Initial CEyeBall imps

This commit is contained in:
Phillip Stephens 2018-11-20 16:02:20 -08:00
parent eeb54df8d7
commit 925464dd56
3 changed files with 195 additions and 8 deletions

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@ -1,14 +1,161 @@
#include "CEyeball.hpp"
#include "Weapon/CBeamInfo.hpp"
#include "Weapon/CGameProjectile.hpp"
#include "Weapon/CPlasmaProjectile.hpp"
#include "World/CPlayer.hpp"
#include "CStateManager.hpp"
#include "TCastTo.hpp"
namespace urde::MP1
{
CEyeball::CEyeball(TUniqueId uid, std::string_view name, CPatterned::EFlavorType flavor, const CEntityInfo& info,
const zeus::CTransform& xf, CModelData&& mData, const CPatternedInfo& pInfo, float, float,
CAssetId, const CDamageInfo&, CAssetId, CAssetId, CAssetId, CAssetId, u32, u32, u32, u32, u32,
const CActorParameters& actParms, bool)
const zeus::CTransform& xf, CModelData&& mData, const CPatternedInfo& pInfo, float f1, float f2,
CAssetId aId1, const CDamageInfo& dInfo, CAssetId aId2, CAssetId aId3, CAssetId aId4, CAssetId aId5,
u32 w1, u32 w2, u32 w3, u32 w4, u32 w5,
bool b1, const CActorParameters& actParms)
: CPatterned(ECharacter::EyeBall, uid, name, flavor, info, xf, std::move(mData), pInfo, EMovementType::Flyer,
EColliderType::Zero, EBodyType::Restricted, actParms, EKnockBackVariant::Medium)
EColliderType::Zero, EBodyType::Restricted, actParms, EKnockBackVariant::Medium), x568_(f1), x56c_(f2),
x570_boneTracking(*GetModelData()->GetAnimationData(), "Eye"sv, zeus::degToRad(45.f),
zeus::degToRad(180.f), true), x5b4_projectileInfo(aId1, dInfo), x5dc_(aId2), x5e0_(aId3),
x5e4_(aId4),
x5e8_(aId5), x5f4_(w1), x5f8_(w2), x5fc_(w3), x600_(w4), x604_(CSfxManager::TranslateSFXID(w5)), x60c_24_(false),
x60c_25_(false), x60c_26_alert(false), x60c_27_(b1), x60c_28_(false)
{
x460_knockBackController.SetAutoResetImpulse(false);
}
void CEyeball::Accept(IVisitor& visitor)
{
visitor.Visit(this);
}
void CEyeball::AcceptScriptMsg(EScriptObjectMessage msg, TUniqueId uid, CStateManager& mgr)
{
switch (msg)
{
case EScriptObjectMessage::ProjectileCollide:
case EScriptObjectMessage::InvulnDamage:
{
if (TCastToConstPtr<CGameProjectile> proj = mgr.GetObjectById(uid))
{
if (proj->GetOwnerId() == mgr.GetPlayer().GetUniqueId())
if (GetDamageVulnerability()->GetVulnerability(proj->GetDamageInfo().GetWeaponMode(), false) !=
EVulnerability::Deflect)
x400_24_hitByPlayerProjectile = true;
}
return;
}
case EScriptObjectMessage::Alert:
x60c_26_alert = true;
break;
case EScriptObjectMessage::Registered:
{
RemoveMaterial(EMaterialTypes::Orbit, EMaterialTypes::Target, mgr);
x450_bodyController->Activate(mgr);
x330_stateMachineState.SetDelay(0.f);
CreateShadow(false);
CreateBeam(mgr);
break;
}
case EScriptObjectMessage::Deleted:
{
if (x5ec_projectileId != kInvalidUniqueId)
{
mgr.FreeScriptObject(x5ec_projectileId);
if (x608_)
{
CSfxManager::RemoveEmitter(x608_);
x608_.reset();
}
}
x5ec_projectileId = kInvalidUniqueId;
break;
}
default:
break;
}
CPatterned::AcceptScriptMsg(msg, uid, mgr);
}
void CEyeball::CreateBeam(CStateManager& mgr)
{
if (x5ec_projectileId != kInvalidUniqueId)
return;
CBeamInfo beamInfo(3, x5dc_, x5e0_, x5e4_, x5e8_, 50, .5f, 1.f, 2.f, 20.f, 1.f, 1.f, 2.f,
zeus::CColor(1.f, 1.f, 1.f, 0.f), zeus::CColor(0.f, 1.f, 0.5f, 0.f), 150.f);
x5ec_projectileId = mgr.AllocateUniqueId();
mgr.AddObject(new CPlasmaProjectile(x5b4_projectileInfo.Token(), "EyeBall_Beam"sv, EWeaponType::AI, beamInfo,
zeus::CTransform::Identity(), EMaterialTypes::Immovable,
x5b4_projectileInfo.GetDamage(), x5ec_projectileId, GetAreaIdAlways(),
GetUniqueId(), 8, false, EProjectileAttrib::KeepInCinematic));
}
void CEyeball::InActive(CStateManager&, EStateMsg msg, float)
{
if (msg == EStateMsg::Activate)
x450_bodyController->SetLocomotionType(pas::ELocomotionType::Relaxed);
}
void CEyeball::Cover(CStateManager&, EStateMsg msg, float)
{
if (msg == EStateMsg::Activate)
{
x450_bodyController->SetLocomotionType(pas::ELocomotionType::Lurk);
x60c_24_ = false;
x330_stateMachineState.SetDelay(x568_);
}
}
void CEyeball::Flinch(CStateManager& mgr, EStateMsg msg, float arg)
{
if (msg == EStateMsg::Activate)
{
x32c_animState = EAnimState::One;
x330_stateMachineState.SetDelay(x568_);
}
else if (msg == EStateMsg::Update)
TryCommand(mgr, pas::EAnimationState::KnockBack, CPatternedTryFunc(&CEyeball::TryFlinch), 0);
else if (msg == EStateMsg::Deactivate)
x32c_animState = EAnimState::Zero;
}
void CEyeball::TryFlinch(CStateManager&, int arg)
{
x450_bodyController->GetCommandMgr().DeliverCmd(CBCKnockBackCmd(GetTransform().basis[0], pas::ESeverity(arg)));
}
void CEyeball::Active(CStateManager& mgr, EStateMsg msg, float)
{
if (msg == EStateMsg::Activate)
{
x400_24_hitByPlayerProjectile = 0;
x450_bodyController->SetLocomotionType(pas::ELocomotionType::Combat);
x60c_24_ = false;
}
else if (msg == EStateMsg::Update)
{
if (x330_stateMachineState.GetDelay() > x56c_)
x60c_24_ = true;
sub802249c8();
}
else if (msg == EStateMsg::Deactivate)
{
x330_stateMachineState.SetDelay(x568_);
if (CPlasmaProjectile* proj = static_cast<CPlasmaProjectile*>(mgr.ObjectById(x5ec_projectileId)))
proj->ResetBeam(mgr, true);
x60c_24_ = false;
CSfxManager::RemoveEmitter(x608_);
x608_.reset();
}
}
void CEyeball::sub802249c8()
{
}
}

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@ -1,17 +1,57 @@
#pragma once
#include "World/CPatterned.hpp"
#include "Character/CBoneTracking.hpp"
#include "Weapon/CProjectileInfo.hpp"
namespace urde::MP1
{
class CEyeball : public CPatterned
{
float x568_;
float x56c_;
CBoneTracking x570_boneTracking;
zeus::CVector3f x5a8_;
CProjectileInfo x5b4_projectileInfo;
CAssetId x5dc_;
CAssetId x5e0_;
CAssetId x5e4_;
CAssetId x5e8_;
TUniqueId x5ec_projectileId = kInvalidUniqueId;
u32 x5f0_ = 0;
u32 x5f4_;
u32 x5f8_;
u32 x5fc_;
u32 x600_;
s16 x604_;
CSfxHandle x608_ = 0;
bool x60c_24_ : 1;
bool x60c_25_ : 1;
bool x60c_26_alert : 1;
bool x60c_27_ : 1;
bool x60c_28_ : 1;
void CreateBeam(CStateManager&);
void TryFlinch(CStateManager&, int);
void sub802249c8();
public:
DEFINE_PATTERNED(EyeBall)
CEyeball(TUniqueId, std::string_view, EFlavorType, const CEntityInfo&, const zeus::CTransform&,
CModelData&&, const CPatternedInfo&, float, float, CAssetId, const CDamageInfo&, CAssetId, CAssetId,
CAssetId, CAssetId, u32, u32, u32, u32, u32, const CActorParameters&, bool);
CAssetId, CAssetId, u32, u32, u32, u32, u32, bool, const CActorParameters&);
void Accept(IVisitor& visitor);
void AcceptScriptMsg(EScriptObjectMessage msg, TUniqueId uid, CStateManager& mgr);
void Flinch(CStateManager&, EStateMsg, float);
void Active(CStateManager&, EStateMsg, float);
void InActive(CStateManager&, EStateMsg, float);
void Cover(CStateManager&, EStateMsg, float);
bool ShouldAttack(CStateManager&, float) { return x60c_26_alert; }
bool ShouldFire(CStateManager&, float) { return !x60c_27_; }
};
}

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@ -2749,7 +2749,7 @@ CEntity* ScriptLoader::LoadEyeball(CStateManager& mgr, CInputStream& in, int pro
pInfo.GetAnimationParameters().GetInitialAnimation(), true));
return new MP1::CEyeball(mgr.AllocateUniqueId(), name, flavor, info, xf, std::move(mData), pInfo, f1, f2, wpsc,
dInfo, partId1, partId2, texture1, texture2, w1, w2, w3, w4, w5, actParms, b1);
dInfo, partId1, partId2, texture1, texture2, w1, w2, w3, w4, w5, b1, actParms);
}
CEntity* ScriptLoader::LoadRadialDamage(CStateManager& mgr, CInputStream& in, int propCount, const CEntityInfo& info)