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Remove rstl::optional_object, various cleanups, implement CExplosion and CScriptDoor
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@@ -50,7 +50,7 @@ public:
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virtual void SetGlobalScale(const zeus::CVector3f& scale) = 0;
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virtual void SetParticleEmission(bool, CStateManager& stateMgr) = 0;
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virtual bool IsSystemDeletable() const = 0;
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virtual rstl::optional_object<zeus::CAABox> GetBounds() const = 0;
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virtual std::experimental::optional<zeus::CAABox> GetBounds() const = 0;
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virtual bool HasActiveParticles() const = 0;
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virtual void DestroyParticles() = 0;
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virtual bool HasLight() const = 0;
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@@ -105,7 +105,7 @@ public:
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void SetGlobalScale(const zeus::CVector3f& scale);
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void SetParticleEmission(bool, CStateManager& stateMgr);
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bool IsSystemDeletable() const;
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rstl::optional_object<zeus::CAABox> GetBounds() const;
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std::experimental::optional<zeus::CAABox> GetBounds() const;
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bool HasActiveParticles() const;
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void DestroyParticles();
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bool HasLight() const;
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