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RuntimeCommon: Use override where applicable

Continues the override modernization by applying it to the main
RuntimeCommon target. Resolves around 1100+ cases where override can be
used.
This commit is contained in:
Lioncash
2019-08-09 15:46:49 -04:00
parent 5eaa7a23e8
commit 9312eef905
86 changed files with 1173 additions and 1130 deletions

View File

@@ -11,31 +11,35 @@ class CAnimTreeAnimReaderContainer : public CAnimTreeNode {
public:
CAnimTreeAnimReaderContainer(std::string_view name, std::shared_ptr<IAnimReader> reader, u32 animDbIdx);
u32 Depth() const;
CAnimTreeEffectiveContribution VGetContributionOfHighestInfluence() const;
u32 VGetNumChildren() const;
std::shared_ptr<IAnimReader> VGetBestUnblendedChild() const;
void VGetWeightedReaders(rstl::reserved_vector<std::pair<float, std::weak_ptr<IAnimReader>>, 16>& out, float w) const;
u32 Depth() const override;
CAnimTreeEffectiveContribution VGetContributionOfHighestInfluence() const override;
u32 VGetNumChildren() const override;
std::shared_ptr<IAnimReader> VGetBestUnblendedChild() const override;
void VGetWeightedReaders(rstl::reserved_vector<std::pair<float, std::weak_ptr<IAnimReader>>, 16>& out,
float w) const override;
SAdvancementResults VAdvanceView(const CCharAnimTime& a);
CCharAnimTime VGetTimeRemaining() const;
CSteadyStateAnimInfo VGetSteadyStateAnimInfo() const;
bool VHasOffset(const CSegId& seg) const;
zeus::CVector3f VGetOffset(const CSegId& seg) const;
zeus::CQuaternion VGetRotation(const CSegId& seg) const;
u32 VGetBoolPOIList(const CCharAnimTime& time, CBoolPOINode* listOut, u32 capacity, u32 iterator, u32) const;
u32 VGetInt32POIList(const CCharAnimTime& time, CInt32POINode* listOut, u32 capacity, u32 iterator, u32) const;
u32 VGetParticlePOIList(const CCharAnimTime& time, CParticlePOINode* listOut, u32 capacity, u32 iterator, u32) const;
u32 VGetSoundPOIList(const CCharAnimTime& time, CSoundPOINode* listOut, u32 capacity, u32 iterator, u32) const;
bool VGetBoolPOIState(const char*) const;
s32 VGetInt32POIState(const char*) const;
CParticleData::EParentedMode VGetParticlePOIState(const char*) const;
void VGetSegStatementSet(const CSegIdList& list, CSegStatementSet& setOut) const;
void VGetSegStatementSet(const CSegIdList& list, CSegStatementSet& setOut, const CCharAnimTime& time) const;
std::unique_ptr<IAnimReader> VClone() const;
std::optional<std::unique_ptr<IAnimReader>> VSimplified();
void VSetPhase(float);
SAdvancementResults VGetAdvancementResults(const CCharAnimTime& a, const CCharAnimTime& b) const;
SAdvancementResults VAdvanceView(const CCharAnimTime& a) override;
CCharAnimTime VGetTimeRemaining() const override;
CSteadyStateAnimInfo VGetSteadyStateAnimInfo() const override;
bool VHasOffset(const CSegId& seg) const override;
zeus::CVector3f VGetOffset(const CSegId& seg) const override;
zeus::CQuaternion VGetRotation(const CSegId& seg) const override;
u32 VGetBoolPOIList(const CCharAnimTime& time, CBoolPOINode* listOut, u32 capacity, u32 iterator, u32) const override;
u32 VGetInt32POIList(const CCharAnimTime& time, CInt32POINode* listOut, u32 capacity, u32 iterator,
u32) const override;
u32 VGetParticlePOIList(const CCharAnimTime& time, CParticlePOINode* listOut, u32 capacity, u32 iterator,
u32) const override;
u32 VGetSoundPOIList(const CCharAnimTime& time, CSoundPOINode* listOut, u32 capacity, u32 iterator,
u32) const override;
bool VGetBoolPOIState(const char*) const override;
s32 VGetInt32POIState(const char*) const override;
CParticleData::EParentedMode VGetParticlePOIState(const char*) const override;
void VGetSegStatementSet(const CSegIdList& list, CSegStatementSet& setOut) const override;
void VGetSegStatementSet(const CSegIdList& list, CSegStatementSet& setOut, const CCharAnimTime& time) const override;
std::unique_ptr<IAnimReader> VClone() const override;
std::optional<std::unique_ptr<IAnimReader>> VSimplified() override;
void VSetPhase(float) override;
SAdvancementResults VGetAdvancementResults(const CCharAnimTime& a, const CCharAnimTime& b) const override;
};
} // namespace urde