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Windows fixes
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@@ -203,7 +203,7 @@ CFluidPlaneShader::BuildShader(boo::ID3DDataFactory::Context& ctx, const SFluidP
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switch (info.m_type)
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{
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case CFluidPlane::EFluidType::NormalWater:
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case CFluidPlane::EFluidType::Three:
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case CFluidPlane::EFluidType::PhazonFluid:
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case CFluidPlane::EFluidType::Four:
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if (info.m_hasLightmap)
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{
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@@ -411,7 +411,7 @@ CFluidPlaneShader::BuildShader(boo::ID3DDataFactory::Context& ctx, const SFluidP
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break;
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case CFluidPlane::EFluidType::Five:
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case CFluidPlane::EFluidType::ThickLava:
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// 0: Tex0TCG, Tex0, GX_COLOR0A0
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// ZERO, TEX, KONST, RAS
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// Output reg prev
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