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RuntimeCommon: Use override where applicable

Continues the override modernization by applying it to the main
RuntimeCommon target. Resolves around 1100+ cases where override can be
used.
This commit is contained in:
Lioncash
2019-08-09 15:46:49 -04:00
parent 5eaa7a23e8
commit 9312eef905
86 changed files with 1173 additions and 1130 deletions

View File

@@ -10,11 +10,11 @@ class CAnimationDatabaseGame final : public CAnimationDatabase {
public:
CAnimationDatabaseGame(const std::vector<CAnimation>& anims);
const std::shared_ptr<IMetaAnim>& GetMetaAnim(s32 idx) const;
u32 GetNumMetaAnims() const;
const char* GetMetaAnimName(s32 idx) const;
void GetAllUniquePrimitives(std::vector<CPrimitive>& primsOut) const;
void GetUniquePrimitivesFromMetaAnim(std::set<CPrimitive>& primsOut, std::string_view name) const;
const std::shared_ptr<IMetaAnim>& GetMetaAnim(s32 idx) const override;
u32 GetNumMetaAnims() const override;
const char* GetMetaAnimName(s32 idx) const override;
void GetAllUniquePrimitives(std::vector<CPrimitive>& primsOut) const override;
void GetUniquePrimitivesFromMetaAnim(std::set<CPrimitive>& primsOut, std::string_view name) const override;
};
} // namespace urde