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RuntimeCommon: Use override where applicable
Continues the override modernization by applying it to the main RuntimeCommon target. Resolves around 1100+ cases where override can be used.
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@@ -36,26 +36,26 @@ public:
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const CActorParameters&, const CPatternedInfo&, CAssetId, const CDamageInfo&, float, float, float,
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CAssetId, bool, bool);
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void AcceptScriptMsg(EScriptObjectMessage, TUniqueId, CStateManager&);
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void Render(const CStateManager&) const;
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void AddToRenderer(const zeus::CFrustum& frustum, const CStateManager& mgr) const;
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void Think(float, CStateManager&);
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void DoUserAnimEvent(CStateManager& mgr, const CInt32POINode& node, EUserEventType type, float dt);
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void AcceptScriptMsg(EScriptObjectMessage, TUniqueId, CStateManager&) override;
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void Render(const CStateManager&) const override;
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void AddToRenderer(const zeus::CFrustum& frustum, const CStateManager& mgr) const override;
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void Think(float, CStateManager&) override;
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void DoUserAnimEvent(CStateManager& mgr, const CInt32POINode& node, EUserEventType type, float dt) override;
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CPathFindSearch* GetSearchPath() { return &x580_pathFind; }
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CPathFindSearch* GetSearchPath() override { return &x580_pathFind; }
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EWeaponCollisionResponseTypes GetCollisionResponseType(const zeus::CVector3f&, const zeus::CVector3f&,
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const CWeaponMode& wMode, EProjectileAttrib) const {
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const CWeaponMode& wMode, EProjectileAttrib) const override {
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return GetDamageVulnerability()->WeaponHits(wMode, false) ? EWeaponCollisionResponseTypes::AtomicAlpha
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: EWeaponCollisionResponseTypes::AtomicAlphaReflect;
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}
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bool Leash(CStateManager& mgr, float);
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bool AggressionCheck(CStateManager&, float);
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void CollidedWith(TUniqueId, const CCollisionInfoList&, CStateManager&);
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void Patrol(CStateManager&, EStateMsg, float);
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void Attack(CStateManager&, EStateMsg, float);
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bool Leash(CStateManager& mgr, float) override;
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bool AggressionCheck(CStateManager&, float) override;
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void CollidedWith(TUniqueId, const CCollisionInfoList&, CStateManager&) override;
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void Patrol(CStateManager&, EStateMsg, float) override;
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void Attack(CStateManager&, EStateMsg, float) override;
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CProjectileInfo* GetProjectileInfo() { return &x668_bombProjectile; }
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CProjectileInfo* GetProjectileInfo() override { return &x668_bombProjectile; }
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};
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} // namespace urde::MP1
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