mirror of https://github.com/AxioDL/metaforce.git
Merge pull request #251 from lioncash/rumble
CInputGenerator: Make use of std::array where applicable
This commit is contained in:
commit
92c9ec02e5
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@ -1,5 +1,6 @@
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#pragma once
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#include <array>
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#include <atomic>
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#include <mutex>
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@ -82,9 +83,9 @@ public:
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* report thread. This class atomically exchanges that data to the
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* game thread as needed */
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struct DolphinSmashAdapterCallback : boo::IDolphinSmashAdapterCallback {
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std::atomic<EStatusChange> m_statusChanges[4];
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bool m_connected[4] = {};
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boo::DolphinControllerState m_states[4];
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std::array<std::atomic<EStatusChange>, 4> m_statusChanges;
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std::array<bool, 4> m_connected{};
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std::array<boo::DolphinControllerState, 4> m_states;
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std::mutex m_stateLock;
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void controllerConnected(unsigned idx, boo::EDolphinControllerType) override {
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/* Controller thread */
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@ -103,7 +104,7 @@ public:
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m_states[idx] = state;
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}
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CFinalInput m_lastUpdates[4];
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std::array<CFinalInput, 4> m_lastUpdates;
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const CFinalInput& getFinalInput(unsigned idx, float dt, float leftDiv, float rightDiv) {
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/* Game thread */
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std::unique_lock<std::mutex> lk(m_stateLock);
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@ -159,9 +160,9 @@ public:
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}
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}
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}
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void ControlAllMotors(const EMotorState* states) {
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void ControlAllMotors(const std::array<EMotorState, 4>& states) {
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if (smashAdapter) {
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for (int i = 0; i < 4; ++i) {
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for (size_t i = 0; i < states.size(); ++i) {
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switch (states[i]) {
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case EMotorState::Stop:
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smashAdapter->stopRumble(i);
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@ -30,8 +30,8 @@ void CRumbleGenerator::Update(float dt) {
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if (!xf0_24_disabled) {
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bool updated = false;
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for (int i = 0; i < 4; ++i) {
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float intensity = x0_voices[i].GetIntensity();
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for (size_t i = 0; i < x0_voices.size(); ++i) {
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const float intensity = x0_voices[i].GetIntensity();
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if (!x0_voices[i].Update(dt) || intensity <= 0.f) {
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xc0_periodTime[i] = 0.f;
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xd0_onTime[i] = 0.f;
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@ -76,31 +76,36 @@ void CRumbleGenerator::Update(float dt) {
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}
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}
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static const EMotorState HardStopCommands[] = {EMotorState::StopHard, EMotorState::StopHard, EMotorState::StopHard,
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EMotorState::StopHard};
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void CRumbleGenerator::HardStopAll() {
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for (int i = 0; i < 4; ++i) {
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xc0_periodTime[i] = 0.f;
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xd0_onTime[i] = 0.f;
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xe0_commandArray[i] = EMotorState::Stop;
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x0_voices[i].HardReset();
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static constexpr std::array HardStopCommands{
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EMotorState::StopHard,
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EMotorState::StopHard,
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EMotorState::StopHard,
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EMotorState::StopHard,
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};
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xc0_periodTime.fill(0.0f);
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xd0_onTime.fill(0.0f);
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xe0_commandArray.fill(EMotorState::Stop);
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for (auto& voice : x0_voices) {
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voice.HardReset();
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}
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g_InputGenerator->ControlAllMotors(HardStopCommands);
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}
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s16 CRumbleGenerator::Rumble(const SAdsrData& adsr, float gain, ERumblePriority prio, EIOPort port) {
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CRumbleVoice& vox = x0_voices[int(port)];
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s16 freeChan = vox.GetFreeChannel();
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CRumbleVoice& vox = x0_voices[size_t(port)];
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const s16 freeChan = vox.GetFreeChannel();
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if (prio >= vox.GetPriority(freeChan)) {
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xc0_periodTime[int(port)] = 0.f;
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xc0_periodTime[size_t(port)] = 0.f;
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return vox.Activate(adsr, freeChan, gain, prio);
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}
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return -1;
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}
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void CRumbleGenerator::Stop(s16 id, EIOPort port) {
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CRumbleVoice& vox = x0_voices[int(port)];
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CRumbleVoice& vox = x0_voices[size_t(port)];
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vox.Deactivate(id, false);
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}
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@ -1,15 +1,17 @@
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#pragma once
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#include <array>
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#include "Runtime/GCNTypes.hpp"
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#include "Runtime/Input/CInputGenerator.hpp"
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#include "Runtime/Input/CRumbleVoice.hpp"
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namespace urde {
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class CRumbleGenerator {
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CRumbleVoice x0_voices[4];
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float xc0_periodTime[4];
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float xd0_onTime[4];
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EMotorState xe0_commandArray[4];
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std::array<CRumbleVoice, 4> x0_voices;
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std::array<float, 4> xc0_periodTime;
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std::array<float, 4> xd0_onTime;
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std::array<EMotorState, 4> xe0_commandArray;
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bool xf0_24_disabled : 1;
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public:
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