CFlyingPirate: Fix Lurk state delay

This commit is contained in:
Luke Street 2020-03-13 18:46:53 -04:00
parent 651e28e921
commit 8897d38c6a
1 changed files with 1 additions and 1 deletions

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@ -918,7 +918,7 @@ void CFlyingPirate::Lurk(CStateManager& mgr, EStateMsg msg, float arg) {
x7d8_ = 0.f; x7d8_ = 0.f;
x7dc_ = 0; x7dc_ = 0;
CTeamAiMgr::ResetTeamAiRole(CTeamAiMgr::EAttackType::Ranged, mgr, x890_teamAiMgr, x8_uid, true); CTeamAiMgr::ResetTeamAiRole(CTeamAiMgr::EAttackType::Ranged, mgr, x890_teamAiMgr, x8_uid, true);
x330_stateMachineState.SetDelay(0.f); x330_stateMachineState.SetDelay(3.f);
UpdateParticleEffects(mgr, 0.f, true); UpdateParticleEffects(mgr, 0.f, true);
x6a2_25_aggressionChecked = false; x6a2_25_aggressionChecked = false;
} else if (msg == EStateMsg::Update) { } else if (msg == EStateMsg::Update) {