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Begin transitioning to new CTexture; start Stream API
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@@ -64,11 +64,11 @@ private:
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std::optional<CPVSVisSet> xc8_pvs;
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bool xdc_{};
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u32 xe0_pvsAreaIdx = UINT32_MAX;
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CTexture xe4_blackTex{ETexelFormat::RGB565, 4, 4, 1};
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CTexture xe4_blackTex{ETexelFormat::RGB565, 4, 4, 1, "Black Texture"};
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std::unique_ptr<CTexture> x14c_reflectionTex;
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CTexture x150_reflectionTex{ETexelFormat::IA8, 32, 32, 1};
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CTexture x1b8_fogVolumeRamp{ETexelFormat::I8, 256, 256, 1};
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CTexture x220_sphereRamp{ETexelFormat::I8, 32, 32, 1};
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CTexture x150_reflectionTex{ETexelFormat::IA8, 32, 32, 1, "Reflection Texture"};
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CTexture x1b8_fogVolumeRamp{ETexelFormat::I8, 256, 256, 1, "Fog Volume Ramp Texture"};
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CTexture x220_sphereRamp{ETexelFormat::I8, 32, 32, 1, "Sphere Ramp Texture"};
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// CGraphicsPalette x288_thermoPalette{1, 16};
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CRandom16 x2a8_thermalRand{20};
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std::list<CFogVolumeListItem> x2ac_fogVolumes;
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