mirror of https://github.com/AxioDL/metaforce.git
Various minor fixes
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parent
292e655737
commit
763fcdbd9c
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@ -490,10 +490,9 @@ int main(int argc, char** argv) {
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do {
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metaforce::CVarManager cvarMgr{fileMgr};
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metaforce::CVarCommons cvarCmns{cvarMgr};
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cvarMgr.parseCommandLine(args);
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if (!restart) {
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cvarMgr.parseCommandLine(args);
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// TODO add clear loggers func to logvisor so we can recreate loggers on restart
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bool logging = IsClientLoggingEnabled(argc, argv);
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#if _WIN32
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@ -294,6 +294,7 @@ void CVarManager::parseCommandLine(const std::vector<std::string>& args) {
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cv->fromLiteralToType(cvarValue);
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}
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cv->m_wasDeserialized = true;
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cv->forceClearModified();
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CStringExtras::ToLower(cvarName);
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if (developerName == cvarName)
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/* Make sure we're not overriding developer mode when we restore */
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@ -301,7 +302,10 @@ void CVarManager::parseCommandLine(const std::vector<std::string>& args) {
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} else {
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/* Unable to find an existing CVar, let's defer for the time being 8 */
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CStringExtras::ToLower(cvarName);
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m_deferedCVars.insert_or_assign(std::move(cvarName), std::move(cvarValue));
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if (cvarValue.empty()) {
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cvarValue = "true";
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}
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m_deferedCVars.insert(std::make_pair<std::string, std::string>(std::move(cvarName), std::move(cvarValue)));
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}
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}
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@ -3,6 +3,7 @@
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#include <memory>
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#include <string>
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#include <unordered_map>
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#include <map>
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#include <vector>
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#include "Runtime/ConsoleVariables/CVar.hpp"
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@ -109,7 +110,7 @@ private:
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void restoreDeveloper(bool oldDeveloper);
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std::unordered_map<std::string, std::unique_ptr<CVar>> m_cvars;
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std::unordered_map<std::string, std::string> m_deferedCVars;
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std::map<std::string, std::string> m_deferedCVars;
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std::vector<StoreCVar::CVar> loadCVars(const std::string& filename) const;
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};
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@ -15,7 +15,7 @@ constexpr RumbleFXTable RumbleFxTable{{
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{0.48f, 0.f, 0.065f, 0.175f, 0.4f, 0.0f, false, false},
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{0.72f, 0.f, 0.01f, 0.01f, 0.6f, 0.1f, false, false},
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{0.24f, 0.f, 0.01f, 0.525f, 0.2f, 0.2f, false, false},
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{2.4f, 0.f, 0.01f, 0.466f, 0.f, 0.f, false, false}, // PlayerBump
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{2.4f, 0.f, 0.01f, 0.466f, 0.f, 0.f, false, false}, // PlayerBump
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{0.5532f, 0.f, 0.f, 1.345f, 0.f, 1.756f, false, false}, // PlayerGunCharge
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{2.4f, 0.f, 0.01f, 0.125f, 0.25f, 0.5f, false, false}, // PlayerMissileFire
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{0.84f, 0.f, 0.1f, 0.125f, 0.35f, 1.0f, false, false}, // PlayerGrappleFire
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@ -1,7 +1,8 @@
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#include "Runtime/MP1/World/CMetroidPrimeProjectile.hpp"
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#include "Runtime/World/CFire.hpp"
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#include "Runtime/CSimplePool.hpp"
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#include "Runtime/GameGlobalObjects.hpp"
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#include "Runtime/CStateManager.hpp"
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namespace metaforce::MP1 {
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@ -30,4 +31,27 @@ CMetroidPrimeProjectile::CMetroidPrimeProjectile(bool active, const TToken<CWeap
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visorParticle, visorSfx, sendCollideMsg)
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, x3d8_auxData(auxData) {}
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bool CMetroidPrimeProjectile::Explode(const zeus::CVector3f& pos, const zeus::CVector3f& normal,
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const EWeaponCollisionResponseTypes type, CStateManager& mgr,
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const CDamageVulnerability& dVuln, TUniqueId hitActor) {
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bool result = CEnergyProjectile::Explode(pos, normal, type, mgr, dVuln, hitActor);
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if (!x2e4_24_active) {
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TUniqueId newId(mgr.AllocateUniqueId());
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zeus::CAABox box = zeus::CAABox(zeus::CVector3f(-1.f, -1.f, -1.f), zeus::CVector3f(1.f, 1.f, 1.f))
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.getTransformedAABox(GetTransform() *
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zeus::CTransform::Scale(x3d8_auxData.GetDamageInfo().GetRadius()));
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CFire* fire = new CFire(x3d8_auxData.x4_particle, newId, GetAreaIdAlways(), true, GetUniqueId(), GetTransform(),
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x3d8_auxData.GetDamageInfo(), box, zeus::CVector3f(1.f, 1.f, 1.f),
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x3d8_auxData.GetFlag_27(), x3d8_auxData.GetTexture(), x3d8_auxData.GetFlag_24(),
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x3d8_auxData.GetFlag_25(), x3d8_auxData.GetFlag_26(), 1.0, x3d8_auxData.Get_0x28(),
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x3d8_auxData.Get_0x2c(), x3d8_auxData.Get_0x30());
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if (fire) {
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mgr.AddObject(fire);
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}
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}
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return result;
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}
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} // namespace metaforce::MP1
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@ -18,6 +18,15 @@ struct SPrimeProjectileInfo {
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bool x38_26_ : 1;
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bool x38_27_ : 1;
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explicit SPrimeProjectileInfo(CInputStream& in);
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const CDamageInfo& GetDamageInfo() const { return xc_dInfo; }
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float Get_0x28() const { return x28_; }
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float Get_0x2c() const { return x2c_; }
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float Get_0x30() const { return x30_; }
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CAssetId GetTexture() const { return x34_texture; }
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const bool GetFlag_24() const { return x38_24_; }
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const bool GetFlag_25() const { return x38_25_; }
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const bool GetFlag_26() const { return x38_26_; }
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const bool GetFlag_27() const { return x38_27_; }
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};
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class CMetroidPrimeProjectile : public CEnergyProjectile {
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@ -31,6 +40,9 @@ public:
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TUniqueId homingTarget, EProjectileAttrib attribs, const zeus::CVector3f& scale,
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const std::optional<TLockedToken<CGenDescription>>& visorParticle, u16 visorSfx,
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bool sendCollideMsg);
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bool Explode(const zeus::CVector3f& pos, const zeus::CVector3f& normal, const EWeaponCollisionResponseTypes type,
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CStateManager& mgr, const CDamageVulnerability& dVuln, TUniqueId hitActor) override;
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};
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} // namespace metaforce::MP1
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@ -1 +1 @@
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Subproject commit b91c2739c9bff672355daf3bf6daa4d8813a52ba
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Subproject commit ca822a7679bd0589ce8243f0138054085e3cabd6
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