Work on options portion of CFrontEndUI

This commit is contained in:
Jack Andersen 2017-01-09 21:15:49 -10:00
parent 1ed4949476
commit f16c61cce8
7 changed files with 510 additions and 51 deletions

View File

@ -15,6 +15,13 @@ class CAudioSys
boo::IAudioVoiceEngine* m_voiceEngine;
amuse::Engine m_engine;
public:
enum class ESurroundModes
{
Mono,
Stereo,
Surround
};
struct C3DEmitterParmData
{
zeus::CVector3f x0_pos;
@ -54,6 +61,10 @@ public:
{
return g_SharedSys->m_engine;
}
static void SetSurroundMode(ESurroundModes mode)
{
}
};
}

View File

@ -4,11 +4,57 @@
#include "CSimplePool.hpp"
#include "CSaveWorld.hpp"
#include "CGameHintInfo.hpp"
#include "GameGlobalObjects.hpp"
#include "CGameState.hpp"
#include "Input/CFinalInput.hpp"
#include "Audio/CSfxManager.hpp"
//#include "Audio/CStreamedAudioManager.hpp"
namespace urde
{
static const SGameOption VisorOpts[] =
{
{EGameOption::VisorOpacity, 21, 0.f, 255.f, 1.f, EOptionType::Float},
{EGameOption::HelmetOpacity, 22, 0.f, 255.f, 1.f, EOptionType::Float},
{EGameOption::HUDLag, 23, 0.f, 1.f, 1.f, EOptionType::Boolean},
{EGameOption::HintSystem, 24, 0.f, 1.f, 1.f, EOptionType::Boolean},
{EGameOption::RestoreDefaults, 35, 0.f, 1.f, 1.f, EOptionType::RestoreDefaults}
};
static const SGameOption DisplayOpts[] =
{
{EGameOption::ScreenBrightness, 25, 0.f, 8.f, 1.f, EOptionType::Float},
{EGameOption::ScreenOffsetX, 26, -30.f, 30.f, 1.f, EOptionType::Float},
{EGameOption::ScreenOffsetY, 27, -30.f, 30.f, 1.f, EOptionType::Float},
{EGameOption::ScreenStretch, 28, -10.f, 10.f, 1.f, EOptionType::Float},
{EGameOption::RestoreDefaults, 35, 0.f, 1.f, 1.f, EOptionType::RestoreDefaults}
};
static const SGameOption SoundOpts[] =
{
{EGameOption::SFXVolume, 29, 0.f, 127.f, 1.f, EOptionType::Float},
{EGameOption::MusicVolume, 30, 0.f, 127.f, 1.f, EOptionType::Float},
{EGameOption::SoundMode, 31, 0.f, 1.f, 1.f, EOptionType::Enum},
{EGameOption::RestoreDefaults, 35, 0.f, 1.f, 1.f, EOptionType::RestoreDefaults}
};
static const SGameOption ControllerOpts[] =
{
{EGameOption::ReverseYAxis, 32, 0.f, 1.f, 1.f, EOptionType::Boolean},
{EGameOption::Rumble, 33, 0.f, 1.f, 1.f, EOptionType::Boolean},
{EGameOption::SwapBeamControls, 34, 0.f, 1.f, 1.f, EOptionType::Boolean},
{EGameOption::RestoreDefaults, 35, 0.f, 1.f, 1.f, EOptionType::RestoreDefaults}
};
const std::pair<int, const SGameOption*> GameOptionsRegistry[] =
{
{5, VisorOpts},
{5, DisplayOpts},
{4, SoundOpts},
{4, ControllerOpts}
};
CPersistentOptions::CPersistentOptions(CBitStreamReader& stream)
{
for (int b=0 ; b<98 ; ++b)
@ -116,8 +162,8 @@ CGameOptions::CGameOptions(CBitStreamReader& stream)
for (int b=0 ; b<64 ; ++b)
x0_[b] = stream.ReadEncoded(1);
x44_soundMode = ESoundMode(stream.ReadEncoded(2));
x48_ = stream.ReadEncoded(4);
x44_soundMode = CAudioSys::ESurroundModes(stream.ReadEncoded(2));
x48_screenBrightness = stream.ReadEncoded(4);
x4c_screenXOffset = stream.ReadEncoded(6);
x50_screenYOffset = stream.ReadEncoded(6);
@ -136,13 +182,13 @@ CGameOptions::CGameOptions(CBitStreamReader& stream)
void CGameOptions::ResetToDefaults()
{
x48_ = 4;
x48_screenBrightness = 4;
x4c_screenXOffset = 0;
x50_screenYOffset = 0;
x54_screenStretch = 0;
x58_sfxVol = 0x7f;
x5c_musicVol = 0x7f;
x44_soundMode = ESoundMode::Stereo;
x44_soundMode = CAudioSys::ESurroundModes::Stereo;
x60_helmetAlpha = 0xFF;
x64_hudAlpha = 0xFF;
x68_24_hudLag = true;
@ -160,7 +206,7 @@ void CGameOptions::PutTo(CBitStreamWriter& writer) const
writer.WriteEncoded(x0_[b], 1);
writer.WriteEncoded(u32(x44_soundMode), 2);
writer.WriteEncoded(x48_, 4);
writer.WriteEncoded(x48_screenBrightness, 4);
writer.WriteEncoded(x4c_screenXOffset, 6);
writer.WriteEncoded(x50_screenYOffset, 6);
@ -185,22 +231,22 @@ CGameOptions::CGameOptions()
InitSoundMode();
}
float CGameOptions::sub8020F054()
float CGameOptions::TuneScreenBrightness()
{
return (0.375f * 1.f) + (float(x48_) * 0.25f);
return (0.375f * 1.f) + (float(x48_screenBrightness) * 0.25f);
}
void CGameOptions::InitSoundMode()
{
/* If system is mono, force x44 to mono, otherwise honor user preference */
}
static float flt805A8844 = 0.f;
void CGameOptions::sub8020F098(int val, bool b)
static float BrightnessCopyFilter = 0.f;
void CGameOptions::SetScreenBrightness(s32 val, bool b)
{
x48_ = zeus::clamp(0, val, 8);
x48_screenBrightness = zeus::clamp(0, val, 8);
if (b)
flt805A8844 = sub8020F054();
BrightnessCopyFilter = TuneScreenBrightness();
}
void CGameOptions::SetScreenPositionX(s32 pos, bool apply)
@ -286,6 +332,18 @@ bool CGameOptions::GetHUDLag() const
return x68_24_hudLag;
}
void CGameOptions::SetSurroundMode(int mode, bool apply)
{
x44_soundMode = CAudioSys::ESurroundModes(zeus::clamp(0, mode, 2));
if (apply)
CAudioSys::SetSurroundMode(x44_soundMode);
}
CAudioSys::ESurroundModes CGameOptions::GetSurroundMode() const
{
return x44_soundMode;
}
void CGameOptions::SetInvertYAxis(bool invert)
{
x68_25_invertY = invert;
@ -341,13 +399,13 @@ void CGameOptions::ResetControllerAssets()
void CGameOptions::EnsureSettings()
{
sub8020F098(x48_, true);
SetScreenBrightness(x48_screenBrightness, true);
SetScreenPositionX(x4c_screenXOffset, true);
SetScreenPositionY(x50_screenYOffset, true);
SetScreenStretch(x54_screenStretch, true);
SetSfxVolume(x58_sfxVol, true);
SetMusicVolume(x5c_musicVol, true);
//SetSurroundMode(x44_soundMode, true);
SetSurroundMode(int(x44_soundMode), true);
SetHUDAlpha(x64_hudAlpha);
SetHUDLag(x68_24_hudLag);
SetInvertYAxis(x68_25_invertY);
@ -356,6 +414,113 @@ void CGameOptions::EnsureSettings()
ToggleControls(x68_27_swapBeamsControls);
}
void CGameOptions::TryRestoreDefaults(const CFinalInput& input, int category,
int option, bool frontend)
{
const std::pair<int, const SGameOption*>& options = GameOptionsRegistry[category];
if (!options.first)
return;
if (options.second[option].option != EGameOption::RestoreDefaults)
return;
if (!input.PA())
return;
if (frontend)
{
CSfxManager::SfxStart(1096, 1.f, 0.f, false, 0x7f, false, kInvalidAreaId);
CSfxManager::SfxStart(1091, 1.f, 0.f, false, 0x7f, false, kInvalidAreaId);
}
else
{
CSfxManager::SfxStart(1432, 1.f, 0.f, false, 0x7f, false, kInvalidAreaId);
}
CGameOptions& gameOptions = g_GameState->GameOptions();
switch (category)
{
case 0:
gameOptions.SetHelmetAlpha(0xff);
gameOptions.SetHUDLag(true);
gameOptions.SetIsHintSystemEnabled(true);
break;
case 1:
gameOptions.SetScreenBrightness(4, true);
gameOptions.SetScreenPositionX(0, true);
gameOptions.SetScreenPositionY(0, true);
gameOptions.SetScreenStretch(0, true);
break;
case 2:
gameOptions.SetSfxVolume(0x7f, true);
gameOptions.SetMusicVolume(0x7f, true);
gameOptions.SetSurroundMode(1, true);
break;
case 3:
gameOptions.SetInvertYAxis(false);
gameOptions.SetIsRumbleEnabled(true);
gameOptions.ToggleControls(false);
break;
default: break;
}
}
void CGameOptions::SetOption(EGameOption option, int value)
{
CGameOptions& options = g_GameState->GameOptions();
switch (option)
{
case EGameOption::VisorOpacity:
options.SetHUDAlpha(value);
break;
case EGameOption::HelmetOpacity:
options.SetHelmetAlpha(value);
break;
case EGameOption::HUDLag:
options.SetHUDLag(value);
break;
case EGameOption::HintSystem:
options.SetIsHintSystemEnabled(value);
break;
case EGameOption::ScreenBrightness:
options.SetScreenBrightness(value, true);
break;
case EGameOption::ScreenOffsetX:
options.SetScreenPositionX(value, true);
break;
case EGameOption::ScreenOffsetY:
options.SetScreenPositionY(value, true);
break;
case EGameOption::ScreenStretch:
options.SetScreenStretch(value, true);
break;
case EGameOption::SFXVolume:
options.SetSfxVolume(value, true);
break;
case EGameOption::MusicVolume:
options.SetMusicVolume(value, true);
break;
case EGameOption::SoundMode:
options.SetSurroundMode(value, true);
break;
case EGameOption::ReverseYAxis:
options.SetInvertYAxis(value);
break;
case EGameOption::Rumble:
options.SetIsRumbleEnabled(value);
break;
case EGameOption::SwapBeamControls:
options.ToggleControls(value);
break;
default: break;
}
}
CHintOptions::CHintOptions(CBitStreamReader& stream)
{
const auto& hints = g_MemoryCardSys->GetHints();

View File

@ -6,6 +6,48 @@
namespace urde
{
class CFinalInput;
/** Options presented in UI */
enum class EGameOption
{
VisorOpacity,
HelmetOpacity,
HUDLag,
HintSystem,
ScreenBrightness,
ScreenOffsetX,
ScreenOffsetY,
ScreenStretch,
SFXVolume,
MusicVolume,
SoundMode,
ReverseYAxis,
Rumble,
SwapBeamControls,
RestoreDefaults
};
/** Option UI type */
enum class EOptionType
{
Float,
Boolean,
Enum,
RestoreDefaults
};
/** Option UI presentation information */
struct SGameOption
{
EGameOption option;
u32 stringId;
float minVal, maxVal, increment;
EOptionType type;
};
/** Static registry of Option UI presentation information */
extern const std::pair<int, const SGameOption*> GameOptionsRegistry[];
/** Options tracked persistently between game sessions */
class CPersistentOptions
@ -62,18 +104,9 @@ public:
/** Options tracked per game session */
class CGameOptions
{
public:
enum class ESoundMode
{
Mono,
Stereo,
Surround
};
private:
bool x0_[64] = {};
ESoundMode x44_soundMode = ESoundMode::Stereo;
u32 x48_ = 4;
CAudioSys::ESurroundModes x44_soundMode = CAudioSys::ESurroundModes::Stereo;
u32 x48_screenBrightness = 4;
s32 x4c_screenXOffset = 0;
s32 x50_screenYOffset = 0;
s32 x54_screenStretch = 0;
@ -108,20 +141,21 @@ public:
void PutTo(CBitStreamWriter& writer) const;
u32 GetMusicVolume() const { return x5c_musicVol; }
float sub8020F054();
void sub8020F098(int, bool);
float TuneScreenBrightness();
void SetScreenBrightness(s32, bool);
void SetScreenPositionX(s32, bool);
void SetScreenPositionY(s32, bool);
void SetScreenStretch(s32, bool);
void SetSfxVolume(s32, bool);
void SetMusicVolume(s32, bool);
//void SetSurroundMode(CAudioSys::ESurroundModes, int);
void SetHUDAlpha(u32);
u32 GetHUDAlpha() const;
void SetHelmetAlpha(u32);
u32 GetHelmetAlpha() const;
void SetHUDLag(bool);
bool GetHUDLag() const;
void SetSurroundMode(int mode, bool apply);
CAudioSys::ESurroundModes GetSurroundMode() const;
void SetInvertYAxis(bool);
bool GetInvertYAxis() const;
void SetIsRumbleEnabled(bool);
@ -131,6 +165,10 @@ public:
bool IsHintSystemEnabled() const;
void SetControls(s32);
void ResetControllerAssets();
static void TryRestoreDefaults(const CFinalInput& input, int category,
int option, bool frontend);
static void SetOption(EGameOption option, int value);
};
class CHintOptions

View File

@ -9,7 +9,7 @@ CGuiSliderGroup::CGuiSliderGroup(const CGuiWidgetParms& parms, float a, float b,
}
void CGuiSliderGroup::SetSelectionChangedCallback
(std::function<void(const CGuiSliderGroup*, float)>&& func)
(std::function<void(CGuiSliderGroup*, float)>&& func)
{
x114_changeCallback = std::move(func);
}

View File

@ -15,12 +15,12 @@ class CGuiSliderGroup : public CGuiCompoundWidget
float x104_increment;
u32 x108_ = 2;
CGuiWidget* x10c_workers[2] = {};
std::function<void(const CGuiSliderGroup*, float)> x114_changeCallback;
std::function<void(CGuiSliderGroup*, float)> x114_changeCallback;
public:
CGuiSliderGroup(const CGuiWidgetParms& parms, float a, float b, float c, float d);
FourCC GetWidgetTypeID() const {return FOURCC('SLGP');}
void SetSelectionChangedCallback(std::function<void(const CGuiSliderGroup*, float)>&& func);
void SetSelectionChangedCallback(std::function<void(CGuiSliderGroup*, float)>&& func);
void SetIncrement(float inc) {x104_increment = inc;}
void SetMinVal(float min) {xf8_minVal = min; SetCurVal(x100_curVal);}
void SetMaxVal(float max) {xfc_maxVal = max; SetCurVal(x100_curVal);}

View File

@ -13,6 +13,7 @@
#include "GuiSys/CGuiFrame.hpp"
#include "GuiSys/CStringTable.hpp"
#include "GuiSys/CGuiTableGroup.hpp"
#include "GuiSys/CGuiSliderGroup.hpp"
#include "GuiSys/CGuiModel.hpp"
#include "CGameState.hpp"
#include "CDependencyGroup.hpp"
@ -155,7 +156,25 @@ bool CFrontEndUI::SNewFileSelectFrame::IsTextDoneAnimating() const
void CFrontEndUI::SNewFileSelectFrame::Update(float dt)
{
bool saveReady = x4_saveUI->GetUIType() == CSaveUI::EUIType::SaveReady;
if (saveReady != x10c_saveReady)
{
if (saveReady)
{
ClearFrameContents();
}
else if (x8_subMenu != ESubMenu::Root)
{
ResetFrame();
DeactivateExistingGamePopup();
DeactivateNewGamePopup();
x8_subMenu = ESubMenu::Root;
}
x10c_saveReady = saveReady;
}
if (x10c_saveReady)
SetupFrameContents();
x1c_loadedFrame->Update(dt);
}
CFrontEndUI::SNewFileSelectFrame::EAction
@ -170,7 +189,7 @@ CFrontEndUI::SNewFileSelectFrame::ProcessUserInput(const CFinalInput& input)
if (x108_curTime < 0.5f)
return xc_action;
if (x10c_inputEnable)
if (x10c_saveReady)
x1c_loadedFrame->ProcessUserInput(input);
if (x10d_needsExistingToggle)
@ -196,7 +215,7 @@ CFrontEndUI::SNewFileSelectFrame::ProcessUserInput(const CFinalInput& input)
void CFrontEndUI::SNewFileSelectFrame::Draw() const
{
if (x1c_loadedFrame && x10c_inputEnable)
if (x1c_loadedFrame && x10c_saveReady)
x1c_loadedFrame->Draw(CGuiWidgetDrawParms::Default);
}
@ -1137,7 +1156,23 @@ bool CFrontEndUI::SFrontEndFrame::PumpLoad()
void CFrontEndUI::SFrontEndFrame::Update(float dt)
{
CGuiTextPane* imageGallery =
static_cast<CGuiTextPane*>(x18_tablegroup_mainmenu->GetWorkerWidget(3));
if (CSlideShow::SlideShowGalleryFlags())
{
imageGallery->SetIsSelectable(true);
x24_cheatPair.x0_panes[0]->TextSupport()->SetFontColor(zeus::CColor::skWhite);
}
else
{
imageGallery->SetIsSelectable(false);
zeus::CColor color = zeus::CColor::skGrey;
color.a = 0.5f;
x24_cheatPair.x0_panes[0]->TextSupport()->SetFontColor(color);
}
x14_loadedFrme->Update(dt);
}
CFrontEndUI::SFrontEndFrame::EAction
@ -1153,19 +1188,45 @@ void CFrontEndUI::SFrontEndFrame::Draw() const
x14_loadedFrme->Draw(CGuiWidgetDrawParms::Default);
}
void CFrontEndUI::SFrontEndFrame::HandleActiveChange(CGuiTableGroup* active)
{
active->SetColors(zeus::CColor::skWhite,
zeus::CColor{0.627450f, 0.627450f, 0.627450f, 0.784313f});
}
void CFrontEndUI::SFrontEndFrame::DoCancel(CGuiTableGroup* caller)
{
/* Intentionally empty */
}
void CFrontEndUI::SFrontEndFrame::DoSelectionChange(CGuiTableGroup* caller, int userSel)
{
CSfxManager::SfxStart(1093, 1.f, 0.f, false, 0x7f, false, kInvalidAreaId);
HandleActiveChange(caller);
}
void CFrontEndUI::SFrontEndFrame::DoAdvance(CGuiTableGroup* caller)
{
switch (x18_tablegroup_mainmenu->GetUserSelection())
{
case 0:
CSfxManager::SfxStart(FETransitionForwardSFX[x0_rnd][0], 1.f, 0.f, false, 0x7f, false, kInvalidAreaId);
CSfxManager::SfxStart(FETransitionForwardSFX[x0_rnd][1], 1.f, 0.f, false, 0x7f, false, kInvalidAreaId);
x4_action = EAction::StartGame;
break;
case 1:
x4_action = EAction::FusionBonus;
break;
case 2:
PlayAdvanceSfx();
x4_action = EAction::GameOptions;
break;
case 3:
PlayAdvanceSfx();
x4_action = EAction::SlideShow;
break;
default: break;
}
}
CFrontEndUI::SFrontEndFrame::SFrontEndFrame(u32 rnd)
@ -1348,21 +1409,191 @@ CFrontEndUI::SOptionsFrontEndFrame::SOptionsFrontEndFrame()
{
x4_frme = g_SimplePool->GetObj("FRME_OptionsFrontEnd");
x10_pauseScreen = g_SimplePool->GetObj("STRG_PauseScreen");
x134_24_visible = true;
}
void CFrontEndUI::SOptionsFrontEndFrame::DoSliderChange(CGuiSliderGroup* caller, float value)
{
}
void CFrontEndUI::SOptionsFrontEndFrame::DoMenuCancel(CGuiTableGroup* caller)
{
}
void CFrontEndUI::SOptionsFrontEndFrame::DoMenuSelectionChange(CGuiTableGroup* caller, int sel)
{
}
void CFrontEndUI::SOptionsFrontEndFrame::DoLeftMenuAdvance(CGuiTableGroup* caller)
{
}
void CFrontEndUI::SOptionsFrontEndFrame::DeactivateRightMenu()
{
x2c_tablegroup_double->SetIsActive(false);
x30_tablegroup_triple->SetIsActive(false);
x34_slidergroup_slider->SetIsActive(false);
x2c_tablegroup_double->SetVisibility(false, ETraversalMode::Children);
x30_tablegroup_triple->SetVisibility(false, ETraversalMode::Children);
x34_slidergroup_slider->SetVisibility(false, ETraversalMode::Children);
}
void CFrontEndUI::SOptionsFrontEndFrame::SetRightUIText()
{
int userSel = x24_tablegroup_leftmenu->GetUserSelection();
const std::pair<int, const SGameOption*>& options = GameOptionsRegistry[userSel];
for (int i=0 ; i<5 ; ++i)
{
char name[36];
snprintf(name, 36, "textpane_right%d", i);
if (i < options.first)
{
FindTextPanePair(x1c_loadedFrame, name).SetPairText(
x20_loadedPauseStrg->GetString(options.second[i].stringId));
x28_tablegroup_rightmenu->GetWorkerWidget(i)->SetIsSelectable(true);
}
else
{
FindTextPanePair(x1c_loadedFrame, name).SetPairText(L"");
x28_tablegroup_rightmenu->GetWorkerWidget(i)->SetIsSelectable(false);
}
}
}
void CFrontEndUI::SOptionsFrontEndFrame::SetTableColors(CGuiTableGroup* tbgp) const
{
tbgp->SetColors(zeus::CColor::skWhite,
zeus::CColor{0.627450f, 0.627450f, 0.627450f, 0.784313f});
}
void CFrontEndUI::SOptionsFrontEndFrame::FinishedLoading()
{
x24_tablegroup_leftmenu = static_cast<CGuiTableGroup*>(x1c_loadedFrame->FindWidget("tablegroup_leftmenu"));
x28_tablegroup_rightmenu = static_cast<CGuiTableGroup*>(x1c_loadedFrame->FindWidget("tablegroup_rightmenu"));
x2c_tablegroup_double = static_cast<CGuiTableGroup*>(x1c_loadedFrame->FindWidget("tablegroup_double"));
x30_tablegroup_triple = static_cast<CGuiTableGroup*>(x1c_loadedFrame->FindWidget("tablegroup_triple"));
x34_slidergroup_slider = static_cast<CGuiSliderGroup*>(x1c_loadedFrame->FindWidget("tablegroup_slider"));
x24_tablegroup_leftmenu->SetMenuAdvanceCallback(
std::bind(&SOptionsFrontEndFrame::DoLeftMenuAdvance, this, std::placeholders::_1));
x24_tablegroup_leftmenu->SetMenuSelectionChangeCallback(
std::bind(&SOptionsFrontEndFrame::DoMenuSelectionChange, this, std::placeholders::_1, std::placeholders::_2));
x38_rowPitch = x24_tablegroup_leftmenu->GetWorkerWidget(1)->GetIdlePosition().z -
x24_tablegroup_leftmenu->GetWorkerWidget(0)->GetIdlePosition().z;
x28_tablegroup_rightmenu->SetMenuSelectionChangeCallback(
std::bind(&SOptionsFrontEndFrame::DoMenuSelectionChange, this, std::placeholders::_1, std::placeholders::_2));
x28_tablegroup_rightmenu->SetMenuCancelCallback(
std::bind(&SOptionsFrontEndFrame::DoMenuCancel, this, std::placeholders::_1));
x2c_tablegroup_double->SetMenuSelectionChangeCallback(
std::bind(&SOptionsFrontEndFrame::DoMenuSelectionChange, this, std::placeholders::_1, std::placeholders::_2));
x2c_tablegroup_double->SetMenuCancelCallback(
std::bind(&SOptionsFrontEndFrame::DoMenuCancel, this, std::placeholders::_1));
x30_tablegroup_triple->SetMenuSelectionChangeCallback(
std::bind(&SOptionsFrontEndFrame::DoMenuSelectionChange, this, std::placeholders::_1, std::placeholders::_2));
x30_tablegroup_triple->SetMenuCancelCallback(
std::bind(&SOptionsFrontEndFrame::DoMenuCancel, this, std::placeholders::_1));
x34_slidergroup_slider->SetSelectionChangedCallback(
std::bind(&SOptionsFrontEndFrame::DoSliderChange, this, std::placeholders::_1, std::placeholders::_2));
FindTextPanePair(x1c_loadedFrame, "textpane_double0").SetPairText(x20_loadedPauseStrg->GetString(95)); // Off
FindTextPanePair(x1c_loadedFrame, "textpane_double1").SetPairText(x20_loadedPauseStrg->GetString(94)); // On
FindTextPanePair(x1c_loadedFrame, "textpane_triple0").SetPairText(x20_loadedPauseStrg->GetString(96)); // Mono
FindTextPanePair(x1c_loadedFrame, "textpane_triple1").SetPairText(x20_loadedPauseStrg->GetString(97)); // Stereo
FindTextPanePair(x1c_loadedFrame, "textpane_triple2").SetPairText(x20_loadedPauseStrg->GetString(98)); // Dolby
FindTextPanePair(x1c_loadedFrame, "textpane_title").SetPairText(g_MainStringTable->GetString(99)); // OPTIONS
if (CGuiTextPane* proceed = static_cast<CGuiTextPane*>(x1c_loadedFrame->FindWidget("textpane_proceed")))
proceed->TextSupport()->SetText(g_MainStringTable->GetString(85));
if (CGuiTextPane* cancel = static_cast<CGuiTextPane*>(x1c_loadedFrame->FindWidget("textpane_cancel")))
cancel->TextSupport()->SetText(g_MainStringTable->GetString(82));
// Visor, Display, Sound, Controller
for (int i=0 ; i<4 ;++i)
{
char name[36];
snprintf(name, 36, "textpane_filename%d", i);
FindTextPanePair(x1c_loadedFrame, name).SetPairText(x20_loadedPauseStrg->GetString(16+i));
}
x2c_tablegroup_double->SetVertical(false);
x30_tablegroup_triple->SetVertical(false);
x24_tablegroup_leftmenu->SetIsActive(true);
x28_tablegroup_rightmenu->SetIsActive(false);
SetTableColors(x24_tablegroup_leftmenu);
SetTableColors(x28_tablegroup_rightmenu);
SetTableColors(x2c_tablegroup_double);
SetTableColors(x30_tablegroup_triple);
SetRightUIText();
DeactivateRightMenu();
}
bool CFrontEndUI::SOptionsFrontEndFrame::PumpLoad()
{
if (x1c_loadedFrame)
return true;
if (!x4_frme.IsLoaded())
return false;
if (!x10_pauseScreen.IsLoaded())
return false;
if (!x4_frme->GetIsFinishedLoading())
return false;
x1c_loadedFrame = x4_frme.GetObj();
x20_loadedPauseStrg = x10_pauseScreen.GetObj();
FinishedLoading();
return true;
}
bool CFrontEndUI::SOptionsFrontEndFrame::ProcessUserInput(const CFinalInput& input, CSaveUI* sui)
{
return true;
x134_25_exitOptions = false;
if (sui)
sui->ProcessUserInput(input);
if (x1c_loadedFrame && x134_24_visible)
{
if (input.PB() && x24_tablegroup_leftmenu->GetIsActive())
{
x134_25_exitOptions = true;
CSfxManager::SfxStart(1094, 1.f, 0.f, false, 0x7f, false, kInvalidAreaId);
}
else
{
x1c_loadedFrame->ProcessUserInput(input);
CGameOptions::TryRestoreDefaults(input,
x24_tablegroup_leftmenu->GetUserSelection(),
x28_tablegroup_rightmenu->GetUserSelection(),
true);
}
}
return !x134_25_exitOptions;
}
void CFrontEndUI::SOptionsFrontEndFrame::Update(float dt, CSaveUI* saveUi)
void CFrontEndUI::SOptionsFrontEndFrame::Update(float dt, CSaveUI* sui)
{
}
void CFrontEndUI::SOptionsFrontEndFrame::Draw() const
{
if (x1c_loadedFrame && x134_24_visible)
{
CGuiWidgetDrawParms params(x0_uiAlpha, zeus::CVector3f::skZero);
x1c_loadedFrame->Draw(params);
}
}
CFrontEndUI::CFrontEndUI(CArchitectureQueue& queue)

View File

@ -137,7 +137,7 @@ public:
zeus::CVector3f xf8_model_erase_position;
float x104_rowPitch = 0.f;
float x108_curTime = 0.f;
bool x10c_inputEnable = false;
bool x10c_saveReady = false;
bool x10d_needsExistingToggle = false;
bool x10e_needsNewToggle = false;
@ -284,6 +284,7 @@ public:
void Update(float dt);
EAction ProcessUserInput(const CFinalInput& input);
void Draw() const;
void HandleActiveChange(CGuiTableGroup* active);
void DoCancel(CGuiTableGroup* caller);
void DoSelectionChange(CGuiTableGroup* caller, int userSel);
@ -317,17 +318,17 @@ public:
struct SOptionsFrontEndFrame
{
float x0_ = 0.f;
float x0_uiAlpha = 0.f;
TLockedToken<CGuiFrame> x4_frme;
TLockedToken<CStringTable> x10_pauseScreen;
u32 x1c_ = 0;
u32 x20_ = 0;
u32 x24_ = 0;
u32 x28_ = 0;
u32 x2c_ = 0;
u32 x30_ = 0;
u32 x34_ = 0;
float x38_ = 0.f;
CGuiFrame* x1c_loadedFrame = nullptr;
CStringTable* x20_loadedPauseStrg = nullptr;
CGuiTableGroup* x24_tablegroup_leftmenu = nullptr;
CGuiTableGroup* x28_tablegroup_rightmenu = nullptr;
CGuiTableGroup* x2c_tablegroup_double = nullptr;
CGuiTableGroup* x30_tablegroup_triple = nullptr;
CGuiSliderGroup* x34_slidergroup_slider = nullptr;
float x38_rowPitch = 0.f;
u32 x3c_ = 0;
CRumbleGenerator x40_rumbleGen;
union
@ -335,11 +336,24 @@ public:
u8 _dummy = 0;
struct
{
bool x134_24_;
bool x134_25_;
bool x134_24_visible : 1;
bool x134_25_exitOptions : 1;
};
};
SOptionsFrontEndFrame();
void DoSliderChange(CGuiSliderGroup* caller, float value);
void DoMenuCancel(CGuiTableGroup* caller);
void DoMenuSelectionChange(CGuiTableGroup* caller, int sel);
void DoLeftMenuAdvance(CGuiTableGroup* caller);
void DeactivateRightMenu();
void SetRightUIText();
void SetTableColors(CGuiTableGroup* tbgp) const;
void FinishedLoading();
bool PumpLoad();
bool ProcessUserInput(const CFinalInput& input, CSaveUI* sui);
void Update(float dt, CSaveUI* saveUi);
void Draw() const;