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RuntimeCommon: Use override where applicable
Continues the override modernization by applying it to the main RuntimeCommon target. Resolves around 1100+ cases where override can be used.
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@@ -23,14 +23,14 @@ public:
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std::string_view name, bool initialized);
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CAnimTreeTransition(bool b1, const std::weak_ptr<CAnimTreeNode>& a, const std::weak_ptr<CAnimTreeNode>& b,
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const CCharAnimTime& transDur, bool runA, int flags, std::string_view name);
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std::shared_ptr<IAnimReader> VGetBestUnblendedChild() const;
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CCharAnimTime VGetTimeRemaining() const;
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CSteadyStateAnimInfo VGetSteadyStateAnimInfo() const;
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std::unique_ptr<IAnimReader> VClone() const;
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std::optional<std::unique_ptr<IAnimReader>> VSimplified();
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std::optional<std::unique_ptr<IAnimReader>> VReverseSimplified();
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SAdvancementResults VAdvanceView(const CCharAnimTime& a);
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void SetBlendingWeight(float w);
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float VGetBlendingWeight() const;
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std::shared_ptr<IAnimReader> VGetBestUnblendedChild() const override;
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CCharAnimTime VGetTimeRemaining() const override;
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CSteadyStateAnimInfo VGetSteadyStateAnimInfo() const override;
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std::unique_ptr<IAnimReader> VClone() const override;
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std::optional<std::unique_ptr<IAnimReader>> VSimplified() override;
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std::optional<std::unique_ptr<IAnimReader>> VReverseSimplified() override;
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SAdvancementResults VAdvanceView(const CCharAnimTime& a) override;
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void SetBlendingWeight(float w) override;
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float VGetBlendingWeight() const override;
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};
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} // namespace urde
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