mirror of https://github.com/AxioDL/metaforce.git
CTextureBoo: Make use of std::array where applicable
Allows dehardcoding some array sizes.
This commit is contained in:
parent
e0a44bdf45
commit
8e77d6175c
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@ -1,5 +1,7 @@
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#include "Runtime/Graphics/CTexture.hpp"
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#include "Runtime/Graphics/CTexture.hpp"
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#include <array>
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#include "Runtime/CSimplePool.hpp"
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#include "Runtime/CSimplePool.hpp"
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#include "Runtime/CToken.hpp"
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#include "Runtime/CToken.hpp"
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#include "Runtime/Graphics/CGraphics.hpp"
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#include "Runtime/Graphics/CGraphics.hpp"
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@ -20,7 +22,7 @@ struct RGBA8 {
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struct DXT1Block {
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struct DXT1Block {
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u16 color1;
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u16 color1;
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u16 color2;
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u16 color2;
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u8 lines[4];
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std::array<u8, 4> lines;
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};
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};
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/* GX uses this upsampling technique to extract full 8-bit range */
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/* GX uses this upsampling technique to extract full 8-bit range */
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@ -74,24 +76,24 @@ size_t CTexture::ComputeMippedBlockCountDXT1() const {
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}
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}
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void CTexture::BuildI4FromGCN(CInputStream& in) {
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void CTexture::BuildI4FromGCN(CInputStream& in) {
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size_t texelCount = ComputeMippedTexelCount();
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const size_t texelCount = ComputeMippedTexelCount();
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std::unique_ptr<RGBA8[]> buf(new RGBA8[texelCount]);
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std::unique_ptr<RGBA8[]> buf(new RGBA8[texelCount]);
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int w = x4_w;
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int w = x4_w;
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int h = x6_h;
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int h = x6_h;
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RGBA8* targetMip = buf.get();
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RGBA8* targetMip = buf.get();
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for (u32 mip = 0; mip < x8_mips; ++mip) {
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for (u32 mip = 0; mip < x8_mips; ++mip) {
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int bwidth = (w + 7) / 8;
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const int bwidth = (w + 7) / 8;
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int bheight = (h + 7) / 8;
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const int bheight = (h + 7) / 8;
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for (int by = 0; by < bheight; ++by) {
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for (int by = 0; by < bheight; ++by) {
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int baseY = by * 8;
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const int baseY = by * 8;
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for (int bx = 0; bx < bwidth; ++bx) {
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for (int bx = 0; bx < bwidth; ++bx) {
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int baseX = bx * 8;
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const int baseX = bx * 8;
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for (int y = 0; y < 8; ++y) {
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for (int y = 0; y < 8; ++y) {
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RGBA8* target = targetMip + (baseY + y) * w + baseX;
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RGBA8* target = targetMip + (baseY + y) * w + baseX;
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u8 source[4];
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std::array<u8, 4> source;
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in.readBytesToBuf(source, 4);
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in.readBytesToBuf(source.data(), source.size());
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for (int x = 0; x < 8; ++x) {
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for (size_t x = 0; x < 8; ++x) {
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target[x].r = Convert4To8(source[x / 2] >> ((x & 1) ? 0 : 4) & 0xf);
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target[x].r = Convert4To8(source[x / 2] >> ((x & 1) ? 0 : 4) & 0xf);
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target[x].g = target[x].r;
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target[x].g = target[x].r;
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target[x].b = target[x].r;
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target[x].b = target[x].r;
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@ -101,11 +103,13 @@ void CTexture::BuildI4FromGCN(CInputStream& in) {
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}
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}
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}
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}
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targetMip += w * h;
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targetMip += w * h;
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if (w > 1)
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if (w > 1) {
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w /= 2;
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w /= 2;
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if (h > 1)
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}
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if (h > 1) {
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h /= 2;
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h /= 2;
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}
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}
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}
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CGraphics::CommitResources([&](boo::IGraphicsDataFactory::Context& ctx) {
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CGraphics::CommitResources([&](boo::IGraphicsDataFactory::Context& ctx) {
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m_booTex = ctx.newStaticTexture(x4_w, x6_h, x8_mips, boo::TextureFormat::RGBA8, boo::TextureClampMode::Repeat,
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m_booTex = ctx.newStaticTexture(x4_w, x6_h, x8_mips, boo::TextureFormat::RGBA8, boo::TextureClampMode::Repeat,
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@ -116,24 +120,24 @@ void CTexture::BuildI4FromGCN(CInputStream& in) {
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}
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}
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void CTexture::BuildI8FromGCN(CInputStream& in) {
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void CTexture::BuildI8FromGCN(CInputStream& in) {
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size_t texelCount = ComputeMippedTexelCount();
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const size_t texelCount = ComputeMippedTexelCount();
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std::unique_ptr<RGBA8[]> buf(new RGBA8[texelCount]);
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std::unique_ptr<RGBA8[]> buf(new RGBA8[texelCount]);
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int w = x4_w;
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int w = x4_w;
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int h = x6_h;
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int h = x6_h;
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RGBA8* targetMip = buf.get();
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RGBA8* targetMip = buf.get();
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for (u32 mip = 0; mip < x8_mips; ++mip) {
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for (u32 mip = 0; mip < x8_mips; ++mip) {
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int bwidth = (w + 7) / 8;
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const int bwidth = (w + 7) / 8;
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int bheight = (h + 3) / 4;
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const int bheight = (h + 3) / 4;
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for (int by = 0; by < bheight; ++by) {
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for (int by = 0; by < bheight; ++by) {
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int baseY = by * 4;
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const int baseY = by * 4;
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for (int bx = 0; bx < bwidth; ++bx) {
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for (int bx = 0; bx < bwidth; ++bx) {
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int baseX = bx * 8;
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const int baseX = bx * 8;
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for (int y = 0; y < 4; ++y) {
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for (int y = 0; y < 4; ++y) {
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RGBA8* target = targetMip + (baseY + y) * w + baseX;
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RGBA8* target = targetMip + (baseY + y) * w + baseX;
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u8 source[8];
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std::array<u8, 8> source;
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in.readBytesToBuf(source, 8);
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in.readBytesToBuf(source.data(), source.size());
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for (int x = 0; x < 8; ++x) {
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for (size_t x = 0; x < source.size(); ++x) {
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target[x].r = source[x];
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target[x].r = source[x];
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target[x].g = source[x];
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target[x].g = source[x];
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target[x].b = source[x];
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target[x].b = source[x];
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@ -143,11 +147,13 @@ void CTexture::BuildI8FromGCN(CInputStream& in) {
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}
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}
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}
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}
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targetMip += w * h;
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targetMip += w * h;
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if (w > 1)
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if (w > 1) {
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w /= 2;
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w /= 2;
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if (h > 1)
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}
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if (h > 1) {
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h /= 2;
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h /= 2;
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}
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}
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}
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CGraphics::CommitResources([&](boo::IGraphicsDataFactory::Context& ctx) {
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CGraphics::CommitResources([&](boo::IGraphicsDataFactory::Context& ctx) {
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m_booTex = ctx.newStaticTexture(x4_w, x6_h, x8_mips, boo::TextureFormat::RGBA8, boo::TextureClampMode::Repeat,
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m_booTex = ctx.newStaticTexture(x4_w, x6_h, x8_mips, boo::TextureFormat::RGBA8, boo::TextureClampMode::Repeat,
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@ -158,25 +164,25 @@ void CTexture::BuildI8FromGCN(CInputStream& in) {
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}
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}
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void CTexture::BuildIA4FromGCN(CInputStream& in) {
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void CTexture::BuildIA4FromGCN(CInputStream& in) {
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size_t texelCount = ComputeMippedTexelCount();
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const size_t texelCount = ComputeMippedTexelCount();
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std::unique_ptr<RGBA8[]> buf(new RGBA8[texelCount]);
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std::unique_ptr<RGBA8[]> buf(new RGBA8[texelCount]);
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int w = x4_w;
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int w = x4_w;
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int h = x6_h;
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int h = x6_h;
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RGBA8* targetMip = buf.get();
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RGBA8* targetMip = buf.get();
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for (u32 mip = 0; mip < x8_mips; ++mip) {
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for (u32 mip = 0; mip < x8_mips; ++mip) {
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int bwidth = (w + 7) / 8;
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const int bwidth = (w + 7) / 8;
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int bheight = (h + 3) / 4;
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const int bheight = (h + 3) / 4;
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for (int by = 0; by < bheight; ++by) {
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for (int by = 0; by < bheight; ++by) {
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int baseY = by * 4;
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const int baseY = by * 4;
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for (int bx = 0; bx < bwidth; ++bx) {
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for (int bx = 0; bx < bwidth; ++bx) {
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int baseX = bx * 8;
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const int baseX = bx * 8;
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for (int y = 0; y < 4; ++y) {
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for (int y = 0; y < 4; ++y) {
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RGBA8* target = targetMip + (baseY + y) * w + baseX;
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RGBA8* target = targetMip + (baseY + y) * w + baseX;
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u8 source[8];
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std::array<u8, 8> source;
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in.readBytesToBuf(source, 8);
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in.readBytesToBuf(source.data(), source.size());
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for (int x = 0; x < 8; ++x) {
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for (size_t x = 0; x < source.size(); ++x) {
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u8 intensity = Convert4To8(source[x] >> 4 & 0xf);
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const u8 intensity = Convert4To8(source[x] >> 4 & 0xf);
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target[x].r = intensity;
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target[x].r = intensity;
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target[x].g = intensity;
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target[x].g = intensity;
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target[x].b = intensity;
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target[x].b = intensity;
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@ -186,11 +192,13 @@ void CTexture::BuildIA4FromGCN(CInputStream& in) {
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}
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}
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}
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}
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targetMip += w * h;
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targetMip += w * h;
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if (w > 1)
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if (w > 1) {
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w /= 2;
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w /= 2;
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if (h > 1)
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}
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if (h > 1) {
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h /= 2;
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h /= 2;
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}
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}
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}
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CGraphics::CommitResources([&](boo::IGraphicsDataFactory::Context& ctx) {
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CGraphics::CommitResources([&](boo::IGraphicsDataFactory::Context& ctx) {
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m_booTex = ctx.newStaticTexture(x4_w, x6_h, x8_mips, boo::TextureFormat::RGBA8, boo::TextureClampMode::Repeat,
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m_booTex = ctx.newStaticTexture(x4_w, x6_h, x8_mips, boo::TextureFormat::RGBA8, boo::TextureClampMode::Repeat,
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@ -201,25 +209,25 @@ void CTexture::BuildIA4FromGCN(CInputStream& in) {
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}
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}
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void CTexture::BuildIA8FromGCN(CInputStream& in) {
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void CTexture::BuildIA8FromGCN(CInputStream& in) {
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size_t texelCount = ComputeMippedTexelCount();
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const size_t texelCount = ComputeMippedTexelCount();
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std::unique_ptr<RGBA8[]> buf(new RGBA8[texelCount]);
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std::unique_ptr<RGBA8[]> buf(new RGBA8[texelCount]);
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int w = x4_w;
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int w = x4_w;
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int h = x6_h;
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int h = x6_h;
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RGBA8* targetMip = buf.get();
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RGBA8* targetMip = buf.get();
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for (u32 mip = 0; mip < x8_mips; ++mip) {
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for (u32 mip = 0; mip < x8_mips; ++mip) {
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int bwidth = (w + 3) / 4;
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const int bwidth = (w + 3) / 4;
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int bheight = (h + 3) / 4;
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const int bheight = (h + 3) / 4;
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for (int by = 0; by < bheight; ++by) {
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for (int by = 0; by < bheight; ++by) {
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int baseY = by * 4;
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const int baseY = by * 4;
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for (int bx = 0; bx < bwidth; ++bx) {
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for (int bx = 0; bx < bwidth; ++bx) {
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int baseX = bx * 4;
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const int baseX = bx * 4;
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for (int y = 0; y < 4; ++y) {
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for (int y = 0; y < 4; ++y) {
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RGBA8* target = targetMip + (baseY + y) * w + baseX;
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RGBA8* target = targetMip + (baseY + y) * w + baseX;
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u16 source[4];
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std::array<u16, 4> source;
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in.readBytesToBuf(source, 8);
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in.readBytesToBuf(source.data(), sizeof(source));
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for (int x = 0; x < 4; ++x) {
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for (size_t x = 0; x < source.size(); ++x) {
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u8 intensity = source[x] >> 8;
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const u8 intensity = source[x] >> 8;
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target[x].r = intensity;
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target[x].r = intensity;
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target[x].g = intensity;
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target[x].g = intensity;
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target[x].b = intensity;
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target[x].b = intensity;
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@ -229,11 +237,13 @@ void CTexture::BuildIA8FromGCN(CInputStream& in) {
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}
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}
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}
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}
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targetMip += w * h;
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targetMip += w * h;
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if (w > 1)
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if (w > 1) {
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w /= 2;
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w /= 2;
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if (h > 1)
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}
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if (h > 1) {
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h /= 2;
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h /= 2;
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}
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}
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}
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CGraphics::CommitResources([&](boo::IGraphicsDataFactory::Context& ctx) {
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CGraphics::CommitResources([&](boo::IGraphicsDataFactory::Context& ctx) {
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m_booTex = ctx.newStaticTexture(x4_w, x6_h, x8_mips, boo::TextureFormat::RGBA8, boo::TextureClampMode::Repeat,
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m_booTex = ctx.newStaticTexture(x4_w, x6_h, x8_mips, boo::TextureFormat::RGBA8, boo::TextureClampMode::Repeat,
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@ -285,7 +295,7 @@ static std::vector<RGBA8> DecodePalette(int numEntries, CInputStream& in) {
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}
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}
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void CTexture::BuildC4FromGCN(CInputStream& in) {
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void CTexture::BuildC4FromGCN(CInputStream& in) {
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size_t texelCount = ComputeMippedTexelCount();
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const size_t texelCount = ComputeMippedTexelCount();
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std::unique_ptr<RGBA8[]> buf(new RGBA8[texelCount]);
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std::unique_ptr<RGBA8[]> buf(new RGBA8[texelCount]);
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std::vector<RGBA8> palette = DecodePalette(16, in);
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std::vector<RGBA8> palette = DecodePalette(16, in);
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@ -293,27 +303,30 @@ void CTexture::BuildC4FromGCN(CInputStream& in) {
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int h = x6_h;
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int h = x6_h;
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RGBA8* targetMip = buf.get();
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RGBA8* targetMip = buf.get();
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for (u32 mip = 0; mip < x8_mips; ++mip) {
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for (u32 mip = 0; mip < x8_mips; ++mip) {
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int bwidth = (w + 7) / 8;
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const int bwidth = (w + 7) / 8;
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int bheight = (h + 7) / 8;
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const int bheight = (h + 7) / 8;
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for (int by = 0; by < bheight; ++by) {
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for (int by = 0; by < bheight; ++by) {
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int baseY = by * 8;
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const int baseY = by * 8;
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for (int bx = 0; bx < bwidth; ++bx) {
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for (int bx = 0; bx < bwidth; ++bx) {
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int baseX = bx * 8;
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const int baseX = bx * 8;
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for (int y = 0; y < 8; ++y) {
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for (int y = 0; y < 8; ++y) {
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RGBA8* target = targetMip + (baseY + y) * w + baseX;
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RGBA8* target = targetMip + (baseY + y) * w + baseX;
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u8 source[4];
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std::array<u8, 4> source;
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in.readBytesToBuf(source, 4);
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in.readBytesToBuf(source.data(), source.size());
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for (int x = 0; x < 8; ++x)
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for (size_t x = 0; x < 8; ++x) {
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target[x] = palette[source[x / 2] >> ((x & 1) ? 0 : 4) & 0xf];
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target[x] = palette[source[x / 2] >> ((x & 1) ? 0 : 4) & 0xf];
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}
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}
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}
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}
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}
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}
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}
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targetMip += w * h;
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targetMip += w * h;
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if (w > 1)
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if (w > 1) {
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w /= 2;
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w /= 2;
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if (h > 1)
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}
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if (h > 1) {
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h /= 2;
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h /= 2;
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}
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}
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}
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CGraphics::CommitResources([&](boo::IGraphicsDataFactory::Context& ctx) {
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CGraphics::CommitResources([&](boo::IGraphicsDataFactory::Context& ctx) {
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m_booTex = ctx.newStaticTexture(x4_w, x6_h, x8_mips, boo::TextureFormat::RGBA8, boo::TextureClampMode::Repeat,
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m_booTex = ctx.newStaticTexture(x4_w, x6_h, x8_mips, boo::TextureFormat::RGBA8, boo::TextureClampMode::Repeat,
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@ -324,7 +337,7 @@ void CTexture::BuildC4FromGCN(CInputStream& in) {
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}
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}
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void CTexture::BuildC8FromGCN(CInputStream& in) {
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void CTexture::BuildC8FromGCN(CInputStream& in) {
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size_t texelCount = ComputeMippedTexelCount();
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const size_t texelCount = ComputeMippedTexelCount();
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std::unique_ptr<RGBA8[]> buf(new RGBA8[texelCount]);
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std::unique_ptr<RGBA8[]> buf(new RGBA8[texelCount]);
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std::vector<RGBA8> palette = DecodePalette(256, in);
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std::vector<RGBA8> palette = DecodePalette(256, in);
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@ -332,27 +345,30 @@ void CTexture::BuildC8FromGCN(CInputStream& in) {
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int h = x6_h;
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int h = x6_h;
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RGBA8* targetMip = buf.get();
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RGBA8* targetMip = buf.get();
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for (u32 mip = 0; mip < x8_mips; ++mip) {
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for (u32 mip = 0; mip < x8_mips; ++mip) {
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int bwidth = (w + 7) / 8;
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const int bwidth = (w + 7) / 8;
|
||||||
int bheight = (h + 3) / 4;
|
const int bheight = (h + 3) / 4;
|
||||||
for (int by = 0; by < bheight; ++by) {
|
for (int by = 0; by < bheight; ++by) {
|
||||||
int baseY = by * 4;
|
const int baseY = by * 4;
|
||||||
for (int bx = 0; bx < bwidth; ++bx) {
|
for (int bx = 0; bx < bwidth; ++bx) {
|
||||||
int baseX = bx * 8;
|
const int baseX = bx * 8;
|
||||||
for (int y = 0; y < 4; ++y) {
|
for (int y = 0; y < 4; ++y) {
|
||||||
RGBA8* target = targetMip + (baseY + y) * w + baseX;
|
RGBA8* target = targetMip + (baseY + y) * w + baseX;
|
||||||
u8 source[8];
|
std::array<u8, 8> source;
|
||||||
in.readBytesToBuf(source, 8);
|
in.readBytesToBuf(source.data(), source.size());
|
||||||
for (int x = 0; x < 8; ++x)
|
for (size_t x = 0; x < source.size(); ++x) {
|
||||||
target[x] = palette[source[x]];
|
target[x] = palette[source[x]];
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
}
|
||||||
targetMip += w * h;
|
targetMip += w * h;
|
||||||
if (w > 1)
|
if (w > 1) {
|
||||||
w /= 2;
|
w /= 2;
|
||||||
if (h > 1)
|
}
|
||||||
|
if (h > 1) {
|
||||||
h /= 2;
|
h /= 2;
|
||||||
}
|
}
|
||||||
|
}
|
||||||
|
|
||||||
CGraphics::CommitResources([&](boo::IGraphicsDataFactory::Context& ctx) {
|
CGraphics::CommitResources([&](boo::IGraphicsDataFactory::Context& ctx) {
|
||||||
m_booTex = ctx.newStaticTexture(x4_w, x6_h, x8_mips, boo::TextureFormat::RGBA8, boo::TextureClampMode::Repeat,
|
m_booTex = ctx.newStaticTexture(x4_w, x6_h, x8_mips, boo::TextureFormat::RGBA8, boo::TextureClampMode::Repeat,
|
||||||
|
@ -365,23 +381,23 @@ void CTexture::BuildC8FromGCN(CInputStream& in) {
|
||||||
void CTexture::BuildC14X2FromGCN(CInputStream& in) {}
|
void CTexture::BuildC14X2FromGCN(CInputStream& in) {}
|
||||||
|
|
||||||
void CTexture::BuildRGB565FromGCN(CInputStream& in) {
|
void CTexture::BuildRGB565FromGCN(CInputStream& in) {
|
||||||
size_t texelCount = ComputeMippedTexelCount();
|
const size_t texelCount = ComputeMippedTexelCount();
|
||||||
std::unique_ptr<RGBA8[]> buf(new RGBA8[texelCount]);
|
std::unique_ptr<RGBA8[]> buf(new RGBA8[texelCount]);
|
||||||
|
|
||||||
int w = x4_w;
|
int w = x4_w;
|
||||||
int h = x6_h;
|
int h = x6_h;
|
||||||
RGBA8* targetMip = buf.get();
|
RGBA8* targetMip = buf.get();
|
||||||
for (u32 mip = 0; mip < x8_mips; ++mip) {
|
for (u32 mip = 0; mip < x8_mips; ++mip) {
|
||||||
int bwidth = (w + 3) / 4;
|
const int bwidth = (w + 3) / 4;
|
||||||
int bheight = (h + 3) / 4;
|
const int bheight = (h + 3) / 4;
|
||||||
for (int by = 0; by < bheight; ++by) {
|
for (int by = 0; by < bheight; ++by) {
|
||||||
int baseY = by * 4;
|
const int baseY = by * 4;
|
||||||
for (int bx = 0; bx < bwidth; ++bx) {
|
for (int bx = 0; bx < bwidth; ++bx) {
|
||||||
int baseX = bx * 4;
|
const int baseX = bx * 4;
|
||||||
for (int y = 0; y < 4; ++y) {
|
for (int y = 0; y < 4; ++y) {
|
||||||
RGBA8* target = targetMip + (baseY + y) * w + baseX;
|
RGBA8* target = targetMip + (baseY + y) * w + baseX;
|
||||||
for (int x = 0; x < 4; ++x) {
|
for (size_t x = 0; x < 4; ++x) {
|
||||||
u16 texel = in.readUint16Big();
|
const u16 texel = in.readUint16Big();
|
||||||
target[x].r = Convert5To8(texel >> 11 & 0x1f);
|
target[x].r = Convert5To8(texel >> 11 & 0x1f);
|
||||||
target[x].g = Convert6To8(texel >> 5 & 0x3f);
|
target[x].g = Convert6To8(texel >> 5 & 0x3f);
|
||||||
target[x].b = Convert5To8(texel & 0x1f);
|
target[x].b = Convert5To8(texel & 0x1f);
|
||||||
|
@ -391,11 +407,13 @@ void CTexture::BuildRGB565FromGCN(CInputStream& in) {
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
targetMip += w * h;
|
targetMip += w * h;
|
||||||
if (w > 1)
|
if (w > 1) {
|
||||||
w /= 2;
|
w /= 2;
|
||||||
if (h > 1)
|
}
|
||||||
|
if (h > 1) {
|
||||||
h /= 2;
|
h /= 2;
|
||||||
}
|
}
|
||||||
|
}
|
||||||
|
|
||||||
CGraphics::CommitResources([&](boo::IGraphicsDataFactory::Context& ctx) {
|
CGraphics::CommitResources([&](boo::IGraphicsDataFactory::Context& ctx) {
|
||||||
m_booTex = ctx.newStaticTexture(x4_w, x6_h, x8_mips, boo::TextureFormat::RGBA8, boo::TextureClampMode::Repeat,
|
m_booTex = ctx.newStaticTexture(x4_w, x6_h, x8_mips, boo::TextureFormat::RGBA8, boo::TextureClampMode::Repeat,
|
||||||
|
@ -413,17 +431,17 @@ void CTexture::BuildRGB5A3FromGCN(CInputStream& in) {
|
||||||
int h = x6_h;
|
int h = x6_h;
|
||||||
RGBA8* targetMip = buf.get();
|
RGBA8* targetMip = buf.get();
|
||||||
for (u32 mip = 0; mip < x8_mips; ++mip) {
|
for (u32 mip = 0; mip < x8_mips; ++mip) {
|
||||||
int bwidth = (w + 3) / 4;
|
const int bwidth = (w + 3) / 4;
|
||||||
int bheight = (h + 3) / 4;
|
const int bheight = (h + 3) / 4;
|
||||||
for (int by = 0; by < bheight; ++by) {
|
for (int by = 0; by < bheight; ++by) {
|
||||||
int baseY = by * 4;
|
const int baseY = by * 4;
|
||||||
for (int bx = 0; bx < bwidth; ++bx) {
|
for (int bx = 0; bx < bwidth; ++bx) {
|
||||||
int baseX = bx * 4;
|
const int baseX = bx * 4;
|
||||||
for (int y = 0; y < 4; ++y) {
|
for (int y = 0; y < 4; ++y) {
|
||||||
RGBA8* target = targetMip + (baseY + y) * w + baseX;
|
RGBA8* target = targetMip + (baseY + y) * w + baseX;
|
||||||
for (int x = 0; x < 4; ++x) {
|
for (size_t x = 0; x < 4; ++x) {
|
||||||
u16 texel = in.readUint16Big();
|
const u16 texel = in.readUint16Big();
|
||||||
if (texel & 0x8000) {
|
if ((texel & 0x8000) != 0) {
|
||||||
target[x].r = Convert5To8(texel >> 10 & 0x1f);
|
target[x].r = Convert5To8(texel >> 10 & 0x1f);
|
||||||
target[x].g = Convert5To8(texel >> 5 & 0x1f);
|
target[x].g = Convert5To8(texel >> 5 & 0x1f);
|
||||||
target[x].b = Convert5To8(texel & 0x1f);
|
target[x].b = Convert5To8(texel & 0x1f);
|
||||||
|
@ -439,11 +457,13 @@ void CTexture::BuildRGB5A3FromGCN(CInputStream& in) {
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
targetMip += w * h;
|
targetMip += w * h;
|
||||||
if (w > 1)
|
if (w > 1) {
|
||||||
w /= 2;
|
w /= 2;
|
||||||
if (h > 1)
|
}
|
||||||
|
if (h > 1) {
|
||||||
h /= 2;
|
h /= 2;
|
||||||
}
|
}
|
||||||
|
}
|
||||||
|
|
||||||
CGraphics::CommitResources([&](boo::IGraphicsDataFactory::Context& ctx) {
|
CGraphics::CommitResources([&](boo::IGraphicsDataFactory::Context& ctx) {
|
||||||
m_booTex = ctx.newStaticTexture(x4_w, x6_h, x8_mips, boo::TextureFormat::RGBA8, boo::TextureClampMode::Repeat,
|
m_booTex = ctx.newStaticTexture(x4_w, x6_h, x8_mips, boo::TextureFormat::RGBA8, boo::TextureClampMode::Repeat,
|
||||||
|
@ -454,26 +474,26 @@ void CTexture::BuildRGB5A3FromGCN(CInputStream& in) {
|
||||||
}
|
}
|
||||||
|
|
||||||
void CTexture::BuildRGBA8FromGCN(CInputStream& in) {
|
void CTexture::BuildRGBA8FromGCN(CInputStream& in) {
|
||||||
size_t texelCount = ComputeMippedTexelCount();
|
const size_t texelCount = ComputeMippedTexelCount();
|
||||||
std::unique_ptr<RGBA8[]> buf(new RGBA8[texelCount]);
|
std::unique_ptr<RGBA8[]> buf(new RGBA8[texelCount]);
|
||||||
|
|
||||||
int w = x4_w;
|
int w = x4_w;
|
||||||
int h = x6_h;
|
int h = x6_h;
|
||||||
RGBA8* targetMip = buf.get();
|
RGBA8* targetMip = buf.get();
|
||||||
for (u32 mip = 0; mip < x8_mips; ++mip) {
|
for (u32 mip = 0; mip < x8_mips; ++mip) {
|
||||||
int bwidth = (w + 3) / 4;
|
const int bwidth = (w + 3) / 4;
|
||||||
int bheight = (h + 3) / 4;
|
const int bheight = (h + 3) / 4;
|
||||||
for (int by = 0; by < bheight; ++by) {
|
for (int by = 0; by < bheight; ++by) {
|
||||||
int baseY = by * 4;
|
const int baseY = by * 4;
|
||||||
for (int bx = 0; bx < bwidth; ++bx) {
|
for (int bx = 0; bx < bwidth; ++bx) {
|
||||||
int baseX = bx * 4;
|
const int baseX = bx * 4;
|
||||||
for (int c = 0; c < 2; ++c) {
|
for (int c = 0; c < 2; ++c) {
|
||||||
for (int y = 0; y < 4; ++y) {
|
for (int y = 0; y < 4; ++y) {
|
||||||
RGBA8* target = targetMip + (baseY + y) * w + baseX;
|
RGBA8* target = targetMip + (baseY + y) * w + baseX;
|
||||||
u8 source[8];
|
std::array<u8, 8> source;
|
||||||
in.readBytesToBuf(source, 8);
|
in.readBytesToBuf(source.data(), source.size());
|
||||||
for (int x = 0; x < 4; ++x) {
|
for (size_t x = 0; x < 4; ++x) {
|
||||||
if (c) {
|
if (c != 0) {
|
||||||
target[x].g = source[x * 2];
|
target[x].g = source[x * 2];
|
||||||
target[x].b = source[x * 2 + 1];
|
target[x].b = source[x * 2 + 1];
|
||||||
} else {
|
} else {
|
||||||
|
@ -486,11 +506,13 @@ void CTexture::BuildRGBA8FromGCN(CInputStream& in) {
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
targetMip += w * h;
|
targetMip += w * h;
|
||||||
if (w > 1)
|
if (w > 1) {
|
||||||
w /= 2;
|
w /= 2;
|
||||||
if (h > 1)
|
}
|
||||||
|
if (h > 1) {
|
||||||
h /= 2;
|
h /= 2;
|
||||||
}
|
}
|
||||||
|
}
|
||||||
|
|
||||||
CGraphics::CommitResources([&](boo::IGraphicsDataFactory::Context& ctx) {
|
CGraphics::CommitResources([&](boo::IGraphicsDataFactory::Context& ctx) {
|
||||||
m_booTex = ctx.newStaticTexture(x4_w, x6_h, x8_mips, boo::TextureFormat::RGBA8, boo::TextureClampMode::Repeat,
|
m_booTex = ctx.newStaticTexture(x4_w, x6_h, x8_mips, boo::TextureFormat::RGBA8, boo::TextureClampMode::Repeat,
|
||||||
|
@ -501,29 +523,29 @@ void CTexture::BuildRGBA8FromGCN(CInputStream& in) {
|
||||||
}
|
}
|
||||||
|
|
||||||
void CTexture::BuildDXT1FromGCN(CInputStream& in) {
|
void CTexture::BuildDXT1FromGCN(CInputStream& in) {
|
||||||
size_t blockCount = ComputeMippedBlockCountDXT1();
|
const size_t blockCount = ComputeMippedBlockCountDXT1();
|
||||||
std::unique_ptr<DXT1Block[]> buf(new DXT1Block[blockCount]);
|
std::unique_ptr<DXT1Block[]> buf(new DXT1Block[blockCount]);
|
||||||
|
|
||||||
int w = x4_w / 4;
|
int w = x4_w / 4;
|
||||||
int h = x6_h / 4;
|
int h = x6_h / 4;
|
||||||
DXT1Block* targetMip = buf.get();
|
DXT1Block* targetMip = buf.get();
|
||||||
for (u32 mip = 0; mip < x8_mips; ++mip) {
|
for (u32 mip = 0; mip < x8_mips; ++mip) {
|
||||||
int bwidth = (w + 1) / 2;
|
const int bwidth = (w + 1) / 2;
|
||||||
int bheight = (h + 1) / 2;
|
const int bheight = (h + 1) / 2;
|
||||||
for (int by = 0; by < bheight; ++by) {
|
for (int by = 0; by < bheight; ++by) {
|
||||||
int baseY = by * 2;
|
const int baseY = by * 2;
|
||||||
for (int bx = 0; bx < bwidth; ++bx) {
|
for (int bx = 0; bx < bwidth; ++bx) {
|
||||||
int baseX = bx * 2;
|
const int baseX = bx * 2;
|
||||||
for (int y = 0; y < 2; ++y) {
|
for (int y = 0; y < 2; ++y) {
|
||||||
DXT1Block* target = targetMip + (baseY + y) * w + baseX;
|
DXT1Block* target = targetMip + (baseY + y) * w + baseX;
|
||||||
DXT1Block source[2];
|
std::array<DXT1Block, 2> source;
|
||||||
in.readBytesToBuf(source, 16);
|
in.readBytesToBuf(source.data(), sizeof(source));
|
||||||
for (int x = 0; x < 2; ++x) {
|
for (size_t x = 0; x < source.size(); ++x) {
|
||||||
target[x].color1 = hecl::SBig(source[x].color1);
|
target[x].color1 = hecl::SBig(source[x].color1);
|
||||||
target[x].color2 = hecl::SBig(source[x].color2);
|
target[x].color2 = hecl::SBig(source[x].color2);
|
||||||
for (u32 i = 0; i < 4; ++i) {
|
for (size_t i = 0; i < 4; ++i) {
|
||||||
u8 ind[4];
|
std::array<u8, 4> ind;
|
||||||
u8 packed = source[x].lines[i];
|
const u8 packed = source[x].lines[i];
|
||||||
ind[3] = packed & 0x3;
|
ind[3] = packed & 0x3;
|
||||||
ind[2] = (packed >> 2) & 0x3;
|
ind[2] = (packed >> 2) & 0x3;
|
||||||
ind[1] = (packed >> 4) & 0x3;
|
ind[1] = (packed >> 4) & 0x3;
|
||||||
|
@ -536,11 +558,13 @@ void CTexture::BuildDXT1FromGCN(CInputStream& in) {
|
||||||
}
|
}
|
||||||
targetMip += w * h;
|
targetMip += w * h;
|
||||||
|
|
||||||
if (w > 1)
|
if (w > 1) {
|
||||||
w /= 2;
|
w /= 2;
|
||||||
if (h > 1)
|
}
|
||||||
|
if (h > 1) {
|
||||||
h /= 2;
|
h /= 2;
|
||||||
}
|
}
|
||||||
|
}
|
||||||
|
|
||||||
CGraphics::CommitResources([&](boo::IGraphicsDataFactory::Context& ctx) {
|
CGraphics::CommitResources([&](boo::IGraphicsDataFactory::Context& ctx) {
|
||||||
m_booTex = ctx.newStaticTexture(x4_w, x6_h, x8_mips, boo::TextureFormat::DXT1, boo::TextureClampMode::Repeat,
|
m_booTex = ctx.newStaticTexture(x4_w, x6_h, x8_mips, boo::TextureFormat::DXT1, boo::TextureClampMode::Repeat,
|
||||||
|
@ -604,10 +628,9 @@ void CTexture::BuildC8Font(const void* data, EFontType ftype) {
|
||||||
break;
|
break;
|
||||||
}
|
}
|
||||||
|
|
||||||
uint32_t nentries = hecl::SBig(*reinterpret_cast<const uint32_t*>(data));
|
const uint32_t nentries = hecl::SBig(*reinterpret_cast<const uint32_t*>(data));
|
||||||
const u8* texels = reinterpret_cast<const u8*>(data) + 4 + nentries * 4;
|
const u8* texels = reinterpret_cast<const u8*>(data) + 4 + nentries * 4;
|
||||||
std::unique_ptr<RGBA8[]> buf(new RGBA8[texelCount * layerCount]);
|
auto buf = std::make_unique<RGBA8[]>(texelCount * layerCount);
|
||||||
memset(buf.get(), 0, texelCount * layerCount * 4);
|
|
||||||
|
|
||||||
size_t w = x4_w;
|
size_t w = x4_w;
|
||||||
size_t h = x6_h;
|
size_t h = x6_h;
|
||||||
|
|
Loading…
Reference in New Issue