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RuntimeCommon: Use override where applicable
Continues the override modernization by applying it to the main RuntimeCommon target. Resolves around 1100+ cases where override can be used.
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@@ -18,10 +18,10 @@ public:
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const zeus::CAABox&, const CMaterialList&, float, float, const CHealthInfo&,
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const CDamageVulnerability&, const CActorParameters&, CAssetId, const CDamageInfo&, bool);
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void Accept(IVisitor& visitor);
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void AcceptScriptMsg(EScriptObjectMessage, TUniqueId, CStateManager&);
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void Think(float, CStateManager&);
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void DoUserAnimEvent(CStateManager&, const CInt32POINode&, EUserEventType, float dt);
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void Accept(IVisitor& visitor) override;
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void AcceptScriptMsg(EScriptObjectMessage, TUniqueId, CStateManager&) override;
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void Think(float, CStateManager&) override;
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void DoUserAnimEvent(CStateManager&, const CInt32POINode&, EUserEventType, float dt) override;
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CFlameThrower* CreateFlameThrower(std::string_view, CStateManager&);
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void ResetFlameThrowers(CStateManager& mgr);
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};
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