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RuntimeCommon: Use override where applicable
Continues the override modernization by applying it to the main RuntimeCommon target. Resolves around 1100+ cases where override can be used.
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@@ -11,26 +11,29 @@ protected:
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public:
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CAnimTreeSingleChild(const std::weak_ptr<CAnimTreeNode>& node, std::string_view name);
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SAdvancementResults VAdvanceView(const CCharAnimTime& dt);
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CCharAnimTime VGetTimeRemaining() const;
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bool VHasOffset(const CSegId& seg) const;
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zeus::CVector3f VGetOffset(const CSegId& seg) const;
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zeus::CQuaternion VGetRotation(const CSegId& seg) const;
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u32 VGetBoolPOIList(const CCharAnimTime& time, CBoolPOINode* listOut, u32 capacity, u32 iterator, u32) const;
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u32 VGetInt32POIList(const CCharAnimTime& time, CInt32POINode* listOut, u32 capacity, u32 iterator, u32) const;
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u32 VGetParticlePOIList(const CCharAnimTime& time, CParticlePOINode* listOut, u32 capacity, u32 iterator, u32) const;
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u32 VGetSoundPOIList(const CCharAnimTime& time, CSoundPOINode* listOut, u32 capacity, u32 iterator, u32) const;
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bool VGetBoolPOIState(const char* name) const;
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s32 VGetInt32POIState(const char* name) const;
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CParticleData::EParentedMode VGetParticlePOIState(const char* name) const;
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void VGetSegStatementSet(const CSegIdList& list, CSegStatementSet& setOut) const;
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void VGetSegStatementSet(const CSegIdList& list, CSegStatementSet& setOut, const CCharAnimTime& time) const;
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void VSetPhase(float);
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SAdvancementResults VGetAdvancementResults(const CCharAnimTime& a, const CCharAnimTime& b) const;
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u32 Depth() const;
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u32 VGetNumChildren() const;
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SAdvancementResults VAdvanceView(const CCharAnimTime& dt) override;
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CCharAnimTime VGetTimeRemaining() const override;
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bool VHasOffset(const CSegId& seg) const override;
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zeus::CVector3f VGetOffset(const CSegId& seg) const override;
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zeus::CQuaternion VGetRotation(const CSegId& seg) const override;
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u32 VGetBoolPOIList(const CCharAnimTime& time, CBoolPOINode* listOut, u32 capacity, u32 iterator, u32) const override;
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u32 VGetInt32POIList(const CCharAnimTime& time, CInt32POINode* listOut, u32 capacity, u32 iterator,
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u32) const override;
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u32 VGetParticlePOIList(const CCharAnimTime& time, CParticlePOINode* listOut, u32 capacity, u32 iterator,
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u32) const override;
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u32 VGetSoundPOIList(const CCharAnimTime& time, CSoundPOINode* listOut, u32 capacity, u32 iterator,
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u32) const override;
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bool VGetBoolPOIState(const char* name) const override;
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s32 VGetInt32POIState(const char* name) const override;
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CParticleData::EParentedMode VGetParticlePOIState(const char* name) const override;
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void VGetSegStatementSet(const CSegIdList& list, CSegStatementSet& setOut) const override;
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void VGetSegStatementSet(const CSegIdList& list, CSegStatementSet& setOut, const CCharAnimTime& time) const override;
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void VSetPhase(float) override;
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SAdvancementResults VGetAdvancementResults(const CCharAnimTime& a, const CCharAnimTime& b) const override;
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u32 Depth() const override;
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u32 VGetNumChildren() const override;
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void VGetWeightedReaders(rstl::reserved_vector<std::pair<float, std::weak_ptr<IAnimReader>>, 16>& out,
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float w) const {
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float w) const override {
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x14_child->VGetWeightedReaders(out, w);
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}
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};
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