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RuntimeCommon: Use override where applicable

Continues the override modernization by applying it to the main
RuntimeCommon target. Resolves around 1100+ cases where override can be
used.
This commit is contained in:
Lioncash
2019-08-09 15:46:49 -04:00
parent 5eaa7a23e8
commit 9312eef905
86 changed files with 1173 additions and 1130 deletions

View File

@@ -36,26 +36,26 @@ public:
const CActorParameters&, const CPatternedInfo&, CAssetId, const CDamageInfo&, float, float, float,
CAssetId, bool, bool);
void AcceptScriptMsg(EScriptObjectMessage, TUniqueId, CStateManager&);
void Render(const CStateManager&) const;
void AddToRenderer(const zeus::CFrustum& frustum, const CStateManager& mgr) const;
void Think(float, CStateManager&);
void DoUserAnimEvent(CStateManager& mgr, const CInt32POINode& node, EUserEventType type, float dt);
void AcceptScriptMsg(EScriptObjectMessage, TUniqueId, CStateManager&) override;
void Render(const CStateManager&) const override;
void AddToRenderer(const zeus::CFrustum& frustum, const CStateManager& mgr) const override;
void Think(float, CStateManager&) override;
void DoUserAnimEvent(CStateManager& mgr, const CInt32POINode& node, EUserEventType type, float dt) override;
CPathFindSearch* GetSearchPath() { return &x580_pathFind; }
CPathFindSearch* GetSearchPath() override { return &x580_pathFind; }
EWeaponCollisionResponseTypes GetCollisionResponseType(const zeus::CVector3f&, const zeus::CVector3f&,
const CWeaponMode& wMode, EProjectileAttrib) const {
const CWeaponMode& wMode, EProjectileAttrib) const override {
return GetDamageVulnerability()->WeaponHits(wMode, false) ? EWeaponCollisionResponseTypes::AtomicAlpha
: EWeaponCollisionResponseTypes::AtomicAlphaReflect;
}
bool Leash(CStateManager& mgr, float);
bool AggressionCheck(CStateManager&, float);
void CollidedWith(TUniqueId, const CCollisionInfoList&, CStateManager&);
void Patrol(CStateManager&, EStateMsg, float);
void Attack(CStateManager&, EStateMsg, float);
bool Leash(CStateManager& mgr, float) override;
bool AggressionCheck(CStateManager&, float) override;
void CollidedWith(TUniqueId, const CCollisionInfoList&, CStateManager&) override;
void Patrol(CStateManager&, EStateMsg, float) override;
void Attack(CStateManager&, EStateMsg, float) override;
CProjectileInfo* GetProjectileInfo() { return &x668_bombProjectile; }
CProjectileInfo* GetProjectileInfo() override { return &x668_bombProjectile; }
};
} // namespace urde::MP1