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CCameraShakeData: Make use of boolean literals where applicable in LoadCameraShakeData
Same behavior, minus the implicit conversions to bool.
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@ -100,24 +100,24 @@ float CCameraShakeData::GetMaxFMComponent() const {
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}
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}
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CCameraShakeData CCameraShakeData::LoadCameraShakeData(CInputStream& in) {
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CCameraShakeData CCameraShakeData::LoadCameraShakeData(CInputStream& in) {
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float xMag = in.readFloatBig();
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const float xMag = in.readFloatBig();
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in.readFloatBig();
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in.readFloatBig();
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float yMag = in.readFloatBig();
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const float yMag = in.readFloatBig();
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in.readFloatBig();
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in.readFloatBig();
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float zMag = in.readFloatBig();
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const float zMag = in.readFloatBig();
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in.readFloatBig();
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in.readFloatBig();
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float duration = in.readFloatBig();
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const float duration = in.readFloatBig();
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SCameraShakePoint xAM(0, 0.f, 0.f, duration, 2.f * xMag);
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const SCameraShakePoint xAM(false, 0.f, 0.f, duration, 2.f * xMag);
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SCameraShakePoint yAM(0, 0.f, 0.f, duration, 2.f * yMag);
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const SCameraShakePoint yAM(false, 0.f, 0.f, duration, 2.f * yMag);
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SCameraShakePoint zAM(0, 0.f, 0.f, duration, 2.f * zMag);
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const SCameraShakePoint zAM(false, 0.f, 0.f, duration, 2.f * zMag);
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SCameraShakePoint xFM(0, 0.f, 0.f, 0.5f * duration, 3.f);
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const SCameraShakePoint xFM(false, 0.f, 0.f, 0.5f * duration, 3.f);
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SCameraShakePoint yFM(0, 0.f, 0.f, 0.5f * duration, 0.f);
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const SCameraShakePoint yFM(false, 0.f, 0.f, 0.5f * duration, 0.f);
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SCameraShakePoint zFM(0, 0.f, 0.f, 0.5f * duration, 3.f);
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const SCameraShakePoint zFM(false, 0.f, 0.f, 0.5f * duration, 3.f);
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CCameraShakerComponent shakerX(1, xAM, xFM);
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const CCameraShakerComponent shakerX(true, xAM, xFM);
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CCameraShakerComponent shakerY;
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const CCameraShakerComponent shakerY;
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CCameraShakerComponent shakerZ(1, zAM, zFM);
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const CCameraShakerComponent shakerZ(true, zAM, zFM);
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return {duration, 100.f, 0, zeus::skZero3f, shakerX, shakerY, shakerZ};
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return {duration, 100.f, 0, zeus::skZero3f, shakerX, shakerY, shakerZ};
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}
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}
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