HLSL extended shader support

This commit is contained in:
Jack Andersen 2016-07-31 18:34:08 -10:00
parent b0b955f83f
commit 7e42581cf0
5 changed files with 122 additions and 74 deletions

2
hecl/extern/athena vendored

@ -1 +1 @@
Subproject commit cf3dfcddffde70b54e38f18665cc3c4dbb0f5132 Subproject commit 750d23c686e1f571643c019ae0ed6734c8057194

2
hecl/extern/boo vendored

@ -1 +1 @@
Subproject commit 21548bada8e0806adfc3fc36fa748f7355dfecbb Subproject commit 29364a80240e2addb7edbb7f5ac4def0c650ec95

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@ -12,15 +12,18 @@ struct HLSL : ProgrammableCommon
{ {
void reset(const IR& ir, Diagnostics& diag); void reset(const IR& ir, Diagnostics& diag);
std::string makeVert(unsigned col, unsigned uv, unsigned w, std::string makeVert(unsigned col, unsigned uv, unsigned w,
unsigned skinSlots, unsigned texMtxs) const; unsigned skinSlots, unsigned texMtxs, size_t extTexCount,
std::string makeFrag(const ShaderFunction& lighting=ShaderFunction()) const; const TextureInfo* extTexs) const;
std::string makeFrag(const ShaderFunction& lighting, std::string makeFrag(bool alphaTest, const ShaderFunction& lighting=ShaderFunction()) const;
const ShaderFunction& post) const; std::string makeFrag(bool alphaTest, const ShaderFunction& lighting,
const ShaderFunction& post, size_t extTexCount,
const TextureInfo* extTexs) const;
private: private:
std::string GenerateVertInStruct(unsigned col, unsigned uv, unsigned w) const; std::string GenerateVertInStruct(unsigned col, unsigned uv, unsigned w) const;
std::string GenerateVertToFragStruct() const; std::string GenerateVertToFragStruct(size_t extTexCount) const;
std::string GenerateVertUniformStruct(unsigned skinSlots, unsigned texMtxs) const; std::string GenerateVertUniformStruct(unsigned skinSlots, unsigned texMtxs) const;
std::string GenerateAlphaTest() const;
std::string EmitVec3(const atVec4f& vec) const std::string EmitVec3(const atVec4f& vec) const
{ {

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@ -173,18 +173,16 @@ std::string GLSL::makeVert(const char* glslVer, unsigned col, unsigned uv, unsig
++tcgIdx; ++tcgIdx;
} }
int extIdx = 0;
for (int i=0 ; i<extTexCount ; ++i) for (int i=0 ; i<extTexCount ; ++i)
{ {
const TextureInfo& extTex = extTexs[i]; const TextureInfo& extTex = extTexs[i];
if (extTex.mtxIdx < 0) if (extTex.mtxIdx < 0)
retval += hecl::Format(" vtf.extTcgs[%u] = %s;\n", extIdx, retval += hecl::Format(" vtf.extTcgs[%u] = %s;\n", i,
EmitTexGenSource2(extTex.src, extTex.uvIdx).c_str()); EmitTexGenSource2(extTex.src, extTex.uvIdx).c_str());
else else
retval += hecl::Format(" vtf.extTcgs[%u] = (texMtxs[%u].postMtx * vec4(%s((texMtxs[%u].mtx * %s).xyz), 1.0)).xy;\n", retval += hecl::Format(" vtf.extTcgs[%u] = (texMtxs[%u].postMtx * vec4(%s((texMtxs[%u].mtx * %s).xyz), 1.0)).xy;\n",
extIdx, extTex.mtxIdx, extTex.normalize ? "normalize" : "", i, extTex.mtxIdx, extTex.normalize ? "normalize" : "",
extTex.mtxIdx, EmitTexGenSource4(extTex.src, extTex.uvIdx).c_str()); extTex.mtxIdx, EmitTexGenSource4(extTex.src, extTex.uvIdx).c_str());
++extIdx;
} }
return retval + "}\n"; return retval + "}\n";

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@ -61,7 +61,7 @@ std::string HLSL::GenerateVertInStruct(unsigned col, unsigned uv, unsigned w) co
return retval + "};\n"; return retval + "};\n";
} }
std::string HLSL::GenerateVertToFragStruct() const std::string HLSL::GenerateVertToFragStruct(size_t extTexCount) const
{ {
std::string retval = std::string retval =
"struct VertToFrag\n" "struct VertToFrag\n"
@ -72,6 +72,8 @@ std::string HLSL::GenerateVertToFragStruct() const
if (m_tcgs.size()) if (m_tcgs.size())
retval += hecl::Format(" float2 tcgs[%u] : UV;\n", unsigned(m_tcgs.size())); retval += hecl::Format(" float2 tcgs[%u] : UV;\n", unsigned(m_tcgs.size()));
if (extTexCount)
retval += hecl::Format(" float2 extTcgs[%u] : EXTUV;\n", unsigned(extTexCount));
return retval + "};\n"; return retval + "};\n";
} }
@ -102,6 +104,14 @@ std::string HLSL::GenerateVertUniformStruct(unsigned skinSlots, unsigned texMtxs
return retval; return retval;
} }
std::string HLSL::GenerateAlphaTest() const
{
return " if (colorOut.a < 0.01)\n"
" {\n"
" discard;\n"
" }\n";
}
void HLSL::reset(const IR& ir, Diagnostics& diag) void HLSL::reset(const IR& ir, Diagnostics& diag)
{ {
/* Common programmable interpretation */ /* Common programmable interpretation */
@ -109,11 +119,12 @@ void HLSL::reset(const IR& ir, Diagnostics& diag)
} }
std::string HLSL::makeVert(unsigned col, unsigned uv, unsigned w, std::string HLSL::makeVert(unsigned col, unsigned uv, unsigned w,
unsigned s, unsigned tm) const unsigned s, unsigned tm, size_t extTexCount,
const TextureInfo* extTexs) const
{ {
std::string retval = std::string retval =
GenerateVertInStruct(col, uv, w) + "\n" + GenerateVertInStruct(col, uv, w) + "\n" +
GenerateVertToFragStruct() + "\n" + GenerateVertToFragStruct(extTexCount) + "\n" +
GenerateVertUniformStruct(s, tm) + "\n" + GenerateVertUniformStruct(s, tm) + "\n" +
"VertToFrag main(in VertData v)\n" "VertToFrag main(in VertData v)\n"
"{\n" "{\n"
@ -153,11 +164,23 @@ std::string HLSL::makeVert(unsigned col, unsigned uv, unsigned w,
++tcgIdx; ++tcgIdx;
} }
for (int i=0 ; i<extTexCount ; ++i)
{
const TextureInfo& extTex = extTexs[i];
if (extTex.mtxIdx < 0)
retval += hecl::Format(" vtf.extTcgs[%u] = %s;\n", i,
EmitTexGenSource2(extTex.src, extTex.uvIdx).c_str());
else
retval += hecl::Format(" vtf.extTcgs[%u] = mul(texMtxs[%u].postMtx, float4(%s(mul(texMtxs[%u].mtx, %s).xyz), 1.0)).xy;\n",
i, extTex.mtxIdx, extTex.normalize ? "normalize" : "",
extTex.mtxIdx, EmitTexGenSource4(extTex.src, extTex.uvIdx).c_str());
}
return retval + " return vtf;\n" return retval + " return vtf;\n"
"}\n"; "}\n";
} }
std::string HLSL::makeFrag(const ShaderFunction& lighting) const std::string HLSL::makeFrag(bool alphaTest, const ShaderFunction& lighting) const
{ {
std::string lightingSrc; std::string lightingSrc;
if (lighting.m_source) if (lighting.m_source)
@ -169,9 +192,10 @@ std::string HLSL::makeFrag(const ShaderFunction& lighting) const
std::string retval = std::string retval =
"SamplerState samp : register(s0);\n" + "SamplerState samp : register(s0);\n" +
GenerateVertToFragStruct() + GenerateVertToFragStruct(0) +
texMapDecl + "\n" + texMapDecl + "\n" +
lightingSrc + "\n" + lightingSrc + "\n" +
(!alphaTest ? "\n[earlydepthstencil]\n" : "\n") +
"float4 main(in VertToFrag vtf) : SV_Target0\n{\n"; "float4 main(in VertToFrag vtf) : SV_Target0\n{\n";
@ -188,16 +212,18 @@ std::string HLSL::makeFrag(const ShaderFunction& lighting) const
retval += hecl::Format(" float4 sampling%u = texs[%u].Sample(samp, vtf.tcgs[%u]);\n", retval += hecl::Format(" float4 sampling%u = texs[%u].Sample(samp, vtf.tcgs[%u]);\n",
sampIdx++, sampling.mapIdx, sampling.tcgIdx); sampIdx++, sampling.mapIdx, sampling.tcgIdx);
retval += " float4 colorOut;\n";
if (m_alphaExpr.size()) if (m_alphaExpr.size())
retval += " return float4(" + m_colorExpr + ", " + m_alphaExpr + ");\n"; retval += " colorOut = float4(" + m_colorExpr + ", " + m_alphaExpr + ");\n";
else else
retval += " return float4(" + m_colorExpr + ", 1.0);\n"; retval += " colorOut = float4(" + m_colorExpr + ", 1.0);\n";
return retval + "}\n"; return retval + (alphaTest ? GenerateAlphaTest() : "") + " return colorOut;\n}\n";
} }
std::string HLSL::makeFrag(const ShaderFunction& lighting, std::string HLSL::makeFrag(bool alphaTest, const ShaderFunction& lighting,
const ShaderFunction& post) const const ShaderFunction& post, size_t extTexCount,
const TextureInfo* extTexs) const
{ {
std::string lightingSrc; std::string lightingSrc;
if (lighting.m_source) if (lighting.m_source)
@ -215,13 +241,21 @@ std::string HLSL::makeFrag(const ShaderFunction& lighting,
if (m_texMapEnd) if (m_texMapEnd)
texMapDecl = hecl::Format("Texture2D texs[%u] : register(t0);\n", m_texMapEnd); texMapDecl = hecl::Format("Texture2D texs[%u] : register(t0);\n", m_texMapEnd);
for (int i=0 ; i<extTexCount ; ++i)
{
const TextureInfo& extTex = extTexs[i];
texMapDecl += hecl::Format("Texture2D extTex%u : register(t%u);\n",
extTex.mapIdx, extTex.mapIdx);
}
std::string retval = std::string retval =
"SamplerState samp : register(s0);\n" + "SamplerState samp : register(s0);\n" +
GenerateVertToFragStruct() + GenerateVertToFragStruct(extTexCount) +
texMapDecl + "\n" + texMapDecl + "\n" +
lightingSrc + "\n" + lightingSrc + "\n" +
postSrc + postSrc +
"\nfloat4 main(in VertToFrag vtf) : SV_Target0\n{\n"; (!alphaTest ? "\n[earlydepthstencil]\n" : "\n") +
"float4 main(in VertToFrag vtf) : SV_Target0\n{\n";
if (m_lighting) if (m_lighting)
@ -237,12 +271,13 @@ std::string HLSL::makeFrag(const ShaderFunction& lighting,
retval += hecl::Format(" float4 sampling%u = texs[%u].Sample(samp, vtf.tcgs[%u]);\n", retval += hecl::Format(" float4 sampling%u = texs[%u].Sample(samp, vtf.tcgs[%u]);\n",
sampIdx++, sampling.mapIdx, sampling.tcgIdx); sampIdx++, sampling.mapIdx, sampling.tcgIdx);
retval += " float4 colorOut;\n";
if (m_alphaExpr.size()) if (m_alphaExpr.size())
retval += " return " + postEntry + "(float4(" + m_colorExpr + ", " + m_alphaExpr + "));\n"; retval += " colorOut = " + postEntry + "(" + (postEntry.size() ? "vtf, " : "") + "float4(" + m_colorExpr + ", " + m_alphaExpr + "));\n";
else else
retval += " return " + postEntry + "(float4(" + m_colorExpr + ", 1.0));\n"; retval += " colorOut = " + postEntry + "(" + (postEntry.size() ? "vtf, " : "") + "float4(" + m_colorExpr + ", 1.0));\n";
return retval + "}\n"; return retval + (alphaTest ? GenerateAlphaTest() : "") + " return colorOut;\n}\n";
} }
} }
@ -263,9 +298,9 @@ struct HLSLBackendFactory : IShaderBackendFactory
std::string vertSource = std::string vertSource =
m_backend.makeVert(tag.getColorCount(), tag.getUvCount(), tag.getWeightCount(), m_backend.makeVert(tag.getColorCount(), tag.getUvCount(), tag.getWeightCount(),
tag.getSkinSlotCount(), tag.getTexMtxCount()); tag.getSkinSlotCount(), tag.getTexMtxCount(), 0, nullptr);
std::string fragSource = m_backend.makeFrag(); std::string fragSource = m_backend.makeFrag(tag.getDepthWrite() && m_backend.m_blendDst == hecl::Backend::BlendFactor::InvSrcAlpha);
ComPtr<ID3DBlob> vertBlob; ComPtr<ID3DBlob> vertBlob;
ComPtr<ID3DBlob> fragBlob; ComPtr<ID3DBlob> fragBlob;
ComPtr<ID3DBlob> pipelineBlob; ComPtr<ID3DBlob> pipelineBlob;
@ -274,7 +309,9 @@ struct HLSLBackendFactory : IShaderBackendFactory
newShaderPipeline(vertSource.c_str(), fragSource.c_str(), newShaderPipeline(vertSource.c_str(), fragSource.c_str(),
vertBlob, fragBlob, pipelineBlob, vertBlob, fragBlob, pipelineBlob,
tag.newVertexFormat(ctx), tag.newVertexFormat(ctx),
m_backend.m_blendSrc, m_backend.m_blendDst, tag.getPrimType(), boo::BlendFactor(m_backend.m_blendSrc),
boo::BlendFactor(m_backend.m_blendDst),
tag.getPrimType(),
tag.getDepthTest(), tag.getDepthWrite(), tag.getDepthTest(), tag.getDepthWrite(),
tag.getBackfaceCulling()); tag.getBackfaceCulling());
if (!objOut) if (!objOut)
@ -378,66 +415,74 @@ struct HLSLBackendFactory : IShaderBackendFactory
{ {
m_backend.reset(ir, diag); m_backend.reset(ir, diag);
std::string vertSource = struct Blobs
m_backend.makeVert(tag.getColorCount(), tag.getUvCount(), tag.getWeightCount(), {
tag.getSkinSlotCount(), tag.getTexMtxCount()); ComPtr<ID3DBlob> vert;
ComPtr<ID3DBlob> frag;
ComPtr<ID3DBlob> pipeline;
};
std::vector<Blobs> pipeBlobs;
pipeBlobs.reserve(extensionSlots.size());
ComPtr<ID3DBlob> vertBlob; size_t cachedSz = 2 + 12 * extensionSlots.size();
std::vector<std::pair<ComPtr<ID3DBlob>, ComPtr<ID3DBlob>>> fragPipeBlobs;
fragPipeBlobs.reserve(extensionSlots.size());
size_t cachedSz = 6 + 8 * extensionSlots.size();
for (const ShaderCacheExtensions::ExtensionSlot& slot : extensionSlots) for (const ShaderCacheExtensions::ExtensionSlot& slot : extensionSlots)
{ {
std::string fragSource = m_backend.makeFrag(slot.lighting, slot.post); std::string vertSource =
fragPipeBlobs.emplace_back(); m_backend.makeVert(tag.getColorCount(), tag.getUvCount(), tag.getWeightCount(),
std::pair<ComPtr<ID3DBlob>, ComPtr<ID3DBlob>>& fragPipeBlob = fragPipeBlobs.back(); tag.getSkinSlotCount(), tag.getTexMtxCount(), slot.texCount, slot.texs);
std::string fragSource = m_backend.makeFrag(tag.getDepthWrite() && m_backend.m_blendDst == hecl::Backend::BlendFactor::InvSrcAlpha,
slot.lighting, slot.post, slot.texCount, slot.texs);
pipeBlobs.emplace_back();
Blobs& thisPipeBlobs = pipeBlobs.back();
boo::IShaderPipeline* ret = boo::IShaderPipeline* ret =
static_cast<boo::ID3DDataFactory::Context&>(ctx). static_cast<boo::ID3DDataFactory::Context&>(ctx).
newShaderPipeline(vertSource.c_str(), fragSource.c_str(), newShaderPipeline(vertSource.c_str(), fragSource.c_str(),
vertBlob, fragPipeBlob.first, fragPipeBlob.second, thisPipeBlobs.vert, thisPipeBlobs.frag, thisPipeBlobs.pipeline,
tag.newVertexFormat(ctx), tag.newVertexFormat(ctx),
m_backend.m_blendSrc, m_backend.m_blendDst, tag.getPrimType(), boo::BlendFactor((slot.srcFactor == hecl::Backend::BlendFactor::Original) ? m_backend.m_blendSrc : slot.srcFactor),
boo::BlendFactor((slot.dstFactor == hecl::Backend::BlendFactor::Original) ? m_backend.m_blendDst : slot.dstFactor),
tag.getPrimType(),
tag.getDepthTest(), tag.getDepthWrite(), tag.getDepthTest(), tag.getDepthWrite(),
tag.getBackfaceCulling()); tag.getBackfaceCulling());
if (!ret) if (!ret)
Log.report(logvisor::Fatal, "unable to build shader"); Log.report(logvisor::Fatal, "unable to build shader");
if (fragPipeBlob.first) if (thisPipeBlobs.vert)
cachedSz += fragPipeBlob.first->GetBufferSize(); cachedSz += thisPipeBlobs.vert->GetBufferSize();
if (fragPipeBlob.second) if (thisPipeBlobs.frag)
cachedSz += fragPipeBlob.second->GetBufferSize(); cachedSz += thisPipeBlobs.frag->GetBufferSize();
if (thisPipeBlobs.pipeline)
cachedSz += thisPipeBlobs.pipeline->GetBufferSize();
returnFunc(ret); returnFunc(ret);
} }
if (vertBlob)
cachedSz += vertBlob->GetBufferSize();
ShaderCachedData dataOut(tag, cachedSz); ShaderCachedData dataOut(tag, cachedSz);
athena::io::MemoryWriter w(dataOut.m_data.get(), dataOut.m_sz); athena::io::MemoryWriter w(dataOut.m_data.get(), dataOut.m_sz);
w.writeUByte(atUint8(m_backend.m_blendSrc)); w.writeUByte(atUint8(m_backend.m_blendSrc));
w.writeUByte(atUint8(m_backend.m_blendDst)); w.writeUByte(atUint8(m_backend.m_blendDst));
if (vertBlob) for (const Blobs& blobs : pipeBlobs)
{ {
w.writeUint32Big(vertBlob->GetBufferSize()); if (blobs.vert)
w.writeUBytes((atUint8*)vertBlob->GetBufferPointer(), vertBlob->GetBufferSize());
}
else
w.writeUint32Big(0);
for (const std::pair<ComPtr<ID3DBlob>, ComPtr<ID3DBlob>>& fragPipeBlob : fragPipeBlobs)
{
if (fragPipeBlob.first)
{ {
w.writeUint32Big(fragPipeBlob.first->GetBufferSize()); w.writeUint32Big(blobs.vert->GetBufferSize());
w.writeUBytes((atUint8*)fragPipeBlob.first->GetBufferPointer(), fragPipeBlob.first->GetBufferSize()); w.writeUBytes((atUint8*)blobs.vert->GetBufferPointer(), blobs.vert->GetBufferSize());
} }
else else
w.writeUint32Big(0); w.writeUint32Big(0);
if (fragPipeBlob.second) if (blobs.frag)
{ {
w.writeUint32Big(fragPipeBlob.second->GetBufferSize()); w.writeUint32Big(blobs.frag->GetBufferSize());
w.writeUBytes((atUint8*)fragPipeBlob.second->GetBufferPointer(), fragPipeBlob.second->GetBufferSize()); w.writeUBytes((atUint8*)blobs.frag->GetBufferPointer(), blobs.frag->GetBufferSize());
}
else
w.writeUint32Big(0);
if (blobs.pipeline)
{
w.writeUint32Big(blobs.pipeline->GetBufferSize());
w.writeUBytes((atUint8*)blobs.pipeline->GetBufferPointer(), blobs.pipeline->GetBufferSize());
} }
else else
w.writeUint32Big(0); w.writeUint32Big(0);
@ -453,19 +498,19 @@ struct HLSLBackendFactory : IShaderBackendFactory
{ {
const ShaderTag& tag = data.m_tag; const ShaderTag& tag = data.m_tag;
athena::io::MemoryReader r(data.m_data.get(), data.m_sz); athena::io::MemoryReader r(data.m_data.get(), data.m_sz);
boo::BlendFactor blendSrc = boo::BlendFactor(r.readUByte()); hecl::Backend::BlendFactor blendSrc = hecl::Backend::BlendFactor(r.readUByte());
boo::BlendFactor blendDst = boo::BlendFactor(r.readUByte()); hecl::Backend::BlendFactor blendDst = hecl::Backend::BlendFactor(r.readUByte());
atUint32 vertSz = r.readUint32Big();
ComPtr<ID3DBlob> vertBlob;
if (vertSz)
{
D3DCreateBlobPROC(vertSz, &vertBlob);
r.readUBytesToBuf(vertBlob->GetBufferPointer(), vertSz);
}
for (const ShaderCacheExtensions::ExtensionSlot& slot : extensionSlots) for (const ShaderCacheExtensions::ExtensionSlot& slot : extensionSlots)
{ {
atUint32 vertSz = r.readUint32Big();
ComPtr<ID3DBlob> vertBlob;
if (vertSz)
{
D3DCreateBlobPROC(vertSz, &vertBlob);
r.readUBytesToBuf(vertBlob->GetBufferPointer(), vertSz);
}
atUint32 fragSz = r.readUint32Big(); atUint32 fragSz = r.readUint32Big();
ComPtr<ID3DBlob> fragBlob; ComPtr<ID3DBlob> fragBlob;
if (fragSz) if (fragSz)
@ -487,7 +532,9 @@ struct HLSLBackendFactory : IShaderBackendFactory
newShaderPipeline(nullptr, nullptr, newShaderPipeline(nullptr, nullptr,
vertBlob, fragBlob, pipelineBlob, vertBlob, fragBlob, pipelineBlob,
tag.newVertexFormat(ctx), tag.newVertexFormat(ctx),
blendSrc, blendDst, tag.getPrimType(), boo::BlendFactor((slot.srcFactor == hecl::Backend::BlendFactor::Original) ? blendSrc : slot.srcFactor),
boo::BlendFactor((slot.dstFactor == hecl::Backend::BlendFactor::Original) ? blendDst : slot.dstFactor),
tag.getPrimType(),
tag.getDepthTest(), tag.getDepthWrite(), tag.getDepthTest(), tag.getDepthWrite(),
tag.getBackfaceCulling()); tag.getBackfaceCulling());
if (!ret) if (!ret)