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RuntimeCommon: Use override where applicable
Continues the override modernization by applying it to the main RuntimeCommon target. Resolves around 1100+ cases where override can be used.
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@@ -10,11 +10,11 @@ class CAnimationDatabaseGame final : public CAnimationDatabase {
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public:
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CAnimationDatabaseGame(const std::vector<CAnimation>& anims);
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const std::shared_ptr<IMetaAnim>& GetMetaAnim(s32 idx) const;
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u32 GetNumMetaAnims() const;
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const char* GetMetaAnimName(s32 idx) const;
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void GetAllUniquePrimitives(std::vector<CPrimitive>& primsOut) const;
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void GetUniquePrimitivesFromMetaAnim(std::set<CPrimitive>& primsOut, std::string_view name) const;
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const std::shared_ptr<IMetaAnim>& GetMetaAnim(s32 idx) const override;
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u32 GetNumMetaAnims() const override;
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const char* GetMetaAnimName(s32 idx) const override;
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void GetAllUniquePrimitives(std::vector<CPrimitive>& primsOut) const override;
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void GetUniquePrimitivesFromMetaAnim(std::set<CPrimitive>& primsOut, std::string_view name) const override;
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};
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} // namespace urde
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