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RuntimeCommon: Use override where applicable

Continues the override modernization by applying it to the main
RuntimeCommon target. Resolves around 1100+ cases where override can be
used.
This commit is contained in:
Lioncash
2019-08-09 15:46:49 -04:00
parent 5eaa7a23e8
commit 9312eef905
86 changed files with 1173 additions and 1130 deletions

View File

@@ -18,10 +18,10 @@ public:
const zeus::CAABox&, const CMaterialList&, float, float, const CHealthInfo&,
const CDamageVulnerability&, const CActorParameters&, CAssetId, const CDamageInfo&, bool);
void Accept(IVisitor& visitor);
void AcceptScriptMsg(EScriptObjectMessage, TUniqueId, CStateManager&);
void Think(float, CStateManager&);
void DoUserAnimEvent(CStateManager&, const CInt32POINode&, EUserEventType, float dt);
void Accept(IVisitor& visitor) override;
void AcceptScriptMsg(EScriptObjectMessage, TUniqueId, CStateManager&) override;
void Think(float, CStateManager&) override;
void DoUserAnimEvent(CStateManager&, const CInt32POINode&, EUserEventType, float dt) override;
CFlameThrower* CreateFlameThrower(std::string_view, CStateManager&);
void ResetFlameThrowers(CStateManager& mgr);
};