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RuntimeCommon: Use override where applicable
Continues the override modernization by applying it to the main RuntimeCommon target. Resolves around 1100+ cases where override can be used.
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@@ -11,31 +11,35 @@ class CAnimTreeAnimReaderContainer : public CAnimTreeNode {
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public:
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CAnimTreeAnimReaderContainer(std::string_view name, std::shared_ptr<IAnimReader> reader, u32 animDbIdx);
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u32 Depth() const;
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CAnimTreeEffectiveContribution VGetContributionOfHighestInfluence() const;
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u32 VGetNumChildren() const;
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std::shared_ptr<IAnimReader> VGetBestUnblendedChild() const;
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void VGetWeightedReaders(rstl::reserved_vector<std::pair<float, std::weak_ptr<IAnimReader>>, 16>& out, float w) const;
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u32 Depth() const override;
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CAnimTreeEffectiveContribution VGetContributionOfHighestInfluence() const override;
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u32 VGetNumChildren() const override;
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std::shared_ptr<IAnimReader> VGetBestUnblendedChild() const override;
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void VGetWeightedReaders(rstl::reserved_vector<std::pair<float, std::weak_ptr<IAnimReader>>, 16>& out,
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float w) const override;
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SAdvancementResults VAdvanceView(const CCharAnimTime& a);
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CCharAnimTime VGetTimeRemaining() const;
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CSteadyStateAnimInfo VGetSteadyStateAnimInfo() const;
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bool VHasOffset(const CSegId& seg) const;
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zeus::CVector3f VGetOffset(const CSegId& seg) const;
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zeus::CQuaternion VGetRotation(const CSegId& seg) const;
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u32 VGetBoolPOIList(const CCharAnimTime& time, CBoolPOINode* listOut, u32 capacity, u32 iterator, u32) const;
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u32 VGetInt32POIList(const CCharAnimTime& time, CInt32POINode* listOut, u32 capacity, u32 iterator, u32) const;
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u32 VGetParticlePOIList(const CCharAnimTime& time, CParticlePOINode* listOut, u32 capacity, u32 iterator, u32) const;
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u32 VGetSoundPOIList(const CCharAnimTime& time, CSoundPOINode* listOut, u32 capacity, u32 iterator, u32) const;
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bool VGetBoolPOIState(const char*) const;
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s32 VGetInt32POIState(const char*) const;
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CParticleData::EParentedMode VGetParticlePOIState(const char*) const;
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void VGetSegStatementSet(const CSegIdList& list, CSegStatementSet& setOut) const;
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void VGetSegStatementSet(const CSegIdList& list, CSegStatementSet& setOut, const CCharAnimTime& time) const;
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std::unique_ptr<IAnimReader> VClone() const;
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std::optional<std::unique_ptr<IAnimReader>> VSimplified();
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void VSetPhase(float);
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SAdvancementResults VGetAdvancementResults(const CCharAnimTime& a, const CCharAnimTime& b) const;
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SAdvancementResults VAdvanceView(const CCharAnimTime& a) override;
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CCharAnimTime VGetTimeRemaining() const override;
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CSteadyStateAnimInfo VGetSteadyStateAnimInfo() const override;
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bool VHasOffset(const CSegId& seg) const override;
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zeus::CVector3f VGetOffset(const CSegId& seg) const override;
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zeus::CQuaternion VGetRotation(const CSegId& seg) const override;
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u32 VGetBoolPOIList(const CCharAnimTime& time, CBoolPOINode* listOut, u32 capacity, u32 iterator, u32) const override;
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u32 VGetInt32POIList(const CCharAnimTime& time, CInt32POINode* listOut, u32 capacity, u32 iterator,
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u32) const override;
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u32 VGetParticlePOIList(const CCharAnimTime& time, CParticlePOINode* listOut, u32 capacity, u32 iterator,
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u32) const override;
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u32 VGetSoundPOIList(const CCharAnimTime& time, CSoundPOINode* listOut, u32 capacity, u32 iterator,
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u32) const override;
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bool VGetBoolPOIState(const char*) const override;
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s32 VGetInt32POIState(const char*) const override;
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CParticleData::EParentedMode VGetParticlePOIState(const char*) const override;
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void VGetSegStatementSet(const CSegIdList& list, CSegStatementSet& setOut) const override;
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void VGetSegStatementSet(const CSegIdList& list, CSegStatementSet& setOut, const CCharAnimTime& time) const override;
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std::unique_ptr<IAnimReader> VClone() const override;
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std::optional<std::unique_ptr<IAnimReader>> VSimplified() override;
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void VSetPhase(float) override;
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SAdvancementResults VGetAdvancementResults(const CCharAnimTime& a, const CCharAnimTime& b) const override;
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};
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} // namespace urde
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