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Begin transitioning to new CTexture; start Stream API
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@@ -350,8 +350,6 @@ void CSaveGameScreen::SetUIText() {
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x68_textpane_choice3->TextSupport().SetText(opt3Str);
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m_touchBar->SetUIOpts(opt0Str, opt1Str, opt2Str);
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x5c_textpane_choice0->SetIsSelectable(opt0 != -1);
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x60_textpane_choice1->SetIsSelectable(opt1 != -1);
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x64_textpane_choice2->SetIsSelectable(opt2 != -1);
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@@ -597,13 +595,6 @@ void CSaveGameScreen::DoSelectionChange([[maybe_unused]] CGuiTableGroup* caller,
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void CSaveGameScreen::ProcessUserInput(const CFinalInput& input) {
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if (x50_loadedFrame != nullptr) {
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x50_loadedFrame->ProcessUserInput(input);
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int tbOpt = m_touchBar->PopOption();
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if (tbOpt != -1) {
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x58_tablegroup_choices->SetUserSelection(tbOpt);
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SetUIColors();
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DoAdvance(x58_tablegroup_choices);
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}
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}
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}
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@@ -637,7 +628,7 @@ const CGameState::GameFileStateInfo* CSaveGameScreen::GetGameData(int idx) const
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}
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CSaveGameScreen::CSaveGameScreen(ESaveContext saveCtx, u64 serial)
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: x0_saveCtx(saveCtx), x8_serial(serial), m_touchBar(NewSaveUITouchBar()) {
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: x0_saveCtx(saveCtx), x8_serial(serial) {
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x14_txtrSaveBanner = g_SimplePool->GetObj("TXTR_SaveBanner");
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x20_txtrSaveIcon0 = g_SimplePool->GetObj("TXTR_SaveIcon0");
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x2c_txtrSaveIcon1 = g_SimplePool->GetObj("TXTR_SaveIcon1");
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