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CWorldShadowShader construct fixes
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@@ -15,6 +15,7 @@ class CWorldShadowShader
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friend struct CWorldShadowShaderD3DDataBindingFactory;
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friend struct CWorldShadowShaderMetalDataBindingFactory;
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boo::GraphicsDataToken m_token;
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boo::ITextureR* m_tex;
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std::experimental::optional<CTexturedQuadFilter> m_prevQuad;
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u32 m_w, m_h;
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@@ -31,8 +32,6 @@ class CWorldShadowShader
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boo::IShaderDataBinding* m_zDataBind = nullptr;
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Uniform m_uniform;
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void _buildTex(boo::IGraphicsDataFactory::Context& ctx);
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public:
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CWorldShadowShader(u32 w, u32 h);
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void bindRenderTarget();
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