Implement most of CTargetingManager

This commit is contained in:
Jack Andersen 2017-10-28 20:21:52 -10:00
parent bb10aa9844
commit 6eff4f2e01
13 changed files with 943 additions and 122 deletions

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@ -91,6 +91,7 @@ struct ITweakGuiColors : BigYAML
virtual const zeus::CColor& GetScanIconCriticalDimColor() const=0; virtual const zeus::CColor& GetScanIconCriticalDimColor() const=0;
virtual const zeus::CColor& GetScanIconNoncriticalColor() const=0; virtual const zeus::CColor& GetScanIconNoncriticalColor() const=0;
virtual const zeus::CColor& GetScanIconNoncriticalDimColor() const=0; virtual const zeus::CColor& GetScanIconNoncriticalDimColor() const=0;
virtual const zeus::CColor& GetScanReticuleColor() const=0;
virtual const zeus::CColor& GetThreatDigitsFont() const=0; virtual const zeus::CColor& GetThreatDigitsFont() const=0;
virtual const zeus::CColor& GetThreatDigitsOutline() const=0; virtual const zeus::CColor& GetThreatDigitsOutline() const=0;
virtual const zeus::CColor& GetMissileDigitsFont() const=0; virtual const zeus::CColor& GetMissileDigitsFont() const=0;

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@ -6,8 +6,33 @@ namespace DataSpec
{ {
struct ITweakTargeting : public ITweak struct ITweakTargeting : public ITweak
{ {
virtual float GetOvershootOffset() const =0; virtual atUint32 GetTargetRadiusMode() const=0;
virtual float GetXD0() const = 0; virtual float GetSeekerScale() const=0;
virtual float GetSeekerAngleSpeed() const=0;
virtual float GetXRayRetAngleSpeed() const=0;
virtual float GetOrbitPointZOffset() const=0;
virtual float GetOrbitPointInTime() const=0;
virtual float GetOrbitPointOutTime() const=0;
virtual const zeus::CColor& GetThermalReticuleColor() const=0;
virtual float GetOvershootOffset() const=0;
virtual float GetXD0() const=0;
virtual const zeus::CColor& GetSeekerColor() const=0;
virtual float GetSeekerClampMin() const=0;
virtual float GetSeekerClampMax() const=0;
virtual float GetGrappleSelectScale() const=0;
virtual float GetGrappleScale() const=0;
virtual float GetGrappleClampMin() const=0;
virtual float GetGrappleClampMax() const=0;
virtual const zeus::CColor& GetGrapplePointSelectColor() const=0;
virtual const zeus::CColor& GetGrapplePointColor() const=0;
virtual const zeus::CColor& GetLockedGrapplePointSelectColor() const=0;
virtual const zeus::CColor& GetOrbitPointColor() const=0;
virtual const zeus::CColor& GetCrosshairsColor() const=0;
virtual bool DrawOrbitPoint() const=0;
virtual float GetReticuleClampMin() const=0;
virtual float GetReticuleClampMax() const=0;
virtual const zeus::CColor& GetXRayRetRingColor() const=0;
virtual float GetReticuleScale() const=0;
virtual float GetScanTargetClampMin() const=0; virtual float GetScanTargetClampMin() const=0;
virtual float GetScanTargetClampMax() const=0; virtual float GetScanTargetClampMax() const=0;
}; };

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@ -111,7 +111,7 @@ struct CTweakGuiColors final : public ITweakGuiColors
DNAColor x18c_scanIconCriticalDimColor; DNAColor x18c_scanIconCriticalDimColor;
DNAColor x190_scanIconNoncriticalColor; DNAColor x190_scanIconNoncriticalColor;
DNAColor x194_scanIconNoncriticalDimColor; DNAColor x194_scanIconNoncriticalDimColor;
DNAColor x198_; DNAColor x198_scanReticuleColor;
DNAColor x19c_threatDigitsFont; DNAColor x19c_threatDigitsFont;
DNAColor x1a0_threatDigitsOutline; DNAColor x1a0_threatDigitsOutline;
DNAColor x1a4_missileDigitsFont; DNAColor x1a4_missileDigitsFont;
@ -209,6 +209,7 @@ struct CTweakGuiColors final : public ITweakGuiColors
const zeus::CColor& GetScanIconCriticalDimColor() const { return x18c_scanIconCriticalDimColor; } const zeus::CColor& GetScanIconCriticalDimColor() const { return x18c_scanIconCriticalDimColor; }
const zeus::CColor& GetScanIconNoncriticalColor() const { return x190_scanIconNoncriticalColor; } const zeus::CColor& GetScanIconNoncriticalColor() const { return x190_scanIconNoncriticalColor; }
const zeus::CColor& GetScanIconNoncriticalDimColor() const { return x194_scanIconNoncriticalDimColor; } const zeus::CColor& GetScanIconNoncriticalDimColor() const { return x194_scanIconNoncriticalDimColor; }
const zeus::CColor& GetScanReticuleColor() const { return x198_scanReticuleColor; }
const zeus::CColor& GetThreatDigitsFont() const { return x19c_threatDigitsFont; } const zeus::CColor& GetThreatDigitsFont() const { return x19c_threatDigitsFont; }
const zeus::CColor& GetThreatDigitsOutline() const { return x1a0_threatDigitsOutline; } const zeus::CColor& GetThreatDigitsOutline() const { return x1a0_threatDigitsOutline; }
const zeus::CColor& GetMissileDigitsFont() const { return x1a4_missileDigitsFont; } const zeus::CColor& GetMissileDigitsFont() const { return x1a4_missileDigitsFont; }

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@ -10,7 +10,8 @@ namespace DNAMP1
struct CTweakTargeting final : public ITweakTargeting struct CTweakTargeting final : public ITweakTargeting
{ {
DECL_YAML DECL_YAML
Value<atUint32> x4_; Value<float> x0_;
Value<atUint32> x4_targetRadiusMode;
Value<float> x8_; Value<float> x8_;
Value<float> xc_; Value<float> xc_;
Value<float> x10_; Value<float> x10_;
@ -18,16 +19,16 @@ struct CTweakTargeting final : public ITweakTargeting
Value<float> x18_; Value<float> x18_;
Value<float> x1c_; Value<float> x1c_;
Value<float> x20_; Value<float> x20_;
Value<float> x24_; Value<float> x24_seekerScale;
Value<float> x28_; Value<float> x28_seekerAngleSpeed;
Value<float> x2c_; Value<float> x2c_xrayRetAngleSpeed;
Value<atVec3f> x30_; Value<atVec3f> x30_;
Value<atVec3f> x3c_; Value<atVec3f> x3c_;
Value<float> x48_; Value<float> x48_;
Value<float> x4c_; Value<float> x4c_;
Value<float> x50_; Value<float> x50_orbitPointZOffset;
Value<float> x54_; Value<float> x54_orbitPointInTime;
Value<float> x58_; Value<float> x58_orbitPointOutTime;
Value<float> x5c_; Value<float> x5c_;
Value<atVec3f> x60_; Value<atVec3f> x60_;
Value<atVec3f> x6c_; Value<atVec3f> x6c_;
@ -41,7 +42,7 @@ struct CTweakTargeting final : public ITweakTargeting
Value<float> xa4_; Value<float> xa4_;
Value<float> xa8_; Value<float> xa8_;
Value<float> xac_; Value<float> xac_;
Value<atVec4f> xb0_; DNAColor xb0_thermalReticuleColor;
Value<float> xb4_; Value<float> xb4_;
Value<atVec4f> xb8_; Value<atVec4f> xb8_;
Value<float> xbc_; Value<float> xbc_;
@ -83,13 +84,13 @@ struct CTweakTargeting final : public ITweakTargeting
Value<float> x144_; Value<float> x144_;
Value<float> x148_; Value<float> x148_;
Value<atVec4f> x14c_; Value<atVec4f> x14c_;
Value<atVec4f> x150_; DNAColor x150_seekerColor;
Value<float> x154_; Value<float> x154_;
Value<float> x158_; Value<float> x158_;
Value<float> x15c_; Value<float> x15c_;
Value<float> x160_; Value<float> x160_;
Value<float> x164_; Value<float> x164_seekerClampMin;
Value<float> x168_; Value<float> x168_seekerClampMax;
Value<float> x16c_; Value<float> x16c_;
Value<float> x170_; Value<float> x170_;
Value<float> x174_; Value<float> x174_;
@ -100,20 +101,20 @@ struct CTweakTargeting final : public ITweakTargeting
Value<float> x188_; Value<float> x188_;
Value<float> x18c_; Value<float> x18c_;
Value<float> x190_; Value<float> x190_;
Value<float> x194_; Value<float> x194_grappleSelectScale;
Value<float> x198_; Value<float> x198_grappleScale;
Value<float> x19c_; Value<float> x19c_grappleClampMin;
Value<float> x1a0_; Value<float> x1a0_grappleClampMax;
Value<atVec4f> x1a4_; DNAColor x1a4_grapplePointSelectColor;
Value<atVec4f> x1a8_; DNAColor x1a8_grapplePointColor;
Value<atVec4f> x1ac_; DNAColor x1ac_lockedGrapplePointSelectColor;
Value<float> x1b0_; Value<float> x1b0_;
Value<atVec4f> x1b4_; Value<atVec4f> x1b4_;
Value<float> x1b8_; Value<float> x1b8_;
Value<atVec4f> x1bc_; DNAColor x1bc_orbitPointColor;
Value<atVec4f> x1c0_; DNAColor x1c0_crosshairsColor;
Value<float> x1c4_; Value<float> x1c4_;
Value<bool> x1c8_; Value<bool> x1c8_drawOrbitPoint;
Value<atVec4f> x1cc_; Value<atVec4f> x1cc_;
Value<float> x1d0_; Value<float> x1d0_;
Value<atVec4f> x1d4_; Value<atVec4f> x1d4_;
@ -130,10 +131,10 @@ struct CTweakTargeting final : public ITweakTargeting
Value<float> x200_; Value<float> x200_;
Value<float> x204_; Value<float> x204_;
Value<float> x208_; Value<float> x208_;
Value<float> x20c_; Value<float> x20c_reticuleClampMin;
Value<float> x210_; Value<float> x210_reticuleClampMax;
Value<atVec4f> x214_; DNAColor x214_xrayRetRingColor;
Value<float> x218_; Value<float> x218_reticuleScale;
Value<float> x21c_scanTargetClampMin; Value<float> x21c_scanTargetClampMin;
Value<float> x220_scanTargetClampMax; Value<float> x220_scanTargetClampMax;
Value<float> x224_; Value<float> x224_;
@ -148,8 +149,33 @@ struct CTweakTargeting final : public ITweakTargeting
x208_ = (2.f * M_PIF) * (0.003f * x208_); x208_ = (2.f * M_PIF) * (0.003f * x208_);
} }
atUint32 GetTargetRadiusMode() const { return x4_targetRadiusMode; }
float GetSeekerScale() const { return x24_seekerScale; }
float GetSeekerAngleSpeed() const { return x28_seekerAngleSpeed; }
float GetXRayRetAngleSpeed() const { return x2c_xrayRetAngleSpeed; }
float GetOrbitPointZOffset() const { return x50_orbitPointZOffset; }
float GetOrbitPointInTime() const { return x54_orbitPointInTime; }
float GetOrbitPointOutTime() const { return x58_orbitPointOutTime; }
const zeus::CColor& GetThermalReticuleColor() const { return xb0_thermalReticuleColor; }
float GetOvershootOffset() const { return xe8_overshootOffset; } float GetOvershootOffset() const { return xe8_overshootOffset; }
float GetXD0() const { return xd0_; } float GetXD0() const { return xd0_; }
const zeus::CColor& GetSeekerColor() const { return x150_seekerColor; }
float GetSeekerClampMin() const { return x164_seekerClampMin; }
float GetSeekerClampMax() const { return x168_seekerClampMax; }
float GetGrappleSelectScale() const { return x194_grappleSelectScale; }
float GetGrappleScale() const { return x198_grappleScale; }
float GetGrappleClampMin() const { return x19c_grappleClampMin; }
float GetGrappleClampMax() const { return x1a0_grappleClampMax; }
const zeus::CColor& GetGrapplePointSelectColor() const { return x1a4_grapplePointSelectColor; }
const zeus::CColor& GetGrapplePointColor() const { return x1a8_grapplePointColor; }
const zeus::CColor& GetLockedGrapplePointSelectColor() const { return x1ac_lockedGrapplePointSelectColor; }
const zeus::CColor& GetOrbitPointColor() const { return x1bc_orbitPointColor; }
const zeus::CColor& GetCrosshairsColor() const { return x1c0_crosshairsColor; }
bool DrawOrbitPoint() const { return x1c8_drawOrbitPoint; }
float GetReticuleClampMin() const { return x20c_reticuleClampMin; }
float GetReticuleClampMax() const { return x210_reticuleClampMax; }
const zeus::CColor& GetXRayRetRingColor() const { return x214_xrayRetRingColor; }
float GetReticuleScale() const { return x218_reticuleScale; }
float GetScanTargetClampMin() const { return x21c_scanTargetClampMin; } float GetScanTargetClampMin() const { return x21c_scanTargetClampMin; }
float GetScanTargetClampMax() const { return x220_scanTargetClampMax; } float GetScanTargetClampMax() const { return x220_scanTargetClampMax; }
}; };

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@ -132,7 +132,7 @@ bool CAutoMapper::CheckLoadComplete()
return false; return false;
x4_loadPhase = ELoadPhase::LoadUniverse; x4_loadPhase = ELoadPhase::LoadUniverse;
case ELoadPhase::LoadUniverse: case ELoadPhase::LoadUniverse:
if (x8_mapu.IsLoaded()) if (!x8_mapu.IsLoaded())
return false; return false;
x14_dummyWorlds.resize(x8_mapu->GetNumMapWorldDatas()); x14_dummyWorlds.resize(x8_mapu->GetNumMapWorldDatas());
SetCurWorldAssetId(x24_world->IGetWorldAssetId()); SetCurWorldAssetId(x24_world->IGetWorldAssetId());

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@ -2,9 +2,11 @@
#include "GameGlobalObjects.hpp" #include "GameGlobalObjects.hpp"
#include "Camera/CGameCamera.hpp" #include "Camera/CGameCamera.hpp"
#include "CSimplePool.hpp" #include "CSimplePool.hpp"
#include "Graphics/CModel.hpp"
#include "CStateManager.hpp" #include "CStateManager.hpp"
#include <string.h> #include "TCastTo.hpp"
#include "World/CScriptGrapplePoint.hpp"
#include "World/CPlayer.hpp"
#include "World/CWorld.hpp"
namespace urde namespace urde
{ {
@ -15,17 +17,11 @@ static float offshoot_func(float f1, float f2, float f3) { return (f1 * 0.5f) +
static float calculate_premultiplied_overshoot_offset(float f1) { return 2.f * (M_PIF - std::asin(1.f / f1)); } static float calculate_premultiplied_overshoot_offset(float f1) { return 2.f * (M_PIF - std::asin(1.f / f1)); }
CCompoundTargetReticle::SOuterItemInfo::SOuterItemInfo(const char* res) : x0_(g_SimplePool->GetObj(res)) {} CCompoundTargetReticle::SOuterItemInfo::SOuterItemInfo(const char* res) : x0_model(g_SimplePool->GetObj(res)) {}
CTargetReticleRenderState::CTargetReticleRenderState(TUniqueId target, float f1, const zeus::CVector3f& vec, float f2,
float f3, bool b1)
: x0_target(target), x4_(f1), x8_(vec), x14_(f2), x18_(f3), x1c_(b1)
{
}
CCompoundTargetReticle::CCompoundTargetReticle(const CStateManager& mgr) CCompoundTargetReticle::CCompoundTargetReticle(const CStateManager& mgr)
: x0_(mgr.GetCameraManager()->GetCurrentCamera(mgr)->GetTransform().buildMatrix3f()) : x0_leadingOrientation(mgr.GetCameraManager()->GetCurrentCamera(mgr)->GetTransform().buildMatrix3f())
, x10_(mgr.GetCameraManager()->GetCurrentCamera(mgr)->GetTransform().buildMatrix3f()) , x10_laggingOrientation(mgr.GetCameraManager()->GetCurrentCamera(mgr)->GetTransform().buildMatrix3f())
, x2c_overshootOffsetHalf(0.5f * g_tweakTargeting->GetOvershootOffset()) , x2c_overshootOffsetHalf(0.5f * g_tweakTargeting->GetOvershootOffset())
, x30_premultOvershootOffset(calculate_premultiplied_overshoot_offset(g_tweakTargeting->GetOvershootOffset())) , x30_premultOvershootOffset(calculate_premultiplied_overshoot_offset(g_tweakTargeting->GetOvershootOffset()))
, x34_crosshairs(g_SimplePool->GetObj(skCrosshairsReticleAssetName)) , x34_crosshairs(g_SimplePool->GetObj(skCrosshairsReticleAssetName))
@ -41,8 +37,8 @@ CCompoundTargetReticle::CCompoundTargetReticle(const CStateManager& mgr)
, xac_xrayRetRing(g_SimplePool->GetObj(skXRayRingModelName)) , xac_xrayRetRing(g_SimplePool->GetObj(skXRayRingModelName))
, xb8_thermalReticle(g_SimplePool->GetObj(skThermalReticleAssetName)) , xb8_thermalReticle(g_SimplePool->GetObj(skThermalReticleAssetName))
, xc4_chargeGauge(skChargeGaugeAssetName) , xc4_chargeGauge(skChargeGaugeAssetName)
, xf4_(CalculateOrbitZoneReticlePosition(mgr)) , xf4_targetPos(CalculateOrbitZoneReticlePosition(mgr, false))
, x100_(CalculateOrbitZoneReticlePosition(mgr)) , x100_laggingTargetPos(CalculateOrbitZoneReticlePosition(mgr, true))
, x208_(g_tweakTargeting->GetXD0()) , x208_(g_tweakTargeting->GetXD0())
{ {
xe0_outerBeamIconSquares.reserve(9); xe0_outerBeamIconSquares.reserve(9);
@ -55,7 +51,567 @@ CCompoundTargetReticle::CCompoundTargetReticle(const CStateManager& mgr)
x34_crosshairs.Lock(); x34_crosshairs.Lock();
} }
zeus::CVector3f CCompoundTargetReticle::CalculateOrbitZoneReticlePosition(const CStateManager&) const { return {}; } CCompoundTargetReticle::SScanReticuleRenderer::SScanReticuleRenderer()
{
m_token = CGraphics::CommitResources([this](boo::IGraphicsDataFactory::Context& ctx)
{
for (int i=0 ; i<2 ; ++i)
{
m_lineRenderers[i].emplace(ctx, CLineRenderer::EPrimitiveMode::Lines, 8, nullptr, true);
for (int j=0 ; j<4 ; ++j)
m_stripRenderers[i][j].emplace(ctx, CLineRenderer::EPrimitiveMode::LineStrip, 4, nullptr, true);
}
return true;
});
}
CCompoundTargetReticle::EReticleState CCompoundTargetReticle::GetDesiredReticleState(const CStateManager& mgr) const
{
switch (mgr.GetPlayerState()->GetCurrentVisor())
{
case CPlayerState::EPlayerVisor::Scan:
return EReticleState::Scan;
case CPlayerState::EPlayerVisor::XRay:
return EReticleState::XRay;
case CPlayerState::EPlayerVisor::Combat:
default:
return EReticleState::Combat;
case CPlayerState::EPlayerVisor::Thermal:
return EReticleState::Thermal;
}
}
void CCompoundTargetReticle::Update(float dt, const CStateManager& mgr)
{
float angle = x10_laggingOrientation.angleFrom(x0_leadingOrientation).asDegrees();
float t;
if (angle < 0.1f || angle > 45.f)
t = 1.f;
else
t = std::min(1.f, g_tweakTargeting->x224_ * dt / angle);
x10_laggingOrientation = t == 1.f ? x0_leadingOrientation :
zeus::CQuaternion::slerp(x10_laggingOrientation, x0_leadingOrientation, t);
xf4_targetPos = CalculateOrbitZoneReticlePosition(mgr, false);
x100_laggingTargetPos = CalculateOrbitZoneReticlePosition(mgr, true);
UpdateCurrLockOnGroup(dt, mgr);
UpdateNextLockOnGroup(dt, mgr);
UpdateOrbitZoneGroup(dt, mgr);
EReticleState desiredState = GetDesiredReticleState(mgr);
if (desiredState != x20_prevState && x20_prevState == x24_nextState)
{
x24_nextState = desiredState;
x28_noDrawTicks = 2;
}
if (x20_prevState != x24_nextState && x28_noDrawTicks <= 0)
{
x20_prevState = x24_nextState;
float combat = false;
float scan = false;
float xray = false;
float thermal = false;
switch (x24_nextState)
{
case EReticleState::Combat:
combat = true;
break;
case EReticleState::Scan:
scan = true;
break;
case EReticleState::XRay:
xray = true;
break;
case EReticleState::Thermal:
thermal = true;
break;
default:
break;
}
if (combat)
x40_seeker.Lock();
else
x40_seeker.Unlock();
if (combat)
x4c_lockConfirm.Lock();
else
x4c_lockConfirm.Unlock();
if (combat)
x58_targetFlower.Lock();
else
x58_targetFlower.Unlock();
if (combat)
x64_missileBracket.Lock();
else
x64_missileBracket.Unlock();
if (combat)
x70_innerBeamIcon.Lock();
else
x70_innerBeamIcon.Unlock();
if (combat)
x7c_lockFire.Lock();
else
x7c_lockFire.Unlock();
if (combat)
x88_lockDagger.Lock();
else
x88_lockDagger.Unlock();
if (combat)
xa0_chargeTickFirst.Lock();
else
xa0_chargeTickFirst.Unlock();
if (xray)
xac_xrayRetRing.Lock();
else
xac_xrayRetRing.Unlock();
if (thermal)
xb8_thermalReticle.Lock();
else
xb8_thermalReticle.Unlock();
if (combat)
xc4_chargeGauge.x0_model.Lock();
else
xc4_chargeGauge.x0_model.Unlock();
if (scan)
x94_grapple.Lock();
else
x94_grapple.Unlock();
for (SOuterItemInfo& info : xe0_outerBeamIconSquares)
{
if (combat)
info.x0_model.Lock();
else
info.x0_model.Unlock();
}
}
CPlayerGun* gun = mgr.GetPlayer().GetPlayerGun();
bool fullyCharged = (gun->IsCharging() ? gun->GetChargeBeamFactor() : 0.f) >= 1.f;
if (fullyCharged != x21a_fullyCharged)
x21a_fullyCharged = fullyCharged;
if (x21a_fullyCharged)
x214_ = std::min(dt / g_tweakTargeting->x1b8_ + x214_, g_tweakTargeting->x0_);
else
x214_ = std::max(x214_ - dt / g_tweakTargeting->x1b8_, 0.f);
bool missileActive = gun->GetMissleMode() == CPlayerGun::EMissleMode::Active;
if (missileActive != x1f4_missileActive)
{
if (x1f8_ != 0.f)
x1f8_ = FLT_EPSILON - x1f8_;
else
x1f8_ = FLT_EPSILON;
x1f4_missileActive = missileActive;
}
CPlayerState::EBeamId beam = gun->GetCurrentBeam();
if (beam != x200_beam)
{
x204_ = g_tweakTargeting->xec_;
for (int i=0 ; i<9 ; ++i)
{
zeus::CRelAngle f1 = g_tweakTargeting->xf8_[int(beam)].floats[i];
SOuterItemInfo& icon = xe0_outerBeamIconSquares[i];
zeus::CRelAngle f7 = f1.asRadians() - icon.x10_;
if ((i & 0x1) == 1)
f7 = (f1 > 0.f) ? zeus::CRelAngle(-2.f * M_PIF - f1) : zeus::CRelAngle(2.f * M_PIF + f1);
icon.xc_ = icon.x10_;
icon.x18_ = f7;
icon.x14_ = f1;
}
zeus::CRelAngle f30 = g_tweakTargeting->x108_[int(beam)];
float f2 = f30.asRadians() - xc4_chargeGauge.x10_;
if ((rand() & 0x1) == 1)
f2 = (f2 > 0.f) ? -2.f * M_PIF - f2 : 2.f * M_PIF + f2;
xc4_chargeGauge.xc_ = xc4_chargeGauge.x10_;
xc4_chargeGauge.x18_ = f2;
xc4_chargeGauge.x14_ = f30;
x200_beam = beam;
x208_ = 0.f;
}
if (gun->GetLastFireButtonStates() & 0x1)
{
if (!x218_beamShot)
x210_ = g_tweakTargeting->x12c_;
x218_beamShot = true;
}
else
{
x218_beamShot = false;
}
if (gun->GetLastFireButtonStates() & 0x2)
{
if (!x219_missileShot)
x1fc_ = g_tweakTargeting->xc8_;
x219_missileShot = true;
}
else
{
x219_missileShot = false;
}
if (TCastToConstPtr<CScriptGrapplePoint> point = mgr.GetObjectById(xf2_))
{
if (point->GetUniqueId() != x1dc_grapplePoint0)
{
float tmp;
if (point->GetUniqueId() == x1de_grapplePoint1)
tmp = std::max(FLT_EPSILON, x1e4_grapplePoint1T);
else
tmp = FLT_EPSILON;
x1de_grapplePoint1 = x1dc_grapplePoint0;
x1e4_grapplePoint1T = x1e0_grapplePoint0T;
x1e0_grapplePoint0T = tmp;
x1dc_grapplePoint0 = point->GetUniqueId();
}
}
else if (x1dc_grapplePoint0 != kInvalidUniqueId)
{
x1de_grapplePoint1 = x1dc_grapplePoint0;
x1e4_grapplePoint1T = x1e0_grapplePoint0T;
x1e0_grapplePoint0T = 0.f;
x1dc_grapplePoint0 = kInvalidUniqueId;
}
if (x1e0_grapplePoint0T > 0.f)
x1e0_grapplePoint0T = std::min(dt / 0.5f + x1e0_grapplePoint0T, 1.f);
if (x1e4_grapplePoint1T > 0.f)
{
x1e4_grapplePoint1T = std::max(0.f, x1e4_grapplePoint1T - dt / 0.5f);
if (x1e4_grapplePoint1T == 0.f)
x1de_grapplePoint1 = kInvalidUniqueId;
}
x1f0_xrayRetAngle = zeus::CRelAngle(zeus::degToRad(g_tweakTargeting->GetXRayRetAngleSpeed() * dt) + x1f0_xrayRetAngle);
x1ec_seekerAngle = zeus::CRelAngle(zeus::degToRad(g_tweakTargeting->GetSeekerAngleSpeed() * dt) + x1ec_seekerAngle);
}
void CTargetReticleRenderState::InterpolateWithClamp(const CTargetReticleRenderState& a,
CTargetReticleRenderState& out,
const CTargetReticleRenderState& b, float t)
{
t = zeus::clamp(0.f, t, 1.f);
float omt = 1.f - t;
out.x4_radiusWorld = omt * a.x4_radiusWorld + t * b.x4_radiusWorld;
out.x14_factor = omt * a.x14_factor + t * b.x14_factor;
out.x18_minVpClampScale = omt * a.x18_minVpClampScale + t * b.x18_minVpClampScale;
out.x8_positionWorld = zeus::CVector3f::lerp(a.x8_positionWorld, b.x8_positionWorld, t);
if (t == 1.f)
out.x0_target = b.x0_target;
else if (t == 0.f)
out.x0_target = a.x0_target;
else
out.x0_target = kInvalidUniqueId;
}
void CCompoundTargetReticle::UpdateCurrLockOnGroup(float dt, const CStateManager& mgr)
{
// TODO: Finish
}
void CCompoundTargetReticle::UpdateNextLockOnGroup(float dt, const CStateManager& mgr)
{
// TODO: Finish
}
void CCompoundTargetReticle::UpdateOrbitZoneGroup(float dt, const CStateManager& mgr)
{
// TODO: Finish
}
void CCompoundTargetReticle::Draw(const CStateManager& mgr, bool hideLockon) const
{
if (mgr.GetPlayer().GetMorphballTransitionState() == CPlayer::EPlayerMorphBallState::Unmorphed &&
!mgr.GetCameraManager()->IsInCinematicCamera())
{
zeus::CTransform camXf = mgr.GetCameraManager()->GetCurrentCameraTransform(mgr);
CGraphics::SetViewPointMatrix(camXf);
if (!hideLockon)
{
DrawCurrLockOnGroup(camXf.basis, mgr);
DrawNextLockOnGroup(camXf.basis, mgr);
DrawOrbitZoneGroup(camXf.basis, mgr);
}
DrawGrappleGroup(camXf.basis, mgr, hideLockon);
}
if (x28_noDrawTicks > 0)
--x28_noDrawTicks;
}
void CCompoundTargetReticle::DrawGrapplePoint(const CScriptGrapplePoint& point, float t, const CStateManager& mgr,
const zeus::CMatrix3f& rot, bool zEqual) const
{
zeus::CVector3f orbitPos = point.GetOrbitPosition(mgr);
zeus::CColor color;
if (point.GetGrappleParameters().GetLockSwingTurn())
color = g_tweakTargeting->GetLockedGrapplePointSelectColor();
else
color = g_tweakTargeting->GetGrapplePointSelectColor();
color = zeus::CColor::lerp(color, g_tweakTargeting->GetGrapplePointColor(), t);
zeus::CMatrix3f scale(
CalculateClampedScale(orbitPos, 1.f, g_tweakTargeting->GetGrappleClampMin(),
g_tweakTargeting->GetGrappleClampMax(), mgr) *
(1.f - t) * g_tweakTargeting->GetGrappleScale() + t * g_tweakTargeting->GetGrappleSelectScale());
zeus::CTransform modelXf(scale, orbitPos);
CGraphics::SetModelMatrix(modelXf);
CModelFlags flags(7, 0, 0, color);
x94_grapple->Draw(flags);
}
void CCompoundTargetReticle::DrawGrappleGroup(const zeus::CMatrix3f& rot,
const CStateManager& mgr, bool hideLockon) const
{
if (x28_noDrawTicks > 0)
return;
if (mgr.GetPlayerState()->HasPowerUp(CPlayerState::EItemType::GrappleBeam) &&
x94_grapple.IsLoaded() && x20_prevState != EReticleState::Scan)
{
if (hideLockon)
{
for (const CEntity* ent : mgr.GetAllObjectList())
{
if (TCastToConstPtr<CScriptGrapplePoint> point = ent)
{
if (point->GetActive())
{
if (point->GetAreaIdAlways() != kInvalidAreaId)
{
const CGameArea* area = mgr.GetWorld()->GetAreaAlways(point->GetAreaIdAlways());
CGameArea::EOcclusionState occState = area->IsPostConstructed() ?
area->GetOcclusionState() :
CGameArea::EOcclusionState::Occluded;
if (occState != CGameArea::EOcclusionState::Visible)
continue;
}
float t = 0.f;
if (point->GetUniqueId() == x1dc_grapplePoint0)
t = x1e0_grapplePoint0T;
else if (point->GetUniqueId() == x1de_grapplePoint1)
t = x1e4_grapplePoint1T;
if (std::fabs(t) < 0.00001f)
DrawGrapplePoint(*point, t, mgr, rot, true);
}
}
}
}
else
{
TCastToConstPtr<CScriptGrapplePoint> point0 = mgr.GetObjectById(x1dc_grapplePoint0);
TCastToConstPtr<CScriptGrapplePoint> point1 = mgr.GetObjectById(x1de_grapplePoint1);
for (int i=0 ; i<2 ; ++i)
{
const CScriptGrapplePoint* point = i == 0 ? point0.GetPtr() : point1.GetPtr();
float t = i == 0 ? x1e0_grapplePoint0T : x1e4_grapplePoint1T;
if (point)
DrawGrapplePoint(*point, t, mgr, rot, false);
}
}
}
}
void CCompoundTargetReticle::DrawCurrLockOnGroup(const zeus::CMatrix3f& rot, const CStateManager& mgr) const
{
if (x28_noDrawTicks > 0)
return;
// TODO: Finish
}
void CCompoundTargetReticle::DrawNextLockOnGroup(const zeus::CMatrix3f& rot, const CStateManager& mgr) const
{
if (x28_noDrawTicks > 0)
return;
zeus::CVector3f x408 = x174_.GetTargetPositionWorld();
float visorFactor = mgr.GetPlayerState()->GetVisorTransitionFactor();
bool scanRet = false;
bool xrayRet = false;
bool thermalRet = false;
switch (x20_prevState)
{
case EReticleState::Scan:
scanRet = true;
break;
case EReticleState::XRay:
xrayRet = true;
break;
case EReticleState::Thermal:
thermalRet = true;
break;
default:
break;
}
if (!xrayRet && x174_.GetFactor() > 0.f && x40_seeker.IsLoaded())
{
zeus::CMatrix3f scale(
CalculateClampedScale(x408, x174_.GetRadiusWorld(),
x174_.GetMinViewportClampScale() * g_tweakTargeting->GetSeekerClampMin(),
g_tweakTargeting->GetSeekerClampMax(), mgr) * g_tweakTargeting->GetSeekerScale());
zeus::CTransform modelXf(rot * zeus::CMatrix3f::RotateY(x1ec_seekerAngle) * scale,
x174_.GetTargetPositionWorld());
CGraphics::SetModelMatrix(modelXf);
zeus::CColor color = g_tweakTargeting->GetSeekerColor();
color.a *= x174_.GetFactor();
CModelFlags flags(7, 0, 0, color);
x40_seeker->Draw(flags);
}
if (xrayRet && xac_xrayRetRing.IsLoaded())
{
zeus::CMatrix3f scale(
CalculateClampedScale(x408, x174_.GetRadiusWorld(),
x174_.GetMinViewportClampScale() * g_tweakTargeting->GetReticuleClampMin(),
g_tweakTargeting->GetReticuleClampMax(), mgr) *
g_tweakTargeting->GetReticuleScale());
zeus::CTransform modelXf(rot * scale * zeus::CMatrix3f::RotateY(x1f0_xrayRetAngle),
x174_.GetTargetPositionWorld());
CGraphics::SetModelMatrix(modelXf);
zeus::CColor color = g_tweakTargeting->GetXRayRetRingColor();
color.a *= visorFactor;
CModelFlags flags(7, 0, 0, color);
xac_xrayRetRing->Draw(flags);
}
if (thermalRet && xb8_thermalReticle.IsLoaded())
{
zeus::CMatrix3f scale(
CalculateClampedScale(x408, x174_.GetRadiusWorld(),
x174_.GetMinViewportClampScale() * g_tweakTargeting->GetReticuleClampMin(),
g_tweakTargeting->GetReticuleClampMax(), mgr) *
g_tweakTargeting->GetReticuleScale());
zeus::CTransform modelXf(rot * scale, x174_.GetTargetPositionWorld());
CGraphics::SetModelMatrix(modelXf);
zeus::CColor color = g_tweakTargeting->GetThermalReticuleColor();
color.a *= visorFactor;
CModelFlags flags(7, 0, 0, color);
xb8_thermalReticle->Draw(flags);
}
if (scanRet && visorFactor > 0.f)
{
float factor = visorFactor * x174_.GetFactor();
zeus::CMatrix3f scale(
CalculateClampedScale(x408, x174_.GetRadiusWorld(),
x174_.GetMinViewportClampScale() * g_tweakTargeting->GetScanTargetClampMin(),
g_tweakTargeting->GetScanTargetClampMax(), mgr) *
(1.f / factor));
zeus::CTransform modelXf(rot * scale, x174_.GetTargetPositionWorld());
CGraphics::SetModelMatrix(modelXf);
// compare, GX_LESS, no update
float alpha = 0.5f * factor;
zeus::CColor color = g_tweakGuiColors->GetScanReticuleColor();
color.a *= alpha;
for (int i=0 ; i<2 ; ++i)
{
float lineWidth = i ? 2.5f : 1.f;
auto& rend = *m_scanRetRenderer.m_lineRenderers[i];
rend.Reset();
rend.AddVertex({-0.5f, 0.f, 0.f}, color, lineWidth);
rend.AddVertex({-20.5f, 0.f, 0.f}, color, lineWidth);
rend.AddVertex({0.5f, 0.f, 0.f}, color, lineWidth);
rend.AddVertex({20.5f, 0.f, 0.f}, color, lineWidth);
rend.AddVertex({0.f, 0.f, -0.5f}, color, lineWidth);
rend.AddVertex({0.f, 0.f, -20.5f}, color, lineWidth);
rend.AddVertex({0.f, 0.f, 0.5f}, color, lineWidth);
rend.AddVertex({0.f, 0.f, 20.5f}, color, lineWidth);
rend.Render();
for (int j=0 ; j<4 ; ++j)
{
float xSign = j < 2 ? -1.f : 1.f;
float zSign = (j & 0x1) ? -1.f : 1.f;
// begin line strip
auto& rend = *m_scanRetRenderer.m_stripRenderers[i][j];
rend.Reset();
rend.AddVertex({0.5f * xSign, 0.f, 0.1f * zSign}, color, lineWidth);
rend.AddVertex({0.5f * xSign, 0.f, 0.35f * zSign}, color, lineWidth);
rend.AddVertex({0.35f * xSign, 0.f, 0.5f * zSign}, color, lineWidth);
rend.AddVertex({0.1f * xSign, 0.f, 0.5f * zSign}, color, lineWidth);
rend.Render();
}
}
}
}
void CCompoundTargetReticle::DrawOrbitZoneGroup(const zeus::CMatrix3f& rot, const CStateManager& mgr) const
{
if (x28_noDrawTicks > 0)
return;
if (x1e8_crosshairsScale > 0.f && x34_crosshairs.IsLoaded())
{
CGraphics::SetModelMatrix(zeus::CTransform(rot, xf4_targetPos) * zeus::CTransform::Scale(x1e8_crosshairsScale));
zeus::CColor color = g_tweakTargeting->GetCrosshairsColor();
color.a *= x1e8_crosshairsScale;
CModelFlags flags(7, 0, 0, color);
x34_crosshairs->Draw(flags);
}
}
void CCompoundTargetReticle::UpdateTargetParameters(CTargetReticleRenderState& state, const CStateManager& mgr)
{
if (auto act = TCastToConstPtr<CActor>(mgr.GetAllObjectList().GetObjectById(state.GetTargetId())))
{
state.SetRadiusWorld(CalculateRadiusWorld(*act, mgr));
state.SetTargetPositionWorld(CalculatePositionWorld(*act, mgr));
}
else if (state.GetIsOrbitZoneIdlePosition())
{
state.SetRadiusWorld(1.f);
state.SetTargetPositionWorld((x20_prevState == EReticleState::XRay || x20_prevState == EReticleState::Thermal) ?
x100_laggingTargetPos : xf4_targetPos);
}
}
float CCompoundTargetReticle::CalculateRadiusWorld(const CActor& act, const CStateManager& mgr) const
{
auto tb = act.GetTouchBounds();
zeus::CAABox aabb = tb ? *tb : zeus::CAABox(act.GetAimPosition(mgr, 0.f), act.GetAimPosition(mgr, 0.f));
float radius;
zeus::CVector3f delta = aabb.max - aabb.min;
switch (g_tweakTargeting->GetTargetRadiusMode())
{
case 0:
{
radius = std::min(delta.x, std::min(delta.y, delta.z)) * 0.5f;
break;
}
case 1:
{
radius = std::max(delta.x, std::max(delta.y, delta.z)) * 0.5f;
break;
}
default:
{
radius = (delta.x + delta.y + delta.z) / 6.f;
break;
}
}
return radius > 0.f ? radius : 1.f;
}
zeus::CVector3f CCompoundTargetReticle::CalculatePositionWorld(const CActor& act, const CStateManager& mgr) const
{
if (x20_prevState == EReticleState::Scan)
return act.GetOrbitPosition(mgr);
return act.GetAimPosition(mgr, 0.f);
}
zeus::CVector3f
CCompoundTargetReticle::CalculateOrbitZoneReticlePosition(const CStateManager& mgr, bool lag) const
{
const CGameCamera* curCam = mgr.GetCameraManager()->GetCurrentCamera(mgr);
float distMul = 224.f / float(g_tweakPlayer->GetOrbitScreenBoxHalfExtentY(0)) /
std::tan(zeus::degToRad(0.5f * curCam->GetFov()));
zeus::CTransform camXf = mgr.GetCameraManager()->GetCurrentCameraTransform(mgr);
zeus::CVector3f lookDir = camXf.basis[1];
if (lag)
lookDir = x10_laggingOrientation.transform(lookDir);
return lookDir * distMul + camXf.origin;
}
bool CCompoundTargetReticle::IsGrappleTarget(TUniqueId uid, const CStateManager& mgr) const
{
return TCastToConstPtr<CScriptGrapplePoint>(mgr.GetAllObjectList().GetObjectById(uid)).operator bool();
}
float CCompoundTargetReticle::CalculateClampedScale(const zeus::CVector3f& pos, float scale, float CCompoundTargetReticle::CalculateClampedScale(const zeus::CVector3f& pos, float scale,
float clampMin, float clampMax, float clampMin, float clampMax,
@ -69,4 +625,37 @@ float CCompoundTargetReticle::CalculateClampedScale(const zeus::CVector3f& pos,
return zeus::clamp(clampMin, unclampedX, clampMax) / unclampedX * scale; return zeus::clamp(clampMin, unclampedX, clampMax) / unclampedX * scale;
} }
void CCompoundTargetReticle::Touch()
{
if (x34_crosshairs.IsLoaded())
x34_crosshairs->Touch(0);
if (x40_seeker.IsLoaded())
x40_seeker->Touch(0);
if (x4c_lockConfirm.IsLoaded())
x4c_lockConfirm->Touch(0);
if (x58_targetFlower.IsLoaded())
x58_targetFlower->Touch(0);
if (x64_missileBracket.IsLoaded())
x64_missileBracket->Touch(0);
if (x70_innerBeamIcon.IsLoaded())
x70_innerBeamIcon->Touch(0);
if (x7c_lockFire.IsLoaded())
x7c_lockFire->Touch(0);
if (x88_lockDagger.IsLoaded())
x88_lockDagger->Touch(0);
if (x94_grapple.IsLoaded())
x94_grapple->Touch(0);
if (xa0_chargeTickFirst.IsLoaded())
xa0_chargeTickFirst->Touch(0);
if (xac_xrayRetRing.IsLoaded())
xac_xrayRetRing->Touch(0);
if (xb8_thermalReticle.IsLoaded())
xb8_thermalReticle->Touch(0);
if (xc4_chargeGauge.x0_model.IsLoaded())
xc4_chargeGauge.x0_model->Touch(0);
for (SOuterItemInfo& info : xe0_outerBeamIconSquares)
if (info.x0_model.IsLoaded())
info.x0_model->Touch(0);
}
} }

View File

@ -1,43 +1,53 @@
#ifndef __CCOMPOUNDTARGETRETICLE_HPP__ #ifndef __CCOMPOUNDTARGETRETICLE_HPP__
#define __CCOMPOUNDTARGETRETICLE_HPP__ #define __CCOMPOUNDTARGETRETICLE_HPP__
#include <Runtime/CPlayerState.hpp>
#include "RetroTypes.hpp" #include "RetroTypes.hpp"
#include "zeus/CQuaternion.hpp" #include "zeus/CQuaternion.hpp"
#include "CToken.hpp" #include "CToken.hpp"
#include "Graphics/CLineRenderer.hpp"
namespace urde namespace urde
{ {
class CActor; class CActor;
class CModel; class CModel;
class CStateManager; class CStateManager;
class CScriptGrapplePoint;
class CTargetReticleRenderState class CTargetReticleRenderState
{ {
TUniqueId x0_target; TUniqueId x0_target;
float x4_; float x4_radiusWorld;
zeus::CVector3f x8_; zeus::CVector3f x8_positionWorld;
float x14_; float x14_factor;
float x18_; float x18_minVpClampScale;
bool x1c_; bool x1c_orbitZoneIdlePosition;
public: public:
static const CTargetReticleRenderState skZeroRenderState; static const CTargetReticleRenderState skZeroRenderState;
CTargetReticleRenderState(TUniqueId, float, const zeus::CVector3f&, float, float, bool); CTargetReticleRenderState(TUniqueId target, float radiusWorld,
void SetTargetId(TUniqueId); const zeus::CVector3f& positionWorld, float factor,
void SetFactor(float); float minVpClampScale, bool orbitZoneIdlePosition)
void SetIsOrbitZoneIdlePosition(bool); : x0_target(target), x4_radiusWorld(radiusWorld), x8_positionWorld(positionWorld),
float GetMinViewportClampScale() const; x14_factor(factor), x18_minVpClampScale(minVpClampScale),
float GetFactor() const; x1c_orbitZoneIdlePosition(orbitZoneIdlePosition)
float GetRadiusWorld() const; {}
const zeus::CVector3f& GetTargetPositionWorld() const; void SetTargetId(TUniqueId id) { x0_target = id; }
bool GetIsOrbitZoneIdlePosition() const; void SetFactor(float f) { x14_factor = f; }
void SetTargetPositionWorld(const zeus::CVector3f&); void SetIsOrbitZoneIdlePosition(bool b) { x1c_orbitZoneIdlePosition = b; }
void SetRadiusWorld(float); float GetMinViewportClampScale() const { return x18_minVpClampScale; }
TUniqueId GetTargetId() const; float GetFactor() const { return x14_factor; }
static void InterpolateWithClamp(const CTargetReticleRenderState&, CTargetReticleRenderState&, float GetRadiusWorld() const { return x4_radiusWorld; }
const CTargetReticleRenderState&, float); const zeus::CVector3f& GetTargetPositionWorld() const { return x8_positionWorld; }
float SetMinViewportClampScale(float); bool GetIsOrbitZoneIdlePosition() const { return x1c_orbitZoneIdlePosition; }
void SetTargetPositionWorld(const zeus::CVector3f& pos) { x8_positionWorld = pos; }
void SetRadiusWorld(float r) { x4_radiusWorld = r; }
TUniqueId GetTargetId() const { return x0_target; }
void SetMinViewportClampScale(float s) { x18_minVpClampScale = s; }
static void InterpolateWithClamp(const CTargetReticleRenderState& a, CTargetReticleRenderState& out,
const CTargetReticleRenderState& b, float t);
}; };
class CCompoundTargetReticle class CCompoundTargetReticle
@ -45,7 +55,7 @@ class CCompoundTargetReticle
public: public:
struct SOuterItemInfo struct SOuterItemInfo
{ {
TToken<CModel> x0_; TCachedToken<CModel> x0_model;
float xc_ = 0.f; float xc_ = 0.f;
float x10_ = 0.f; float x10_ = 0.f;
float x14_ = 0.f; float x14_ = 0.f;
@ -55,6 +65,16 @@ public:
private: private:
enum class EReticleState
{
Combat,
Scan,
XRay,
Thermal,
Four,
Unspecified
};
static constexpr const char* skCrosshairsReticleAssetName = "CMDL_Crosshairs"; static constexpr const char* skCrosshairsReticleAssetName = "CMDL_Crosshairs";
static constexpr const char* skOrbitZoneReticleAssetName = "CMDL_OrbitZone"; static constexpr const char* skOrbitZoneReticleAssetName = "CMDL_OrbitZone";
static constexpr const char* skSeekerAssetName = "CMDL_Seeker"; static constexpr const char* skSeekerAssetName = "CMDL_Seeker";
@ -71,31 +91,31 @@ private:
static constexpr const char* skXRayRingModelName = "CMDL_XRayRetRing"; static constexpr const char* skXRayRingModelName = "CMDL_XRayRetRing";
static constexpr const char* skThermalReticleAssetName = "CMDL_ThermalRet"; static constexpr const char* skThermalReticleAssetName = "CMDL_ThermalRet";
static constexpr const char* skOrbitPointAssetName = "CMDL_OrbitPoint"; static constexpr const char* skOrbitPointAssetName = "CMDL_OrbitPoint";
zeus::CQuaternion x0_; zeus::CQuaternion x0_leadingOrientation;
zeus::CQuaternion x10_; zeus::CQuaternion x10_laggingOrientation;
u32 x20_ = 5; EReticleState x20_prevState = EReticleState::Unspecified;
u32 x24_ = 5; EReticleState x24_nextState = EReticleState::Unspecified;
u32 x28_ = 0; mutable u32 x28_noDrawTicks = 0;
float x2c_overshootOffsetHalf; float x2c_overshootOffsetHalf;
float x30_premultOvershootOffset; float x30_premultOvershootOffset;
TToken<CModel> x34_crosshairs; TCachedToken<CModel> x34_crosshairs;
TToken<CModel> x40_seeker; TCachedToken<CModel> x40_seeker;
TToken<CModel> x4c_lockConfirm; TCachedToken<CModel> x4c_lockConfirm;
TToken<CModel> x58_targetFlower; TCachedToken<CModel> x58_targetFlower;
TToken<CModel> x64_missileBracket; TCachedToken<CModel> x64_missileBracket;
TToken<CModel> x70_innerBeamIcon; TCachedToken<CModel> x70_innerBeamIcon;
TToken<CModel> x7c_lockFire; TCachedToken<CModel> x7c_lockFire;
TToken<CModel> x88_lockDagger; TCachedToken<CModel> x88_lockDagger;
TToken<CModel> x94_grapple; TCachedToken<CModel> x94_grapple;
TToken<CModel> xa0_chargeTickFirst; TCachedToken<CModel> xa0_chargeTickFirst;
TToken<CModel> xac_xrayRetRing; TCachedToken<CModel> xac_xrayRetRing;
TToken<CModel> xb8_thermalReticle; TCachedToken<CModel> xb8_thermalReticle;
SOuterItemInfo xc4_chargeGauge; SOuterItemInfo xc4_chargeGauge;
std::vector<SOuterItemInfo> xe0_outerBeamIconSquares; std::vector<SOuterItemInfo> xe0_outerBeamIconSquares;
TUniqueId xf0_; TUniqueId xf0_;
TUniqueId xf2_; TUniqueId xf2_;
zeus::CVector3f xf4_; zeus::CVector3f xf4_targetPos;
zeus::CVector3f x100_; zeus::CVector3f x100_laggingTargetPos;
CTargetReticleRenderState x10c_ = CTargetReticleRenderState::skZeroRenderState; CTargetReticleRenderState x10c_ = CTargetReticleRenderState::skZeroRenderState;
CTargetReticleRenderState x12c_ = CTargetReticleRenderState::skZeroRenderState; CTargetReticleRenderState x12c_ = CTargetReticleRenderState::skZeroRenderState;
CTargetReticleRenderState x14c_ = CTargetReticleRenderState::skZeroRenderState; CTargetReticleRenderState x14c_ = CTargetReticleRenderState::skZeroRenderState;
@ -106,50 +126,64 @@ private:
CTargetReticleRenderState x1b4_ = CTargetReticleRenderState::skZeroRenderState; CTargetReticleRenderState x1b4_ = CTargetReticleRenderState::skZeroRenderState;
float x1d4_ = 0.f; float x1d4_ = 0.f;
float x1d8_ = 0.f; float x1d8_ = 0.f;
TUniqueId x1dc_ = kInvalidUniqueId; TUniqueId x1dc_grapplePoint0 = kInvalidUniqueId;
TUniqueId x1de_ = kInvalidUniqueId; TUniqueId x1de_grapplePoint1 = kInvalidUniqueId;
float x1e0_ = 0.f; float x1e0_grapplePoint0T = 0.f;
float x1e4_ = 0.f; float x1e4_grapplePoint1T = 0.f;
float x1e8_ = 0.f; float x1e8_crosshairsScale = 0.f;
float x1ec_ = 0.f; float x1ec_seekerAngle = 0.f;
float x1f0_ = 0.f; float x1f0_xrayRetAngle = 0.f;
u8 x1f4_ = 0; bool x1f4_missileActive = false;
float x1f8_ = 0.f; float x1f8_ = 0.f;
float x1fc_ = 0.f; float x1fc_ = 0.f;
u32 x200_ = 0; CPlayerState::EBeamId x200_beam = CPlayerState::EBeamId::Power;
float x204_ = 0.f; float x204_ = 0.f;
float x208_; float x208_;
float x20c_ = 0.f; float x20c_ = 0.f;
float x210_ = 0.f; float x210_ = 0.f;
float x214_ = 0.f; float x214_ = 0.f;
u8 x218_ = 0; bool x218_beamShot = false;
u8 x219_ = 0; bool x219_missileShot = false;
u8 x21a_ = 0; bool x21a_fullyCharged = false;
u8 x21b_ = 0; u8 x21b_ = 0;
u32 x21c_; u32 x21c_;
u32 x220_; u32 x220_;
u32 x228_; u32 x228_;
struct SScanReticuleRenderer
{
boo::GraphicsDataToken m_token;
std::experimental::optional<CLineRenderer> m_lineRenderers[2];
std::experimental::optional<CLineRenderer> m_stripRenderers[2][4];
SScanReticuleRenderer();
};
mutable SScanReticuleRenderer m_scanRetRenderer;
void DrawGrapplePoint(const CScriptGrapplePoint& point, float t, const CStateManager& mgr,
const zeus::CMatrix3f& rot, bool zEqual) const;
public: public:
CCompoundTargetReticle(const CStateManager&); CCompoundTargetReticle(const CStateManager&);
void SetLeadingOrientation(const zeus::CQuaternion&); void SetLeadingOrientation(const zeus::CQuaternion& o) { x0_leadingOrientation = o; }
bool CheckLoadComplete() { return true; } bool CheckLoadComplete() { return true; }
void GetDesiredReticleState(const CStateManager&) const; EReticleState GetDesiredReticleState(const CStateManager&) const;
void Update(float, const CStateManager&); void Update(float, const CStateManager&);
void UpdateCurrLockOnGroup(float, const CStateManager&); void UpdateCurrLockOnGroup(float, const CStateManager&);
void UpdateUpdateNextLockOnGroup(float, const CStateManager&); void UpdateNextLockOnGroup(float, const CStateManager&);
void UpdateOrbitZoneGroup(float, const CStateManager&); void UpdateOrbitZoneGroup(float, const CStateManager&);
void Draw(const CStateManager&) const; void Draw(const CStateManager&, bool hideLockon) const;
void DrawCurrLockOnGroup(const CStateManager&) const; void DrawGrappleGroup(const zeus::CMatrix3f& rot, const CStateManager&, bool) const;
void DrawNextLockOnGroup(const CStateManager&) const; void DrawCurrLockOnGroup(const zeus::CMatrix3f& rot, const CStateManager&) const;
void DrawOrbitZoneGroup(const CStateManager&) const; void DrawNextLockOnGroup(const zeus::CMatrix3f& rot, const CStateManager&) const;
void DrawOrbitZoneGroup(const zeus::CMatrix3f& rot, const CStateManager&) const;
void UpdateTargetParameters(CTargetReticleRenderState&, const CStateManager&); void UpdateTargetParameters(CTargetReticleRenderState&, const CStateManager&);
float CalculateRadiusWorld(const CActor&, const CStateManager&) const; float CalculateRadiusWorld(const CActor&, const CStateManager&) const;
zeus::CVector3f CalculatePositionWorld(const CActor&, const CStateManager&) const; zeus::CVector3f CalculatePositionWorld(const CActor&, const CStateManager&) const;
zeus::CVector3f CalculateOrbitZoneReticlePosition(const CStateManager&) const; zeus::CVector3f CalculateOrbitZoneReticlePosition(const CStateManager& mgr, bool lag) const;
bool IsGrappleTarget(TUniqueId, const CStateManager&) const; bool IsGrappleTarget(TUniqueId, const CStateManager&) const;
static float CalculateClampedScale(const zeus::CVector3f&, float, float, float, const CStateManager&); static float CalculateClampedScale(const zeus::CVector3f&, float, float, float, const CStateManager&);
void Touch() const; void Touch();
}; };
} }

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@ -0,0 +1,112 @@
#include "COrbitPointMarker.hpp"
#include "GameGlobalObjects.hpp"
#include "CSimplePool.hpp"
#include "CStateManager.hpp"
#include "World/CPlayer.hpp"
#include "Camera/CGameCamera.hpp"
#include "zeus/CEulerAngles.hpp"
#include "Graphics/CBooRenderer.hpp"
namespace urde
{
COrbitPointMarker::COrbitPointMarker()
{
x0_zOffset = g_tweakTargeting->GetOrbitPointZOffset();
x28_orbitPointModel = g_SimplePool->GetObj("CMDL_OrbitPoint");
}
bool COrbitPointMarker::CheckLoadComplete()
{
return x28_orbitPointModel.IsLoaded();
}
void COrbitPointMarker::Update(float dt, const CStateManager& mgr)
{
x24_curTime += dt;
const CGameCamera* curCam = mgr.GetCameraManager()->GetCurrentCamera(mgr);
CPlayer::EPlayerOrbitState orbitState = mgr.GetPlayer().GetOrbitState();
bool freeOrbit = orbitState >= CPlayer::EPlayerOrbitState::OrbitPoint;
if (freeOrbit != x1c_lastFreeOrbit)
{
if (orbitState == CPlayer::EPlayerOrbitState::OrbitPoint ||
orbitState == CPlayer::EPlayerOrbitState::OrbitCarcass)
{
ResetInterpolationTimer(g_tweakTargeting->GetOrbitPointInTime());
zeus::CVector3f orbitTargetPosition = mgr.GetPlayer().GetHUDOrbitTargetPosition();
if (!x4_camRelZPos)
x10_lagTargetPos = orbitTargetPosition + zeus::CVector3f(0.f, 0.f, x0_zOffset);
else
x10_lagTargetPos = zeus::CVector3f(orbitTargetPosition.x, orbitTargetPosition.y,
curCam->GetTranslation().z + x0_zOffset);
x8_lagAzimuth =
zeus::CEulerAngles(zeus::CQuaternion(curCam->GetTransform().basis)).z + zeus::degToRad(45.f);
}
else
{
ResetInterpolationTimer(g_tweakTargeting->GetOrbitPointOutTime());
}
x1c_lastFreeOrbit = !x1c_lastFreeOrbit;
}
if (x20_interpTimer > 0.f)
x20_interpTimer = std::max(0.f, x20_interpTimer - dt);
if (!x4_camRelZPos)
{
zeus::CVector3f orbitTargetPosition = mgr.GetPlayer().GetHUDOrbitTargetPosition();
if ((orbitTargetPosition.z + x0_zOffset) - x10_lagTargetPos.z < 0.1f)
x10_lagTargetPos = orbitTargetPosition + zeus::CVector3f(0.f, 0.f, x0_zOffset);
else if ((orbitTargetPosition.z + x0_zOffset) - x10_lagTargetPos.z < 0.f)
x10_lagTargetPos = zeus::CVector3f(orbitTargetPosition.x, orbitTargetPosition.y, x10_lagTargetPos.z - 0.1f);
else
x10_lagTargetPos = zeus::CVector3f(orbitTargetPosition.x, orbitTargetPosition.y, x10_lagTargetPos.z + 0.1f);
}
else
{
zeus::CVector3f orbitTargetPosition = mgr.GetPlayer().GetHUDOrbitTargetPosition();
x10_lagTargetPos = zeus::CVector3f(orbitTargetPosition.x, orbitTargetPosition.y,
x0_zOffset + orbitTargetPosition.z);
}
if (x1c_lastFreeOrbit)
{
float newAzimuth = zeus::CEulerAngles(zeus::CQuaternion(curCam->GetTransform().basis)).z + zeus::degToRad(45.f);
float aziDelta = newAzimuth - xc_azimuth;
if (mgr.GetPlayer().IsInFreeLook())
x8_lagAzimuth += aziDelta;
xc_azimuth = newAzimuth;
}
}
void COrbitPointMarker::Draw(const CStateManager& mgr) const
{
if ((x1c_lastFreeOrbit || x20_interpTimer > 0.f) && g_tweakTargeting->DrawOrbitPoint() &&
x28_orbitPointModel.IsLoaded())
{
const CGameCamera* curCam = mgr.GetCameraManager()->GetCurrentCamera(mgr);
zeus::CTransform camXf = mgr.GetCameraManager()->GetCurrentCameraTransform(mgr);
CGraphics::SetViewPointMatrix(camXf);
zeus::CFrustum frustum;
frustum.updatePlanes(camXf, zeus::SProjPersp(zeus::degToRad(curCam->GetFov()),
curCam->GetAspectRatio(), 1.f, 100.f));
g_Renderer->SetClippingPlanes(frustum);
g_Renderer->SetPerspective(curCam->GetFov(), g_Viewport.x8_width, g_Viewport.xc_height,
curCam->GetNearClipDistance(), curCam->GetFarClipDistance());
float scale;
if (x1c_lastFreeOrbit)
scale = 1.f - x20_interpTimer / g_tweakTargeting->GetOrbitPointInTime();
else
scale = x20_interpTimer / g_tweakTargeting->GetOrbitPointOutTime();
zeus::CTransform modelXf = zeus::CTransform::RotateZ(x8_lagAzimuth);
modelXf.scaleBy(scale);
modelXf.origin += x10_lagTargetPos;
CGraphics::SetModelMatrix(modelXf);
zeus::CColor color = g_tweakTargeting->GetOrbitPointColor();
color.a *= scale;
CModelFlags flags(7, 0, 0, color);
x28_orbitPointModel->Draw(flags);
}
}
}

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@ -1,13 +1,30 @@
#ifndef __URDE_CORBITPOINTMARKER_HPP__ #ifndef __URDE_CORBITPOINTMARKER_HPP__
#define __URDE_CORBITPOINTMARKER_HPP__ #define __URDE_CORBITPOINTMARKER_HPP__
namespace #include "RetroTypes.hpp"
#include "CToken.hpp"
#include "Graphics/CModel.hpp"
namespace urde
{ {
class CStateManager; class CStateManager;
class COrbitPointMarker class COrbitPointMarker
{ {
float x0_zOffset;
bool x4_camRelZPos = true;
float x8_lagAzimuth = 0.f;
float xc_azimuth = 0.f;
zeus::CVector3f x10_lagTargetPos;
bool x1c_lastFreeOrbit = false;
float x20_interpTimer = 0.f;
float x24_curTime = 0.f;
TLockedToken<CModel> x28_orbitPointModel;
void ResetInterpolationTimer(float time) { x20_interpTimer = time; }
public: public:
COrbitPointMarker();
bool CheckLoadComplete();
void Update(float dt, const CStateManager& mgr);
void Draw(const CStateManager& mgr) const;
}; };
} }
#endif // __URDE_CORBITPOINTMARKER_HPP__ #endif // __URDE_CORBITPOINTMARKER_HPP__

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@ -1,31 +1,46 @@
#include "CTargetingManager.hpp" #include "CTargetingManager.hpp"
#include "Camera/CGameCamera.hpp"
#include "CStateManager.hpp"
#include "Graphics/CBooRenderer.hpp"
#include "GameGlobalObjects.hpp"
namespace urde namespace urde
{ {
CTargetingManager::CTargetingManager(const CStateManager&) CTargetingManager::CTargetingManager(const CStateManager& mgr)
{ : x0_targetReticule(mgr) {}
}
bool CTargetingManager::CheckLoadComplete() bool CTargetingManager::CheckLoadComplete()
{ {
return false; return (x0_targetReticule.CheckLoadComplete() && x21c_orbitPointMarker.CheckLoadComplete());
} }
void CTargetingManager::Update(float dt, const CStateManager& stateMgr) void CTargetingManager::Update(float dt, const CStateManager& stateMgr)
{ {
x0_targetReticule.Update(dt, stateMgr);
x21c_orbitPointMarker.Update(dt, stateMgr);
} }
void CTargetingManager::Draw(const CStateManager& stateMgr, bool hideLockon) const void CTargetingManager::Draw(const CStateManager& mgr, bool hideLockon) const
{ {
CGraphics::SetAmbientColor(zeus::CColor::skWhite);
CGraphics::DisableAllLights();
x21c_orbitPointMarker.Draw(mgr);
const CGameCamera* curCam = mgr.GetCameraManager()->GetCurrentCamera(mgr);
zeus::CTransform camXf = mgr.GetCameraManager()->GetCurrentCameraTransform(mgr);
CGraphics::SetViewPointMatrix(camXf);
zeus::CFrustum frustum;
frustum.updatePlanes(camXf, zeus::SProjPersp(zeus::degToRad(curCam->GetFov()),
curCam->GetAspectRatio(), 1.f, 100.f));
g_Renderer->SetClippingPlanes(frustum);
g_Renderer->SetPerspective(curCam->GetFov(), g_Viewport.x8_width, g_Viewport.xc_height,
curCam->GetNearClipDistance(), curCam->GetFarClipDistance());
x0_targetReticule.Draw(mgr, hideLockon);
} }
void CTargetingManager::Touch() const void CTargetingManager::Touch()
{ {
x0_targetReticule.Touch();
} }
} }

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@ -9,14 +9,15 @@ namespace urde
class CStateManager; class CStateManager;
class CTargetingManager class CTargetingManager
{ {
zeus::CQuaternion x0_rot; CCompoundTargetReticle x0_targetReticule;
COrbitPointMarker x21c_orbitPointMarker;
public: public:
CTargetingManager(const CStateManager& stateMgr); CTargetingManager(const CStateManager& stateMgr);
bool CheckLoadComplete(); bool CheckLoadComplete();
void Update(float, const CStateManager& stateMgr); void Update(float, const CStateManager& stateMgr);
void Draw(const CStateManager& stateMgr, bool hideLockon) const; void Draw(const CStateManager& stateMgr, bool hideLockon) const;
void Touch() const; void Touch();
void SetRotation(const zeus::CQuaternion& rot) { x0_rot = rot; } CCompoundTargetReticle& CompoundTargetReticle() { return x0_targetReticule; }
}; };
} }

View File

@ -720,7 +720,7 @@ void CSamusHud::UpdateHudLag(float dt, const CStateManager& mgr)
zeus::CTransform::Translate(x588_base_basewidget_pivot->GetWorldPosition())); zeus::CTransform::Translate(x588_base_basewidget_pivot->GetWorldPosition()));
x274_loadedFrmeBaseHud->GetFrameCamera()->SetO2WTransform( x274_loadedFrmeBaseHud->GetFrameCamera()->SetO2WTransform(
BuildFinalCameraTransform(zeus::CQuaternion::skNoRotation, x304_basewidgetIdlePos, x310_cameraPos)); BuildFinalCameraTransform(zeus::CQuaternion::skNoRotation, x304_basewidgetIdlePos, x310_cameraPos));
x8_targetingMgr.SetRotation(zeus::CQuaternion::skNoRotation); x8_targetingMgr.CompoundTargetReticle().SetLeadingOrientation(zeus::CQuaternion::skNoRotation);
} }
else else
{ {
@ -734,7 +734,7 @@ void CSamusHud::UpdateHudLag(float dt, const CStateManager& mgr)
zeus::CQuaternion rot = zeus::CQuaternion::lookAt(zeus::CUnitVector3f(x2f8_fpCamDir), fpCamDir, 2.f * M_PIF); zeus::CQuaternion rot = zeus::CQuaternion::lookAt(zeus::CUnitVector3f(x2f8_fpCamDir), fpCamDir, 2.f * M_PIF);
rot *= rot; rot *= rot;
rot *= rot; rot *= rot;
x8_targetingMgr.SetRotation(rot); x8_targetingMgr.CompoundTargetReticle().SetLeadingOrientation(rot);
zeus::CVector3f bobTranslation = player.GetCameraBob()->GetHelmetBobTranslation(); zeus::CVector3f bobTranslation = player.GetCameraBob()->GetHelmetBobTranslation();

@ -1 +1 @@
Subproject commit 126de2c01b9acf3ff7917d63b04ba52b2fca3e91 Subproject commit 2e40a111c7485b569889011e782ad8e69eca3fd2