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mirror of https://github.com/AxioDL/metaforce.git synced 2025-12-08 18:24:55 +00:00

RumbleFxTable and final FrontEnd options functions

This commit is contained in:
Jack Andersen
2017-01-12 14:16:26 -10:00
parent f16c61cce8
commit 904166e016
15 changed files with 419 additions and 95 deletions

View File

@@ -17,8 +17,8 @@ static const SGameOption VisorOpts[] =
{
{EGameOption::VisorOpacity, 21, 0.f, 255.f, 1.f, EOptionType::Float},
{EGameOption::HelmetOpacity, 22, 0.f, 255.f, 1.f, EOptionType::Float},
{EGameOption::HUDLag, 23, 0.f, 1.f, 1.f, EOptionType::Boolean},
{EGameOption::HintSystem, 24, 0.f, 1.f, 1.f, EOptionType::Boolean},
{EGameOption::HUDLag, 23, 0.f, 1.f, 1.f, EOptionType::DoubleEnum},
{EGameOption::HintSystem, 24, 0.f, 1.f, 1.f, EOptionType::DoubleEnum},
{EGameOption::RestoreDefaults, 35, 0.f, 1.f, 1.f, EOptionType::RestoreDefaults}
};
@@ -35,15 +35,15 @@ static const SGameOption SoundOpts[] =
{
{EGameOption::SFXVolume, 29, 0.f, 127.f, 1.f, EOptionType::Float},
{EGameOption::MusicVolume, 30, 0.f, 127.f, 1.f, EOptionType::Float},
{EGameOption::SoundMode, 31, 0.f, 1.f, 1.f, EOptionType::Enum},
{EGameOption::SoundMode, 31, 0.f, 1.f, 1.f, EOptionType::TripleEnum},
{EGameOption::RestoreDefaults, 35, 0.f, 1.f, 1.f, EOptionType::RestoreDefaults}
};
static const SGameOption ControllerOpts[] =
{
{EGameOption::ReverseYAxis, 32, 0.f, 1.f, 1.f, EOptionType::Boolean},
{EGameOption::Rumble, 33, 0.f, 1.f, 1.f, EOptionType::Boolean},
{EGameOption::SwapBeamControls, 34, 0.f, 1.f, 1.f, EOptionType::Boolean},
{EGameOption::ReverseYAxis, 32, 0.f, 1.f, 1.f, EOptionType::DoubleEnum},
{EGameOption::Rumble, 33, 0.f, 1.f, 1.f, EOptionType::DoubleEnum},
{EGameOption::SwapBeamControls, 34, 0.f, 1.f, 1.f, EOptionType::DoubleEnum},
{EGameOption::RestoreDefaults, 35, 0.f, 1.f, 1.f, EOptionType::RestoreDefaults}
};
@@ -170,8 +170,8 @@ CGameOptions::CGameOptions(CBitStreamReader& stream)
x54_screenStretch = stream.ReadEncoded(5);
x58_sfxVol = stream.ReadEncoded(7);
x5c_musicVol = stream.ReadEncoded(7);
x60_helmetAlpha = stream.ReadEncoded(8);
x64_hudAlpha = stream.ReadEncoded(8);
x60_hudAlpha = stream.ReadEncoded(8);
x64_helmetAlpha = stream.ReadEncoded(8);
x68_24_hudLag = stream.ReadEncoded(1);
x68_28_hintSystem = stream.ReadEncoded(1);
@@ -189,8 +189,8 @@ void CGameOptions::ResetToDefaults()
x58_sfxVol = 0x7f;
x5c_musicVol = 0x7f;
x44_soundMode = CAudioSys::ESurroundModes::Stereo;
x60_helmetAlpha = 0xFF;
x64_hudAlpha = 0xFF;
x60_hudAlpha = 0xFF;
x64_helmetAlpha = 0xFF;
x68_24_hudLag = true;
x68_25_invertY = false;
x68_26_rumble = true;
@@ -213,8 +213,8 @@ void CGameOptions::PutTo(CBitStreamWriter& writer) const
writer.WriteEncoded(x54_screenStretch, 5);
writer.WriteEncoded(x58_sfxVol, 7);
writer.WriteEncoded(x5c_musicVol, 7);
writer.WriteEncoded(x60_helmetAlpha, 8);
writer.WriteEncoded(x64_hudAlpha, 8);
writer.WriteEncoded(x60_hudAlpha, 8);
writer.WriteEncoded(x64_helmetAlpha, 8);
writer.WriteEncoded(x68_24_hudLag, 1);
writer.WriteEncoded(x68_28_hintSystem, 1);
@@ -304,22 +304,12 @@ void CGameOptions::SetMusicVolume(s32 vol, bool apply)
void CGameOptions::SetHUDAlpha(u32 alpha)
{
x64_hudAlpha = alpha;
}
u32 CGameOptions::GetHUDAlpha() const
{
return x64_hudAlpha;
x60_hudAlpha = alpha;
}
void CGameOptions::SetHelmetAlpha(u32 alpha)
{
x60_helmetAlpha = alpha;
}
u32 CGameOptions::GetHelmetAlpha() const
{
return x60_helmetAlpha;
x64_helmetAlpha = alpha;
}
void CGameOptions::SetHUDLag(bool lag)
@@ -327,11 +317,6 @@ void CGameOptions::SetHUDLag(bool lag)
x68_24_hudLag = lag;
}
bool CGameOptions::GetHUDLag() const
{
return x68_24_hudLag;
}
void CGameOptions::SetSurroundMode(int mode, bool apply)
{
x44_soundMode = CAudioSys::ESurroundModes(zeus::clamp(0, mode, 2));
@@ -349,22 +334,12 @@ void CGameOptions::SetInvertYAxis(bool invert)
x68_25_invertY = invert;
}
bool CGameOptions::GetInvertYAxis() const
{
return x68_25_invertY;
}
void CGameOptions::SetIsRumbleEnabled(bool rumble)
{
x68_26_rumble = rumble;
}
bool CGameOptions::IsRumbleEnabled() const
{
return x68_26_rumble;
}
void CGameOptions::ToggleControls(bool swap)
void CGameOptions::SetSwapBeamControls(bool swap)
{
x68_27_swapBeamsControls = swap;
if (!swap)
@@ -378,11 +353,6 @@ void CGameOptions::SetIsHintSystemEnabled(bool hints)
x68_28_hintSystem = hints;
}
bool CGameOptions::IsHintSystemEnabled() const
{
return x68_28_hintSystem;
}
void CGameOptions::SetControls(s32 controls)
{
if (controls == 0)
@@ -406,12 +376,12 @@ void CGameOptions::EnsureSettings()
SetSfxVolume(x58_sfxVol, true);
SetMusicVolume(x5c_musicVol, true);
SetSurroundMode(int(x44_soundMode), true);
SetHUDAlpha(x64_hudAlpha);
SetHUDAlpha(x60_hudAlpha);
SetHUDLag(x68_24_hudLag);
SetInvertYAxis(x68_25_invertY);
SetIsRumbleEnabled(x68_26_rumble);
SetIsHintSystemEnabled(x68_28_hintSystem);
ToggleControls(x68_27_swapBeamsControls);
SetSwapBeamControls(x68_27_swapBeamsControls);
}
void CGameOptions::TryRestoreDefaults(const CFinalInput& input, int category,
@@ -462,7 +432,7 @@ void CGameOptions::TryRestoreDefaults(const CFinalInput& input, int category,
case 3:
gameOptions.SetInvertYAxis(false);
gameOptions.SetIsRumbleEnabled(true);
gameOptions.ToggleControls(false);
gameOptions.SetSwapBeamControls(false);
break;
default: break;
@@ -515,12 +485,52 @@ void CGameOptions::SetOption(EGameOption option, int value)
options.SetIsRumbleEnabled(value);
break;
case EGameOption::SwapBeamControls:
options.ToggleControls(value);
options.SetSwapBeamControls(value);
break;
default: break;
}
}
int CGameOptions::GetOption(EGameOption option)
{
const CGameOptions& options = g_GameState->GameOptions();
switch (option)
{
case EGameOption::VisorOpacity:
return options.GetHUDAlpha();
case EGameOption::HelmetOpacity:
return options.GetHelmetAlpha();
case EGameOption::HUDLag:
return options.GetHUDLag();
case EGameOption::HintSystem:
return options.GetIsHintSystemEnabled();
case EGameOption::ScreenBrightness:
return options.GetScreenBrightness();
case EGameOption::ScreenOffsetX:
return options.GetScreenPositionX();
case EGameOption::ScreenOffsetY:
return options.GetScreenPositionY();
case EGameOption::ScreenStretch:
return options.GetScreenStretch();
case EGameOption::SFXVolume:
return options.GetSfxVolume();
case EGameOption::MusicVolume:
return options.GetMusicVolume();
case EGameOption::SoundMode:
return int(options.GetSurroundMode());
case EGameOption::ReverseYAxis:
return options.GetInvertYAxis();
case EGameOption::Rumble:
return options.GetIsRumbleEnabled();
case EGameOption::SwapBeamControls:
return options.GetSwapBeamControls();
default: break;
}
return 0;
}
CHintOptions::CHintOptions(CBitStreamReader& stream)
{
const auto& hints = g_MemoryCardSys->GetHints();