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RuntimeCommon: Use override where applicable
Continues the override modernization by applying it to the main RuntimeCommon target. Resolves around 1100+ cases where override can be used.
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@@ -15,7 +15,7 @@ public:
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CTransitionDatabaseGame(const std::vector<CTransition>& transitions,
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const std::vector<CHalfTransition>& halfTransitions,
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const std::shared_ptr<IMetaTrans>& defaultTrans);
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const std::shared_ptr<IMetaTrans>& GetMetaTrans(u32, u32) const;
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const std::shared_ptr<IMetaTrans>& GetMetaTrans(u32, u32) const override;
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};
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} // namespace urde
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