLogger(&m_console);
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m_viewManager = std::make_unique<ViewManager>(m_fileMgr, m_cvarManager);
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m_console.registerCommand("quit", "Quits application instantly", "", std::bind(&Application::quit, this, std::placeholders::_1, std::placeholders::_2));
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}
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virtual ~Application() = default;
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@ -147,11 +143,6 @@ struct Application : boo::IApplicationCallback
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{
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return m_cvarCommons.getDeepColor();
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}
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void quit(hecl::Console* con = nullptr, const std::vector<std::string>& arg = std::vector<std::string>())
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{
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m_running = false;
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}
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};
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}
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@ -56,7 +56,8 @@ const std::pair<int, const SGameOption*> GameOptionsRegistry[] =
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{5, VisorOpts},
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{5, DisplayOpts},
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{4, SoundOpts},
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{4, ControllerOpts}
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{4, ControllerOpts},
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{0, nullptr}
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};
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CPersistentOptions::CPersistentOptions(CBitStreamReader& stream)
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@ -14,7 +14,7 @@ const u32 CPlayerState::PowerUpMaxValues[41] =
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1, 1, 1, 14, 1, 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1
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};
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const char* PowerUpNames[41]=
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const char* CPlayerState::PowerUpNames[41]=
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{
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"Power Beam",
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"Ice Beam",
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@ -69,9 +69,14 @@ CPlayerState::CPlayerState()
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CPlayerState::CPlayerState(CBitStreamReader& stream)
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: x188_staticIntf(5)
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{
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x4_enabledItems = stream.ReadEncoded(0x20);
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u32 tmp = stream.ReadEncoded(0x20);
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xc_health.SetHP(*reinterpret_cast<float*>(&tmp));
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x4_enabledItems = u32(stream.ReadEncoded(0x20u));
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union
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{
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float fHP;
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u32 iHP;
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} hp;
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hp.iHP = u32(stream.ReadEncoded(0x20u));
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xc_health.SetHP(hp.fHP);
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x8_currentBeam = EBeamId(stream.ReadEncoded(CBitStreamReader::GetBitCount(5)));
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x20_currentSuit = EPlayerSuit(stream.ReadEncoded(CBitStreamReader::GetBitCount(4)));
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x24_powerups.resize(41);
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@ -80,8 +85,8 @@ CPlayerState::CPlayerState(CBitStreamReader& stream)
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if (PowerUpMaxValues[i] == 0)
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continue;
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u32 a = stream.ReadEncoded(CBitStreamReader::GetBitCount(PowerUpMaxValues[i]));
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u32 b = stream.ReadEncoded(CBitStreamReader::GetBitCount(PowerUpMaxValues[i]));
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u32 a = u32(stream.ReadEncoded(CBitStreamReader::GetBitCount(PowerUpMaxValues[i])));
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u32 b = u32(stream.ReadEncoded(CBitStreamReader::GetBitCount(PowerUpMaxValues[i])));
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x24_powerups[i] = CPowerUp(a, b);
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}
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@ -93,15 +98,20 @@ CPlayerState::CPlayerState(CBitStreamReader& stream)
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x170_scanTimes.emplace_back(state.first, time);
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}
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x180_scanCompletionRate.first = stream.ReadEncoded(CBitStreamReader::GetBitCount(0x100));
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x180_scanCompletionRate.second = stream.ReadEncoded(CBitStreamReader::GetBitCount(0x100));
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x180_scanCompletionRate.first = u32(stream.ReadEncoded(CBitStreamReader::GetBitCount(0x100u)));
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x180_scanCompletionRate.second = u32(stream.ReadEncoded(CBitStreamReader::GetBitCount(0x100u)));
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}
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void CPlayerState::PutTo(CBitStreamWriter& stream)
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{
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stream.WriteEncoded(x4_enabledItems, 32);
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float hp = xc_health.GetHP();
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stream.WriteEncoded(*reinterpret_cast<u32*>(&hp), 32);
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union
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{
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float fHP;
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u32 iHP;
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} hp;
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hp.fHP = xc_health.GetHP();
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stream.WriteEncoded(hp.iHP, 32);
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stream.WriteEncoded(u32(x8_currentBeam), CBitStreamWriter::GetBitCount(5));
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stream.WriteEncoded(u32(x20_currentSuit), CBitStreamWriter::GetBitCount(4));
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for (u32 i = 0; i < x24_powerups.size(); ++i)
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@ -262,8 +272,8 @@ void CPlayerState::UpdateVisorTransition(float dt)
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if (x14_currentVisor == x18_transitioningVisor)
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{
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x1c_visorTransitionFactor += dt;
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if (x1c_visorTransitionFactor > 0.2)
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x1c_visorTransitionFactor = 0.2;
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if (x1c_visorTransitionFactor > 0.2f)
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x1c_visorTransitionFactor = 0.2f;
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}
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else
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{
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@ -338,7 +348,7 @@ u32 CPlayerState::GetItemAmount(CPlayerState::EItemType type) const
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return 0;
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}
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void CPlayerState::DecrPickup(CPlayerState::EItemType type, s32 amount)
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void CPlayerState::DecrPickup(CPlayerState::EItemType type, u32 amount)
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{
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if (type >= EItemType::Max)
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return;
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@ -347,14 +357,11 @@ void CPlayerState::DecrPickup(CPlayerState::EItemType type, s32 amount)
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x24_powerups[u32(type)].x0_amount -= amount;
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}
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void CPlayerState::IncrPickup(EItemType type, s32 amount)
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void CPlayerState::IncrPickup(EItemType type, u32 amount)
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{
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if (type >= EItemType::Max)
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return;
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if (amount < 0)
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return;
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switch(type)
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{
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case EItemType::Missiles:
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@ -376,31 +383,29 @@ void CPlayerState::IncrPickup(EItemType type, s32 amount)
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case EItemType::Newborn:
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{
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CPowerUp& pup = x24_powerups[u32(type)];
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pup.x0_amount = std::min(pup.x0_amount + amount, pup.x4_capacity);
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pup.x0_amount = std::min(pup.x0_amount + u32(amount), pup.x4_capacity);
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if (type == EItemType::EnergyTanks)
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IncrPickup(EItemType::HealthRefill, 9999);
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break;
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}
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case EItemType::HealthRefill:
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{
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float health = CalculateHealth(amount);
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xc_health.SetHP(std::min(health, xc_health.GetHP() + amount));
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}
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xc_health.SetHP(std::min(amount + xc_health.GetHP(), CalculateHealth()));
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[[fallthrough]];
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default:
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break;
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}
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}
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void CPlayerState::ResetAndIncrPickUp(CPlayerState::EItemType type, s32 amount)
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void CPlayerState::ResetAndIncrPickUp(CPlayerState::EItemType type, u32 amount)
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{
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x24_powerups[u32(type)].x0_amount = 0;
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IncrPickup(type, amount);
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}
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float CPlayerState::CalculateHealth(u32 health)
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float CPlayerState::CalculateHealth()
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{
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return (GetBaseHealthCapacity() + (health * GetEnergyTankCapacity()));
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return (GetEnergyTankCapacity() * x24_powerups[u32(EItemType::EnergyTanks)].x0_amount) + GetBaseHealthCapacity();
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}
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void CPlayerState::InitializePowerUp(CPlayerState::EItemType type, u32 capacity)
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@ -408,8 +413,8 @@ void CPlayerState::InitializePowerUp(CPlayerState::EItemType type, u32 capacity)
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if (type >= EItemType::Max)
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return;
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CPowerUp& pup = x24_powerups[(u32)type];
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pup.x4_capacity = zeus::clamp(u32(0), pup.x4_capacity + capacity, PowerUpMaxValues[u32(type)]);
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CPowerUp& pup = x24_powerups[u32(type)];
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pup.x4_capacity = zeus::clamp(0u, pup.x4_capacity + capacity, PowerUpMaxValues[u32(type)]);
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pup.x0_amount = std::min(pup.x0_amount, pup.x4_capacity);
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if (type >= EItemType::PowerSuit && type <= EItemType::PhazonSuit)
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{
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@ -102,12 +102,13 @@ public:
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private:
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static const u32 PowerUpMaxValues[41];
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static const char* PowerUpNames[41];
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struct CPowerUp
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{
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int x0_amount = 0;
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int x4_capacity = 0;
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u32 x0_amount = 0;
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u32 x4_capacity = 0;
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CPowerUp() {}
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CPowerUp(int amount, int capacity) : x0_amount(amount), x4_capacity(capacity) {}
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CPowerUp(u32 amount, u32 capacity) : x0_amount(amount), x4_capacity(capacity) {}
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};
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union
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{
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@ -161,12 +162,12 @@ public:
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bool HasPowerUp(EItemType type) const;
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u32 GetItemCapacity(EItemType type) const;
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u32 GetItemAmount(EItemType type) const;
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void DecrPickup(EItemType type, s32 amount);
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void IncrPickup(EItemType type, s32 amount);
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void ResetAndIncrPickUp(EItemType type, s32 amount);
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void DecrPickup(EItemType type, u32 amount);
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void IncrPickup(EItemType type, u32 amount);
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void ResetAndIncrPickUp(EItemType type, u32 amount);
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static float GetEnergyTankCapacity() { return 100.f; }
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static float GetBaseHealthCapacity() { return 99.f; }
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float CalculateHealth(u32 health);
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float CalculateHealth();
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void ReInitalizePowerUp(EItemType type, u32 capacity);
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void InitializePowerUp(EItemType type, u32 capacity);
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u32 GetLogScans() const { return x180_scanCompletionRate.first; }
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CPlayerState();
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CPlayerState(CBitStreamReader& stream);
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void PutTo(CBitStreamWriter& stream);
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static u32 GetPowerUpMaxValue(EItemType type) { return PowerUpMaxValues[u32(type)]; }
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};
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}
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@ -52,6 +52,7 @@ protected:
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TLockedToken<CTexture> x24_texObj; // Used to be auto_ptr
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float GetT(bool invert) const;
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public:
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virtual ~CCameraFilterPassBase() = default;
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virtual void Update(float dt)=0;
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virtual void SetFilter(EFilterType type, EFilterShape shape,
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float time, const zeus::CColor& color, CAssetId txtr)=0;
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@ -13,6 +13,7 @@ class CActor;
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class CBodyState
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{
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public:
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virtual ~CBodyState() = default;
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virtual bool IsInAir(const CBodyController&) const { return false; }
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virtual bool IsDead() const { return false; }
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virtual bool IsDying() const { return false; }
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@ -1,11 +1,11 @@
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#include "CBallFilter.hpp"
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#include "CollisionUtil.hpp"
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namespace urde
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{
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void CBallFilter::Filter(const CCollisionInfoList& in, CCollisionInfoList& out) const
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{
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CollisionUtil::AddAverageToFront(in, out);
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}
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}
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@ -4,7 +4,6 @@
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namespace urde::CollisionUtil
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{
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bool LineIntersectsOBBox(const zeus::COBBox& obb, const zeus::CMRay& ray, float& d)
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{
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zeus::CVector3f norm;
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@ -1236,4 +1235,8 @@ bool AABox_AABox_Moving(const zeus::CAABox& aabb0, const zeus::CAABox& aabb1, co
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return true;
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}
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void AddAverageToFront(const CCollisionInfoList& in, CCollisionInfoList& out)
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{
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}
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}
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@ -47,6 +47,7 @@ bool MovingSphereAABox(const zeus::CSphere& sphere, const zeus::CAABox& aabb, co
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double& d, zeus::CVector3f& point, zeus::CVector3f& normal);
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bool AABox_AABox_Moving(const zeus::CAABox& aabb0, const zeus::CAABox& aabb1, const zeus::CVector3f& dir,
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double& d, zeus::CVector3f& point, zeus::CVector3f& normal);
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void AddAverageToFront(const CCollisionInfoList& in, CCollisionInfoList& out);
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}
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}
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#endif // __URDE_COLLISIONUTIL_HPP__
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@ -731,6 +731,11 @@ CBooRenderer::CBooRenderer(IObjectStore& store, IFactory& resFac)
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m_nextFogVolumeFilter = m_fogVolumeFilters.end();
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}
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CBooRenderer::~CBooRenderer()
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{
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g_Renderer = nullptr;
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}
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void CBooRenderer::AddWorldSurfaces(CBooModel& model)
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{
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CBooSurface* surf = model.x3c_firstSortedSurface;
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@ -203,6 +203,7 @@ class CBooRenderer : public IRenderer
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public:
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CBooRenderer(IObjectStore& store, IFactory& resFac);
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~CBooRenderer();
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void AddWorldSurfaces(CBooModel& model);
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@ -201,6 +201,7 @@ private:
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static CBooModel* g_LastModelCached;
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static bool g_DummyTextures;
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static bool g_RenderModelBlack;
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public:
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~CBooModel();
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@ -269,6 +270,7 @@ public:
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static void DisableShadowMaps();
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static void SetDummyTextures(bool b) { g_DummyTextures = b; }
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static void SetRenderModelBlack(bool b) { g_RenderModelBlack = b; }
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};
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class CModel
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@ -47,6 +47,7 @@ void CBooModel::KillCachedViewDepState()
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}
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bool CBooModel::g_DummyTextures = false;
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bool CBooModel::g_RenderModelBlack = false;
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zeus::CVector3f CBooModel::g_ReflectViewPos = {};
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@ -1095,10 +1096,18 @@ void CBooModel::DrawAlpha(const CModelFlags& flags,
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const CSkinRules* cskr,
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const CPoseAsTransforms* pose) const
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{
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CModelFlags rFlags = flags;
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/* Check if we're overriding with RenderModelBlack */
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if (g_RenderModelBlack)
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{
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rFlags.m_extendedShader = EExtendedShader::SolidColor;
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rFlags.x4_color = zeus::CColor::skBlack;
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}
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if (TryLockTextures())
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{
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UpdateUniformData(flags, cskr, pose);
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DrawAlphaSurfaces(flags);
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UpdateUniformData(rFlags, cskr, pose);
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DrawAlphaSurfaces(rFlags);
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}
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}
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@ -1106,10 +1115,17 @@ void CBooModel::DrawNormal(const CModelFlags& flags,
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const CSkinRules* cskr,
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const CPoseAsTransforms* pose) const
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{
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CModelFlags rFlags = flags;
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/* Check if we're overriding with RenderModelBlack */
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if (g_RenderModelBlack)
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{
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rFlags.m_extendedShader = EExtendedShader::SolidColor;
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rFlags.x4_color = zeus::CColor::skBlack;
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}
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if (TryLockTextures())
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{
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UpdateUniformData(flags, cskr, pose);
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DrawNormalSurfaces(flags);
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UpdateUniformData(rFlags, cskr, pose);
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DrawNormalSurfaces(rFlags);
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}
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}
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@ -1117,10 +1133,18 @@ void CBooModel::Draw(const CModelFlags& flags,
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const CSkinRules* cskr,
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const CPoseAsTransforms* pose) const
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{
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CModelFlags rFlags = flags;
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/* Check if we're overriding with RenderModelBlack */
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if (g_RenderModelBlack)
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{
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rFlags.m_extendedShader = EExtendedShader::SolidColor;
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rFlags.x4_color = zeus::CColor::skBlack;
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}
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if (TryLockTextures())
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{
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UpdateUniformData(flags, cskr, pose);
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DrawSurfaces(flags);
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UpdateUniformData(rFlags, cskr, pose);
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DrawSurfaces(rFlags);
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}
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}
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@ -19,6 +19,7 @@ public:
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{
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virtual boo::ObjToken<boo::IShaderDataBinding> BuildShaderDataBinding(boo::IGraphicsDataFactory::Context& ctx,
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EFilterType type, ShaderImp& filter)=0;
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virtual ~IDataBindingFactory() = default;
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};
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static std::unique_ptr<IDataBindingFactory> m_bindFactory;
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|
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@ -18,6 +18,7 @@ public:
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{
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virtual boo::ObjToken<boo::IShaderDataBinding> BuildShaderDataBinding(boo::IGraphicsDataFactory::Context& ctx,
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ShaderImp& filter)=0;
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virtual ~IDataBindingFactory() = default;
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};
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static std::unique_ptr<IDataBindingFactory> m_bindFactory;
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@ -180,6 +180,7 @@ void CHudMissileInterface::Update(float dt, const CStateManager& mgr)
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{
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case EInventoryStatus::Warning:
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string = g_MainStringTable->GetString(12); // Missiles Low
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break;
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case EInventoryStatus::Depleted:
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string = g_MainStringTable->GetString(13); // Depleted
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default: break;
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|
|
@ -10,6 +10,7 @@
|
|||
namespace hecl
|
||||
{
|
||||
class CVarManager;
|
||||
class Console;
|
||||
}
|
||||
|
||||
namespace urde
|
||||
|
@ -51,6 +52,7 @@ public:
|
|||
virtual void SetFlowState(EFlowState) = 0;
|
||||
virtual size_t GetExpectedIdSize() const = 0;
|
||||
virtual void WarmupShaders() = 0;
|
||||
virtual hecl::Console* Console() const = 0;
|
||||
};
|
||||
}
|
||||
|
||||
|
|
|
@ -18,9 +18,9 @@ struct CBitStreamReader : athena::io::MemoryReader
|
|||
u32 x1c_val = 0;
|
||||
u32 x20_bitOffset = 0;
|
||||
public:
|
||||
static s32 GetBitCount(s32 maxVal)
|
||||
static u32 GetBitCount(u32 maxVal)
|
||||
{
|
||||
s32 ret = 0;
|
||||
u32 ret = 0;
|
||||
while (maxVal != 0)
|
||||
{
|
||||
maxVal /= 2;
|
||||
|
|
|
@ -57,6 +57,12 @@
|
|||
|
||||
#include <discord-rpc.h>
|
||||
|
||||
namespace hecl
|
||||
{
|
||||
extern CVar* com_enableCheats;
|
||||
extern CVar* com_developer;
|
||||
};
|
||||
|
||||
namespace urde
|
||||
{
|
||||
URDE_DECL_SPECIALIZE_SHADER(CParticleSwooshShaders)
|
||||
|
@ -357,6 +363,16 @@ void CGameGlobalObjects::AddPaksAndFactories()
|
|||
}
|
||||
}
|
||||
|
||||
CGameGlobalObjects::~CGameGlobalObjects()
|
||||
{
|
||||
g_ResFactory = nullptr;
|
||||
g_SimplePool = nullptr;
|
||||
g_CharFactoryBuilder = nullptr;
|
||||
g_AiFuncMap = nullptr;
|
||||
g_GameState = nullptr;
|
||||
g_TweakManager = nullptr;
|
||||
}
|
||||
|
||||
void CMain::AddWorldPaks()
|
||||
{
|
||||
CResLoader* loader = g_ResFactory->GetResLoader();
|
||||
|
@ -431,6 +447,60 @@ void CMain::EnsureWorldPakReady(CAssetId mlvl)
|
|||
/* TODO: Schedule resource list load for World Pak containing mlvl */
|
||||
}
|
||||
|
||||
void CMain::Give(hecl::Console* console, const std::vector<std::string>& args)
|
||||
{
|
||||
if (!hecl::com_developer->toBoolean())
|
||||
{
|
||||
console->report(hecl::Console::Level::Info, "Cheats are only available in developer mode");
|
||||
return;
|
||||
}
|
||||
|
||||
if (!hecl::com_enableCheats->toBoolean())
|
||||
{
|
||||
console->report(hecl::Console::Level::Info, "Cheats are not enabled");
|
||||
return;
|
||||
}
|
||||
|
||||
if (args.size() < 1 || (!g_GameState || !g_GameState->GetPlayerState()))
|
||||
return;
|
||||
|
||||
std::string type = args[0];
|
||||
athena::utility::tolower(type);
|
||||
console->report(hecl::Console::Level::Info, "Cheater....., Greatly increasing Metroid encounters, have fun!");
|
||||
std::shared_ptr<CPlayerState> pState = g_GameState->GetPlayerState();
|
||||
if (type == "all")
|
||||
{
|
||||
for (u32 item = 0; item < u32(CPlayerState::EItemType::Max); ++item)
|
||||
{
|
||||
pState->ReInitalizePowerUp(CPlayerState::EItemType(item),
|
||||
CPlayerState::GetPowerUpMaxValue(CPlayerState::EItemType(item)));
|
||||
pState->IncrPickup(CPlayerState::EItemType(item),
|
||||
CPlayerState::GetPowerUpMaxValue(CPlayerState::EItemType(item)));
|
||||
}
|
||||
pState->IncrPickup(CPlayerState::EItemType::HealthRefill, 99999);
|
||||
}
|
||||
else if (type == "missile")
|
||||
{
|
||||
s32 missiles = 250;
|
||||
if (args.size() == 2)
|
||||
{
|
||||
missiles = s32(strtol(args[1].c_str(), nullptr, 10));
|
||||
missiles = zeus::clamp(-250, missiles, 250);
|
||||
}
|
||||
|
||||
u32 curCap = pState->GetItemCapacity(CPlayerState::EItemType::Missiles);
|
||||
if (missiles > 0 && curCap < u32(missiles))
|
||||
{
|
||||
u32 tmp = ((u32(missiles) / 5) + (missiles % 5)) * 5;
|
||||
pState->ReInitalizePowerUp(CPlayerState::EItemType::Missiles, tmp);
|
||||
}
|
||||
if (missiles > 0)
|
||||
pState->IncrPickup(CPlayerState::EItemType::Missiles, u32(missiles));
|
||||
else
|
||||
pState->DecrPickup(CPlayerState::EItemType::Missiles, zeus::clamp(0u, u32(abs(missiles)), pState->GetItemAmount(CPlayerState::EItemType::Missiles)));
|
||||
}
|
||||
}
|
||||
|
||||
void CMain::StreamNewGameState(CBitStreamReader& r, u32 idx)
|
||||
{
|
||||
bool fusionBackup = g_GameState->SystemOptions().GetPlayerFusionSuitActive();
|
||||
|
@ -486,8 +556,7 @@ void CMain::UpdateDiscordPresence(CAssetId worldSTRG)
|
|||
{
|
||||
if (CPlayerState* pState = g_GameState->GetPlayerState().get())
|
||||
{
|
||||
u32 itemPercent = u32(std::ceil(pState->CalculateItemCollectionRate() * 100.f /
|
||||
pState->GetPickupTotal()));
|
||||
u32 itemPercent = pState->CalculateItemCollectionRate() * 100 / pState->GetPickupTotal();
|
||||
if (DiscordItemPercent != itemPercent)
|
||||
{
|
||||
DiscordItemPercent = itemPercent;
|
||||
|
@ -534,6 +603,9 @@ void CMain::Init(const hecl::Runtime::FileStoreManager& storeMgr,
|
|||
m_cvarMgr = cvarMgr;
|
||||
m_console = std::make_unique<hecl::Console>(m_cvarMgr);
|
||||
m_console->registerCommand("quit"sv, "Quits the game immediately"sv, ""sv, std::bind(&CMain::quit, this, std::placeholders::_1, std::placeholders::_2));
|
||||
m_console->registerCommand("Give"sv, "Gives the player the specified item, maxing it out"sv, ""sv, std::bind(&CMain::Give, this, std::placeholders::_1, std::placeholders::_2));
|
||||
|
||||
|
||||
InitializeSubsystems(storeMgr);
|
||||
x128_globalObjects.PostInitialize();
|
||||
x70_tweaks.RegisterTweaks(m_cvarMgr);
|
||||
|
@ -672,6 +744,7 @@ void CMain::ShutdownSubsystems()
|
|||
|
||||
void CMain::Shutdown()
|
||||
{
|
||||
m_console->unregisterCommand("Give");
|
||||
x164_archSupport.reset();
|
||||
ShutdownSubsystems();
|
||||
TShader<CParticleSwooshShaders>::Shutdown();
|
||||
|
|
|
@ -101,6 +101,8 @@ public:
|
|||
g_TweakManager = &x150_tweakManager;
|
||||
}
|
||||
|
||||
~CGameGlobalObjects();
|
||||
|
||||
void PostInitialize()
|
||||
{
|
||||
AddPaksAndFactories();
|
||||
|
@ -260,6 +262,7 @@ private:
|
|||
std::vector<SObjectTag> m_warmupTags;
|
||||
std::vector<SObjectTag>::iterator m_warmupIt;
|
||||
bool m_needsWarmupClear = false;
|
||||
bool m_doQuit = false;
|
||||
|
||||
void InitializeSubsystems(const hecl::Runtime::FileStoreManager& storeMgr);
|
||||
static void InitializeDiscord();
|
||||
|
@ -297,8 +300,8 @@ public:
|
|||
|
||||
void MemoryCardInitializePump();
|
||||
|
||||
bool CheckReset() { return false; }
|
||||
bool CheckTerminate() { return false; }
|
||||
bool CheckReset() { return m_doQuit; }
|
||||
bool CheckTerminate() { return m_doQuit; }
|
||||
void DrawDebugMetrics(double, CStopWatch&) {}
|
||||
void DoPredrawMetrics() {}
|
||||
void FillInAssetIDs();
|
||||
|
@ -323,7 +326,10 @@ public:
|
|||
size_t GetExpectedIdSize() const { return sizeof(u32); }
|
||||
void quit(hecl::Console*, const std::vector<std::string>&)
|
||||
{
|
||||
m_doQuit = true;
|
||||
}
|
||||
void Give(hecl::Console*, const std::vector<std::string>&);
|
||||
hecl::Console* Console() const { return m_console.get(); }
|
||||
};
|
||||
|
||||
}
|
||||
|
|
|
@ -435,7 +435,7 @@ void CElementGen::UpdateExistingParticles()
|
|||
|
||||
x25c_activeParticleCount = 0;
|
||||
CParticleGlobals::SetEmitterTime(x74_curFrame);
|
||||
CParticleGlobals::g_particleAccessParameters = nullptr;
|
||||
CParticleGlobals::g_particleAccessParameters = &x60_advValues[x25c_activeParticleCount];
|
||||
|
||||
for (auto it = x30_particles.begin(); it != x30_particles.end();)
|
||||
{
|
||||
|
@ -1276,7 +1276,7 @@ void CElementGen::RenderLines()
|
|||
m_lineRenderer->AddVertex(p1, particle.x34_color, constWidth, {uvs.xMin, uvs.yMin});
|
||||
m_lineRenderer->AddVertex(p2, particle.x34_color, constWidth, {uvs.xMax, uvs.yMax});
|
||||
}
|
||||
else
|
||||
else if (widt)
|
||||
{
|
||||
float width = 1.f;
|
||||
widt->GetValue(0, width);
|
||||
|
|
|
@ -40,7 +40,7 @@ CActor::CActor(TUniqueId uid, bool active, std::string_view name, const CEntityI
|
|||
xd0_thermalMag = params.x64_thermalMag;
|
||||
xd8_nonLoopingSfxHandles.resize(2);
|
||||
xe4_27_notInSortedLists = true;
|
||||
xe4_28_ = true;
|
||||
xe4_28_transformDirty = true;
|
||||
xe4_29_actorLightsDirty = true;
|
||||
xe4_31_lightsDirty = true;
|
||||
xe5_27_useInSortedLists = true;
|
||||
|
@ -542,7 +542,7 @@ void CActor::SetRotation(const zeus::CQuaternion &q)
|
|||
{
|
||||
x34_transform = q.toTransform(x34_transform.origin);
|
||||
xe4_27_notInSortedLists = true;
|
||||
xe4_28_ = true;
|
||||
xe4_28_transformDirty = true;
|
||||
xe4_29_actorLightsDirty = true;
|
||||
}
|
||||
|
||||
|
@ -550,7 +550,7 @@ void CActor::SetTranslation(const zeus::CVector3f& tr)
|
|||
{
|
||||
x34_transform.origin = tr;
|
||||
xe4_27_notInSortedLists = true;
|
||||
xe4_28_ = true;
|
||||
xe4_28_transformDirty = true;
|
||||
xe4_29_actorLightsDirty = true;
|
||||
}
|
||||
|
||||
|
@ -558,7 +558,7 @@ void CActor::SetTransform(const zeus::CTransform& tr)
|
|||
{
|
||||
x34_transform = tr;
|
||||
xe4_27_notInSortedLists = true;
|
||||
xe4_28_ = true;
|
||||
xe4_28_transformDirty = true;
|
||||
xe4_29_actorLightsDirty = true;
|
||||
}
|
||||
|
||||
|
|
|
@ -55,7 +55,7 @@ protected:
|
|||
{
|
||||
u8 xe4_24_nextNonLoopingSfxHandle : 3;
|
||||
bool xe4_27_notInSortedLists : 1;
|
||||
bool xe4_28_ : 1;
|
||||
bool xe4_28_transformDirty : 1;
|
||||
bool xe4_29_actorLightsDirty : 1;
|
||||
bool xe4_30_outOfFrustum : 1;
|
||||
bool xe4_31_lightsDirty : 1;
|
||||
|
@ -108,7 +108,7 @@ public:
|
|||
virtual void SetActive(bool active)
|
||||
{
|
||||
xe4_27_notInSortedLists = true;
|
||||
xe4_28_ = true;
|
||||
xe4_28_transformDirty = true;
|
||||
xe4_29_actorLightsDirty = true;
|
||||
xe7_29_actorActive = active;
|
||||
CEntity::SetActive(active);
|
||||
|
|
|
@ -1,5 +1,9 @@
|
|||
#include "CExplosion.hpp"
|
||||
#include "CStateManager.hpp"
|
||||
#include "CGameLight.hpp"
|
||||
#include "TCastTo.hpp"
|
||||
#include "Graphics/CBooRenderer.hpp"
|
||||
#include "GameGlobalObjects.hpp"
|
||||
|
||||
namespace urde
|
||||
{
|
||||
|
@ -13,9 +17,9 @@ CExplosion::CExplosion(const TLockedToken<CGenDescription>& particle, TUniqueId
|
|||
flags & 0x2 ? CElementGen::EOptionalSystemFlags::Two :
|
||||
CElementGen::EOptionalSystemFlags::One);
|
||||
xf0_particleDesc = particle.GetObj();
|
||||
xf4_24_ = flags & 0x4;
|
||||
xf4_24_renderThermalHot = flags & 0x4;
|
||||
xf4_25_ = true;
|
||||
xf4_26_ = flags & 0x8;
|
||||
xf4_26_renderXray = flags & 0x8;
|
||||
xe6_27_thermalVisorFlags = flags & 0x1 ? 1 : 2;
|
||||
xe8_particleGen->SetGlobalTranslation(xf.origin);
|
||||
xe8_particleGen->SetOrientation(xf.getRotation());
|
||||
|
@ -27,4 +31,95 @@ void CExplosion::Accept(IVisitor& visitor)
|
|||
{
|
||||
visitor.Visit(this);
|
||||
}
|
||||
|
||||
void CExplosion::AcceptScriptMsg(EScriptObjectMessage msg, TUniqueId sender, CStateManager& mgr)
|
||||
{
|
||||
if (msg == EScriptObjectMessage::Deleted)
|
||||
{
|
||||
if (xec_explosionLight != kInvalidUniqueId)
|
||||
mgr.FreeScriptObject(xec_explosionLight);
|
||||
}
|
||||
else if (msg == EScriptObjectMessage::Registered)
|
||||
{
|
||||
if (xe8_particleGen->SystemHasLight())
|
||||
{
|
||||
xec_explosionLight = mgr.AllocateUniqueId();
|
||||
mgr.AddObject(new CGameLight(xec_explosionLight, GetAreaIdAlways(), true, "ExplodePLight_" + x10_name, x34_transform,
|
||||
GetUniqueId(), xe8_particleGen->GetLight(), 1, /*xf0_particleDesc*/ 0, 0.f));
|
||||
}
|
||||
}
|
||||
|
||||
CActor::AcceptScriptMsg(msg, sender, mgr);
|
||||
|
||||
if (xec_explosionLight != kInvalidUniqueId)
|
||||
mgr.SendScriptMsgAlways(sender, xec_explosionLight, msg);
|
||||
}
|
||||
|
||||
void CExplosion::Think(float dt, CStateManager& mgr)
|
||||
{
|
||||
if (xe4_28_transformDirty)
|
||||
{
|
||||
xe8_particleGen->SetGlobalTranslation(GetTranslation());
|
||||
xe8_particleGen->SetGlobalOrientation(GetTransform().getRotation());
|
||||
xe4_28_transformDirty = false;
|
||||
}
|
||||
xe8_particleGen->Update(dt);
|
||||
|
||||
if (xec_explosionLight != kInvalidUniqueId)
|
||||
{
|
||||
TCastToPtr<CGameLight> light = mgr.ObjectById(xec_explosionLight);
|
||||
if (light && x30_24_active)
|
||||
light->SetLight(xe8_particleGen->GetLight());
|
||||
}
|
||||
|
||||
xf8_time += dt;
|
||||
|
||||
if (xf8_time > 15.f || xe8_particleGen->IsSystemDeletable())
|
||||
mgr.FreeScriptObject(GetUniqueId());
|
||||
}
|
||||
|
||||
void CExplosion::PreRender(CStateManager& mgr, const zeus::CFrustum& frustum)
|
||||
{
|
||||
CActor::PreRender(mgr, frustum);
|
||||
xe4_30_outOfFrustum = !xf4_25_ || !frustum.aabbFrustumTest(x9c_renderBounds);
|
||||
}
|
||||
|
||||
void CExplosion::AddToRenderer(const zeus::CFrustum& frustum, const CStateManager& mgr) const
|
||||
{
|
||||
if (xe4_30_outOfFrustum)
|
||||
return;
|
||||
|
||||
if (!(xf4_24_renderThermalHot && mgr.GetThermalDrawFlag() == EThermalDrawFlag::Hot)
|
||||
&& !(xf4_26_renderXray && mgr.GetPlayerState()->GetActiveVisor(mgr) == CPlayerState::EPlayerVisor::XRay))
|
||||
{
|
||||
g_Renderer->AddParticleGen(*xe8_particleGen.get());
|
||||
return;
|
||||
}
|
||||
|
||||
EnsureRendered(mgr);
|
||||
}
|
||||
|
||||
void CExplosion::Render(const CStateManager& mgr) const
|
||||
{
|
||||
if (mgr.GetThermalDrawFlag() == EThermalDrawFlag::Hot && xf4_24_renderThermalHot)
|
||||
{
|
||||
CElementGen::SetSubtractBlend(true);
|
||||
CBooModel::SetRenderModelBlack(true);
|
||||
xe8_particleGen->Render();
|
||||
CBooModel::SetRenderModelBlack(false);
|
||||
CElementGen::SetSubtractBlend(false);
|
||||
return;
|
||||
}
|
||||
|
||||
CElementGen::SetSubtractBlend(xf4_24_renderThermalHot);
|
||||
CGraphics::SetFog(ERglFogMode::PerspLin, 0.f, 74.f, zeus::CColor::skBlack);
|
||||
xe8_particleGen->Render();
|
||||
mgr.SetupFogForArea(GetAreaIdAlways());
|
||||
CElementGen::SetSubtractBlend(false);
|
||||
}
|
||||
|
||||
bool CExplosion::CanRenderUnsorted(const CStateManager &) const
|
||||
{
|
||||
return false;
|
||||
}
|
||||
}
|
||||
|
|
|
@ -11,12 +11,12 @@ namespace urde
|
|||
class CExplosion : public CEffect
|
||||
{
|
||||
std::unique_ptr<CElementGen> xe8_particleGen;
|
||||
TUniqueId xec_ = kInvalidUniqueId;
|
||||
TUniqueId xec_explosionLight = kInvalidUniqueId;
|
||||
const CGenDescription* xf0_particleDesc;
|
||||
bool xf4_24_:1;
|
||||
bool xf4_24_renderThermalHot:1;
|
||||
bool xf4_25_:1;
|
||||
bool xf4_26_:1;
|
||||
float xf8_ = 0.f;
|
||||
bool xf4_26_renderXray:1;
|
||||
float xf8_time = 0.f;
|
||||
|
||||
public:
|
||||
CExplosion(const TLockedToken<CGenDescription>& particle, TUniqueId uid, bool active,
|
||||
|
@ -24,6 +24,12 @@ public:
|
|||
u32, const zeus::CVector3f& scale, const zeus::CColor& color);
|
||||
|
||||
void Accept(IVisitor&);
|
||||
void AcceptScriptMsg(EScriptObjectMessage, TUniqueId, CStateManager&);
|
||||
void Think(float, CStateManager&);
|
||||
void PreRender(CStateManager&, const zeus::CFrustum&);
|
||||
void AddToRenderer(const zeus::CFrustum&, const CStateManager&) const;
|
||||
void Render(const CStateManager&) const;
|
||||
bool CanRenderUnsorted(const CStateManager&) const;
|
||||
};
|
||||
|
||||
}
|
||||
|
|
2
hecl
2
hecl
|
@ -1 +1 @@
|
|||
Subproject commit 343aae42e2ff945ed5436a3c250901a2101db625
|
||||
Subproject commit 2461e787a92af6400b15ef110dc837918c39b4ce
|
Loading…
Reference in New Issue