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Merge pull request #203 from lioncash/identical
CBallCamera: Collapse identical switch cases within AvoidGeometry()
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commit
7b9a037c95
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@ -1004,8 +1004,6 @@ zeus::CVector3f CBallCamera::AvoidGeometry(const zeus::CTransform& xf,
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UpdateColliders(xf, x274_mediumColliders, x2d4_mediumColliderIt, 3, 4.f, nearList, dt, mgr);
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break;
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case 2:
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UpdateColliders(xf, x284_largeColliders, x2d8_largeColliderIt, 4, 4.f, nearList, dt, mgr);
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break;
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case 3:
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UpdateColliders(xf, x284_largeColliders, x2d8_largeColliderIt, 4, 4.f, nearList, dt, mgr);
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break;
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