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DrawWorld implementation complete
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@@ -99,9 +99,9 @@ bool CPlayer::GetExplorationMode() const { return false; }
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bool CPlayer::GetCombatMode() const { return false; }
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void CPlayer::RenderGun(CStateManager& mgr, const zeus::CVector3f&) const {}
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void CPlayer::RenderGun(const CStateManager& mgr, const zeus::CVector3f&) const {}
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void CPlayer::Render(CStateManager& mgr) const {}
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void CPlayer::Render(const CStateManager& mgr) const {}
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void CPlayer::RenderReflectedPlayer(CStateManager& mgr) const {}
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