Add missing includes pt.2

Some missing includes that actually need to be present.
This commit is contained in:
Lioncash 2020-03-26 03:14:01 -04:00
parent be6b5406a9
commit 74600588fa
3 changed files with 3 additions and 2 deletions

View File

@ -16,6 +16,7 @@
#include "Runtime/Character/CParticleDatabase.hpp"
#include "Runtime/Character/CPoseAsTransforms.hpp"
#include "Runtime/Character/IAnimReader.hpp"
#include "Runtime/Graphics/CSkinnedModel.hpp"
#include <zeus/CAABox.hpp>
#include <zeus/CQuaternion.hpp>
@ -74,7 +75,6 @@ class CRandom16;
class CSegIdList;
class CSegStatementSet;
class CSkinRules;
class CSkinnedModel;
class CSoundPOINode;
class CStateManager;
class CTransitionManager;

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@ -4,6 +4,7 @@
#include <optional>
#include <vector>
#include "Runtime/CDependencyGroup.hpp"
#include "Runtime/rstl.hpp"
#include "Runtime/Collision/CJointCollisionDescription.hpp"
#include "Runtime/Weapon/CProjectileInfo.hpp"

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@ -4,11 +4,11 @@
#include <string_view>
#include "Runtime/CToken.hpp"
#include "Runtime/GuiSys/CStringTable.hpp"
#include "Runtime/World/CEntity.hpp"
#include "Runtime/World/CHUDMemoParms.hpp"
namespace urde {
class CStringTable;
class CScriptHUDMemo : public CEntity {
public: