mirror of https://github.com/AxioDL/metaforce.git
Merge pull request #85 from lioncash/constant
CCameraManager: Collapse private static variables into functions
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commit
720a052a6c
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@ -15,11 +15,7 @@
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#include "World/CExplosion.hpp"
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namespace urde {
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float CCameraManager::sAspect = 1.42f;
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float CCameraManager::sFarPlane = 750.f;
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float CCameraManager::sNearPlane = 0.2f;
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float CCameraManager::sFirstPersonFOV = 55.f;
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float CCameraManager::sThirdPersonFOV = 60.f;
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CCameraManager::CCameraManager(TUniqueId curCameraId) : x0_curCameraId(curCameraId) {
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CSfxManager::AddListener(CSfxManager::ESfxChannels::Game, zeus::skZero3f, zeus::skZero3f,
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@ -135,13 +131,13 @@ void CCameraManager::CreateStandardCameras(CStateManager& stateMgr) {
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TUniqueId fpId = stateMgr.AllocateUniqueId();
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x7c_fpCamera =
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new CFirstPersonCamera(fpId, zeus::CTransform(), stateMgr.Player()->GetUniqueId(),
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g_tweakPlayer->GetOrbitCameraSpeed(), sFirstPersonFOV, sNearPlane, sFarPlane, sAspect);
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g_tweakPlayer->GetOrbitCameraSpeed(), sFirstPersonFOV, NearPlane(), FarPlane(), Aspect());
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stateMgr.AddObject(x7c_fpCamera);
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stateMgr.Player()->SetCameraState(CPlayer::EPlayerCameraState::FirstPerson, stateMgr);
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SetCurrentCameraId(fpId, stateMgr);
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x80_ballCamera = new CBallCamera(stateMgr.AllocateUniqueId(), stateMgr.Player()->GetUniqueId(),
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zeus::CTransform(), sThirdPersonFOV, sNearPlane, sFarPlane, sAspect);
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x80_ballCamera = new CBallCamera(stateMgr.AllocateUniqueId(), stateMgr.Player()->GetUniqueId(), zeus::CTransform(),
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ThirdPersonFOV(), NearPlane(), FarPlane(), Aspect());
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stateMgr.AddObject(x80_ballCamera);
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x88_interpCamera = new CInterpolationCamera(stateMgr.AllocateUniqueId(), zeus::CTransform());
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@ -17,11 +17,7 @@ class CScriptCameraHint;
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class CCinematicCamera;
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class CCameraManager {
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static float sAspect;
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static float sFarPlane;
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static float sNearPlane;
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static float sFirstPersonFOV;
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static float sThirdPersonFOV;
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TUniqueId x0_curCameraId;
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std::vector<TUniqueId> x4_cineCameras;
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std::list<CCameraShakeData> x14_shakers;
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@ -80,11 +76,11 @@ class CCameraManager {
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public:
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CCameraManager(TUniqueId curCameraId = kInvalidUniqueId);
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static float Aspect() { return sAspect; }
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static float FarPlane() { return sFarPlane; }
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static float NearPlane() { return sNearPlane; }
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static float Aspect() { return 1.42f; }
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static float FarPlane() { return 750.0f; }
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static float NearPlane() { return 0.2f; }
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static float FirstPersonFOV() { return sFirstPersonFOV; }
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static float ThirdPersonFOV() { return sThirdPersonFOV; }
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static float ThirdPersonFOV() { return 60.0f; }
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void ResetCameras(CStateManager& mgr);
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void SetSpecialCameras(CFirstPersonCamera& fp, CBallCamera& ball);
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