mirror of https://github.com/AxioDL/metaforce.git
README.md: Add usage, options, CMake+ninja, VS packages, CLion
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README.md
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README.md
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@ -16,14 +16,34 @@ Everything else is much too experimental to make portable/stable release builds
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* **[WIP]** Vulkan loader detection is also integrated into the cmake for Linux
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* **[Coming Soon]** FreeBSD
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* Much multimedia functionality is in place, but not fully tested
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### Usage
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* Extract ISO: `hecl extract [path].iso`
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* Repackage game for URDE: `cd [extracted dir]; hecl package`
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* Run URDE: `urde [path to hecl dir]/out`
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#### URDE options (non-exhaustive)
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* `-l`: Enable console logging
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* `--warp [worldid] [areaid]`: Warp to a specific world/area. Example: `--warp 2 2`
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* `+developer=1`: Enable developer console
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### Build Prerequisites:
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* [CMake 3.13+](https://cmake.org)
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* For Windows: Install `CMake Tools` in Visual Studio
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* [Python 3+](https://python.org)
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* For Windows: [Microsoft Store](https://go.microsoft.com/fwlink?linkID=2082640)
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* Verify it's added to `%PATH%` by typing `python` in `cmd`.
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* LLVM development package *(headers and libs)*
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* [Specialized Windows Package](https://axiodl.com/files/LLVM-9.0.1-win64.exe)
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* [Specialized macOS Package](https://axiodl.com/files/LLVM-9.0.1-Darwin.tar.xz)
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* **[Windows]** [Visual Studio 2017/2019 and Windows SDK](https://www.visualstudio.com/en-us/products/visual-studio-community-vs.aspx)
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* **[Windows]** [Visual Studio 2017/2019 Community](https://www.visualstudio.com/en-us/products/visual-studio-community-vs.aspx)
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* Select `C++ Development` and verify the following packages are included:
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* `Windows 10 SDK`
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* `CMake Tools`
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* `C++ Clang Compiler`
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* `C++ Clang-cl`
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* **[macOS]** [Xcode Tools](https://developer.apple.com/xcode/download/)
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* **[Linux]** recent development packages of `udev`, `x11`, `xcb`, `xinput`, `glx`, `asound`
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@ -35,23 +55,31 @@ mkdir urde-build
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cd urde-build
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```
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### Build Directions (Debug)
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### Build Directions
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#### make
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#### ninja
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```sh
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cmake -DCMAKE_BUILD_TYPE=Debug ../urde
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make -j$(nproc)
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cmake -DCMAKE_BUILD_TYPE=Debug -G Ninja ../urde
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ninja
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```
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CMake options:
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#### CMake options
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- Build release optimized (better runtime performance): `-DCMAKE_BUILD_TYPE=Release`
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- Use clang+lld (faster linking): `-DCMAKE_C_COMPILER=/usr/bin/clang -DCMAKE_CXX_COMPILER=/usr/bin/clang++`
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- Optimize for current CPU (resulting binaries are not portable): `-DURDE_VECTOR_ISA=native`
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#### Qt Creator
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#### CLion
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*(main development / debugging IDE)*
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Open the repository's `CMakeLists.txt`.
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Configure CMake options via `File` > `Settings` > `Build, Execution, Deployment` > `CMake`.
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It's recommended to create a new `Toolchain` with `clang`/`clang++` and configure the CMake profiles to use it.
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#### Qt Creator
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Open the repository's `CMakeLists.txt` via File > Open File or Project.
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Configure the desired CMake targets to build in the *Projects* area of the IDE.
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@ -60,9 +88,12 @@ Build / Debug / Run on Windows, macOS and Linux in a unified way.
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#### Visual Studio
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Open the `urde` directory in Visual Studio (automatically imports CMake configuration)
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Verify all required VS packages are installed from the above **Build Prerequisites** section.
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Follow these instructions to use clang-cl for the build process https://docs.microsoft.com/en-us/cpp/build/clang-support-cmake?view=vs-2019
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Open the `urde` directory in Visual Studio (automatically imports CMake configuration).
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Follow [these instructions to use clang-cl](https://docs.microsoft.com/en-us/cpp/build/clang-support-cmake?view=vs-2019).
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The build will **not** work with the normal VS compiler!
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#### Xcode
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