Data interchange, editor suite, and runtime re-implementations for games by Retro Studios
Go to file
Lioncash 886d951736 CCameraShakeData: Make use of boolean literals where applicable in LoadCameraShakeData
Same behavior, minus the implicit conversions to bool.
2020-04-11 14:33:27 -04:00
.idea Explicit Asset ID refactor 2019-09-30 21:38:03 -10:00
DataSpec Add TextureCache support to MP2 and 3 2020-04-11 00:53:04 -07:00
Editor RuntimeCommon: Normalize cpp inclusions 2020-01-15 09:15:47 -05:00
NESEmulator Merge branch 'master' of ssh://git.axiodl.com:6431/AxioDL/urde 2019-07-19 18:29:06 -10:00
Runtime CCameraShakeData: Make use of boolean literals where applicable in LoadCameraShakeData 2020-04-11 14:33:27 -04:00
Shaders Windows build fixes 2019-07-27 15:21:31 -10:00
amuse@40efdcc38c Set compiler flags for building with C++20 2020-04-10 19:05:55 -10:00
assetnameparser Massive fmtlib refactor 2019-07-19 18:27:21 -10:00
discord-rpc@e6390c8c41 New code style refactor 2018-12-07 19:30:43 -10:00
gbalink gbalink: Amend code to compile with jbus changes 2019-09-04 01:56:04 -04:00
gmm Numerous uninitialized memory fixes 2019-04-06 19:14:48 -10:00
hecl@8f31e8bb7d Set compiler flags for building with C++20 2020-04-10 19:05:55 -10:00
hecl-gui@db38d19ac3 Update hecl/hecl-gui to check Blender 2.81+ 2019-12-22 18:41:42 -05:00
jbus@b8e1e4673e Set compiler flags for building with C++20 2020-04-10 19:05:55 -10:00
kabufuda@6d8d389459 Set compiler flags for building with C++20 2020-04-10 19:05:55 -10:00
lldb-extras CPuddleToadGamma and animation system fixes 2019-06-20 20:02:56 -10:00
mpcksum CActorContraption fixes, better CMake dependency handling 2019-06-11 16:05:17 -10:00
nod@dffcac50c5 Set compiler flags for building with C++20 2020-04-10 19:05:55 -10:00
rapidjson@66eb6067b1 New code style refactor 2018-12-07 19:30:43 -10:00
sanitizers-cmake@6947cff3a9 Bug fixes and ASan build submodule 2017-12-11 16:06:19 -10:00
specter@a2c154db8f Set compiler flags for building with C++20 2020-04-10 19:05:55 -10:00
visigen Set compiler flags for building with C++20 2020-04-10 19:05:55 -10:00
.appveyor.yml Update appveyor configuration & README.md 2020-02-21 17:01:46 -05:00
.clang-format New code style refactor 2018-12-07 19:30:43 -10:00
.clang-tidy CElitePirate: Bug fixes, make member variables private, cleanup 2020-03-30 20:40:38 -04:00
.gitignore Windows fixes 2018-10-14 10:16:21 -10:00
.gitlab-ci.yml Update file download locations 2019-07-12 01:06:23 -07:00
.gitmodules Update file download locations 2019-07-12 01:06:23 -07:00
CMakeLists.txt Set compiler flags for building with C++20 2020-04-10 19:05:55 -10:00
Doxyfile Minor fixes and cleanup 2019-08-03 17:02:53 -07:00
GMM-LICENSE DCLN cooking and various bug fixes 2017-10-16 19:51:53 -10:00
LICENSE Update copyright date 2018-01-02 14:25:48 -10:00
README.md Update README.md 2020-04-11 03:45:45 -04:00
README.msan.md Typo fix 2019-04-06 19:49:21 -10:00
version.h.in Update splash screen 2015-12-13 11:01:32 -10:00

README.md

URDE

Status: In-Game with 0-00 (v1.088) only

Official Discord Channel: https://discord.gg/AMBVFuf

Download

Precompiled builds of the command-line extraction utility (hecl) with embedded dataspec libraries are available at https://releases.axiodl.com. This will give you intermediate dumps of original formats as blender and yaml representations.

Everything else is much too experimental to make portable/stable release builds (for now)

Platform Support

  • Windows 7+ (64-bit support only)
  • macOS 10.11+
  • Linux
    • Arch is known to function with glx vendor setup instructions (main development/testing OS)
    • [WIP] Vulkan loader detection is also integrated into the cmake for Linux
  • [Coming Soon] FreeBSD
    • Much multimedia functionality is in place, but not fully tested

Usage

  • Extract ISO: hecl extract [path].iso -o mp1
    • mp1 can be substituted with the directory name of your choice
  • Repackage game for URDE: cd mp1; hecl package
  • Run URDE: urde mp1/out

URDE options (non-exhaustive)

  • -l: Enable console logging
  • --warp [worldid] [areaid]: Warp to a specific world/area. Example: --warp 2 2
  • +developer=1: Enable developer console

Build Prerequisites:

Prep Directions

git clone --recursive https://github.com/AxioDL/urde.git
mkdir urde-build
cd urde-build

Build Directions

ninja

cmake -DCMAKE_BUILD_TYPE=Debug -G Ninja ../urde
ninja

CMake options

  • Build release optimized (better runtime performance): -DCMAKE_BUILD_TYPE=Release
  • Use clang+lld (faster linking): -DCMAKE_C_COMPILER=clang -DCMAKE_CXX_COMPILER=clang++
  • Optimize for current CPU (resulting binaries are not portable): -DURDE_VECTOR_ISA=native

CLion

(main development / debugging IDE)

Open the repository's CMakeLists.txt.

Configure CMake options via File > Settings > Build, Execution, Deployment > CMake.

It's recommended to create a new Toolchain with clang/clang++ and configure the CMake profiles to use it.

Qt Creator

Open the repository's CMakeLists.txt via File > Open File or Project.

Configure the desired CMake targets to build in the Projects area of the IDE.

Build / Debug / Run on Windows, macOS and Linux in a unified way.

Visual Studio

Verify all required VS packages are installed from the above Build Prerequisites section.

Open the urde directory in Visual Studio (automatically imports CMake configuration).

Follow these instructions to use clang-cl. The build will not work with the normal VS compiler!

Xcode

cmake -G Xcode -DCMAKE_BUILD_TYPE=Debug -DLLVM_ROOT_DIR=<path-to-llvm-dev-package> ../urde

Then open urde.xcodeproj