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Initial CActorContraption imps

This commit is contained in:
2017-05-09 06:27:07 -07:00
parent aee73fc11a
commit 8687d613d4
7 changed files with 89 additions and 5 deletions

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@@ -0,0 +1,19 @@
#ifndef __URDE_CFLAMEINFO_HPP__
#define __URDE_CFLAMEINFO_HPP__
#include "Weapon/CGameProjectile.hpp"
namespace urde
{
class CFlameInfo
{
ResId x4_flameFxId;
public:
CFlameInfo(s32, u32, s32, s32, float, float, float);
void GetAttributes() const;
void GetLength() const;
ResId GetFlameFxId() const { x4_flameFxId; }
};
}
#endif // __URDE_CFLAMEINFO_HPP__

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@@ -0,0 +1,16 @@
#include "Weapon/CFlameThrower.hpp"
namespace urde
{
const zeus::CVector3f CFlameThrower::kLightOffset(0, 3.f, 2.f);
CFlameThrower::CFlameThrower(const TToken<CWeaponDescription>& wDesc, const std::string& name, EWeaponType wType,
const CFlameInfo& flameInfo, const zeus::CTransform& xf, EMaterialTypes matType,
const CDamageInfo& dInfo, TUniqueId owner, TAreaId aId, TUniqueId uid, u32 w1)
: CGameProjectile(false, wDesc, name, wType, xf, matType, dInfo, owner, aId, uid, kInvalidUniqueId, w1, false,
zeus::CVector3f(1.f), {}, -1, false)
{
}
void CFlameThrower::SetTransform(const zeus::CTransform& xf) { x2e8_ = xf; }
}

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@@ -0,0 +1,22 @@
#ifndef __URDE_CFLAMETHROWER_HPP__
#define __URDE_CFLAMETHROWER_HPP__
#include "Weapon/CGameProjectile.hpp"
namespace urde
{
class CFlameInfo;
class CFlameThrower : public CGameProjectile
{
static const zeus::CVector3f kLightOffset;
zeus::CTransform x2e8_;
public:
CFlameThrower(const TToken<CWeaponDescription>& wDesc, const std::string& name, EWeaponType wType,
const CFlameInfo& flameInfo, const zeus::CTransform& xf, EMaterialTypes matType,
const CDamageInfo& dInfo, TUniqueId owner, TAreaId aId, TUniqueId uid, u32 w1);
void SetTransform(const zeus::CTransform& xf);
};
}
#endif // __URDE_CFLAMETHROWER_HPP__

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@@ -25,6 +25,8 @@ set(WEAPON_SOURCES
CEnergyProjectile.cpp CEnergyProjectile.cpp
CProjectileWeapon.hpp CProjectileWeapon.cpp
CBomb.hpp CBomb.cpp
CPowerBomb.hpp CPowerBomb.cpp)
CPowerBomb.hpp CPowerBomb.cpp
CFlameInfo.hpp CFlameInfo.cpp
CFlameThrower.hpp CFlameThrower.cpp)
runtime_add_list(Weapon WEAPON_SOURCES)