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Add debug model instructions to README.md
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README.md
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README.md
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@ -121,3 +121,13 @@ cmake -G Xcode ../urde
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```
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Then open `urde.xcodeproj`
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#### Optional Debug Models
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We provide custom debug models for use to visualize certain aspects of the game such as lighting, in order to use
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these models you may download them from https://axiodl.com/files/debug_models.zip and extract to `MP1/URDE` in an
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existing HECL project (assuming paths are relative), then run the the following command:
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```sh
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hecl package MP1/URDE
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```
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This will cook and package the debug models and will automatically enable rendering of lights in a debug build of URDE.
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