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https://github.com/AxioDL/metaforce.git
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RuntimeCommon: Use override where applicable
Continues the override modernization by applying it to the main RuntimeCommon target. Resolves around 1100+ cases where override can be used.
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@@ -45,9 +45,9 @@ class CFlaahgraRenderer : public CActor {
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public:
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CFlaahgraRenderer(TUniqueId, TUniqueId, std::string_view, const CEntityInfo&, const zeus::CTransform&);
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void AddToRenderer(const zeus::CFrustum&, const CStateManager&) const;
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void Accept(IVisitor&);
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std::optional<zeus::CAABox> GetTouchBounds() const { return {}; }
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void AddToRenderer(const zeus::CFrustum&, const CStateManager&) const override;
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void Accept(IVisitor&) override;
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std::optional<zeus::CAABox> GetTouchBounds() const override { return {}; }
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};
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class CFlaahgraPlants : public CActor {
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@@ -62,12 +62,12 @@ public:
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CFlaahgraPlants(const TToken<CGenDescription>&, const CActorParameters&, TUniqueId, TAreaId, TUniqueId,
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const zeus::CTransform&, const CDamageInfo&, const zeus::CVector3f&);
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void Accept(IVisitor&);
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void AcceptScriptMsg(EScriptObjectMessage, TUniqueId, CStateManager&);
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void Think(float, CStateManager&);
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void AddToRenderer(const zeus::CFrustum&, const CStateManager&) const;
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std::optional<zeus::CAABox> GetTouchBounds() const { return x110_aabox; }
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void Touch(CActor&, CStateManager&);
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void Accept(IVisitor&) override;
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void AcceptScriptMsg(EScriptObjectMessage, TUniqueId, CStateManager&) override;
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void Think(float, CStateManager&) override;
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void AddToRenderer(const zeus::CFrustum&, const CStateManager&) const override;
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std::optional<zeus::CAABox> GetTouchBounds() const override { return x110_aabox; }
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void Touch(CActor&, CStateManager&) override;
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};
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class CFlaahgra : public CPatterned {
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@@ -186,44 +186,44 @@ public:
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CFlaahgra(TUniqueId, std::string_view, const CEntityInfo&, const zeus::CTransform&, const CAnimRes&,
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const CPatternedInfo&, const CActorParameters&, const CFlaahgraData&);
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void Think(float, CStateManager&);
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void PreThink(float, CStateManager&);
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void AcceptScriptMsg(EScriptObjectMessage, TUniqueId, CStateManager&);
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void AddToRenderer(const zeus::CFrustum&, const CStateManager&) const;
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bool CanRenderUnsorted(const CStateManager&) const { return true; }
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zeus::CVector3f GetAimPosition(const CStateManager&, float) const { return x820_; }
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void Death(CStateManager&, const zeus::CVector3f&, EScriptObjectState);
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void DoUserAnimEvent(CStateManager&, const CInt32POINode&, EUserEventType, float dt);
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void Think(float, CStateManager&) override;
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void PreThink(float, CStateManager&) override;
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void AcceptScriptMsg(EScriptObjectMessage, TUniqueId, CStateManager&) override;
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void AddToRenderer(const zeus::CFrustum&, const CStateManager&) const override;
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bool CanRenderUnsorted(const CStateManager&) const override { return true; }
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zeus::CVector3f GetAimPosition(const CStateManager&, float) const override { return x820_; }
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void Death(CStateManager&, const zeus::CVector3f&, EScriptObjectState) override;
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void DoUserAnimEvent(CStateManager&, const CInt32POINode&, EUserEventType, float dt) override;
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CProjectileInfo* GetProjectileInfo() { return x8e4_30_ ? &x704_ : &x6dc_; }
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CProjectileInfo* GetProjectileInfo() override { return x8e4_30_ ? &x704_ : &x6dc_; }
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bool AnimOver(CStateManager&, float) { return x568_ == 4; }
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bool AIStage(CStateManager&, float arg) { return x780_ == u32(arg); }
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bool HitSomething(CStateManager&, float arg) { return x7d0_ > 0.f; }
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bool OffLine(CStateManager&, float) { return (x8e5_29_ && x8e5_28_); }
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bool ShouldTurn(CStateManager&, float);
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bool ShouldAttack(CStateManager&, float);
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bool BreakAttack(CStateManager&, float) { return x7d4_ >= x56c_.xc_ && !x8e4_29_getup; }
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bool IsDizzy(CStateManager&, float) {
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bool AnimOver(CStateManager&, float) override { return x568_ == 4; }
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bool AIStage(CStateManager&, float arg) override { return x780_ == u32(arg); }
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bool HitSomething(CStateManager&, float arg) override { return x7d0_ > 0.f; }
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bool OffLine(CStateManager&, float) override { return (x8e5_29_ && x8e5_28_); }
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bool ShouldTurn(CStateManager&, float) override;
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bool ShouldAttack(CStateManager&, float) override;
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bool BreakAttack(CStateManager&, float) override { return x7d4_ >= x56c_.xc_ && !x8e4_29_getup; }
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bool IsDizzy(CStateManager&, float) override {
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return x450_bodyController->GetBodyStateInfo().GetCurrentStateId() == pas::EAnimationState::LoopReaction;
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}
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bool CoverCheck(CStateManager&, float);
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bool CoverCheck(CStateManager&, float) override;
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void FadeIn(CStateManager&, EStateMsg, float);
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void FadeOut(CStateManager&, EStateMsg, float);
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void TurnAround(CStateManager&, EStateMsg, float);
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void GetUp(CStateManager&, EStateMsg, float);
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void Growth(CStateManager&, EStateMsg, float);
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void Generate(CStateManager&, EStateMsg, float);
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void Faint(CStateManager&, EStateMsg, float);
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void Dead(CStateManager&, EStateMsg, float);
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void Attack(CStateManager&, EStateMsg, float);
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void Dizzy(CStateManager&, EStateMsg, float);
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void Suck(CStateManager&, EStateMsg, float);
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void ProjectileAttack(CStateManager&, EStateMsg, float);
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void Cover(CStateManager&, EStateMsg, float);
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void SpecialAttack(CStateManager&, EStateMsg, float);
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void Enraged(CStateManager&, EStateMsg, float);
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void FadeIn(CStateManager&, EStateMsg, float) override;
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void FadeOut(CStateManager&, EStateMsg, float) override;
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void TurnAround(CStateManager&, EStateMsg, float) override;
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void GetUp(CStateManager&, EStateMsg, float) override;
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void Growth(CStateManager&, EStateMsg, float) override;
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void Generate(CStateManager&, EStateMsg, float) override;
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void Faint(CStateManager&, EStateMsg, float) override;
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void Dead(CStateManager&, EStateMsg, float) override;
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void Attack(CStateManager&, EStateMsg, float) override;
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void Dizzy(CStateManager&, EStateMsg, float) override;
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void Suck(CStateManager&, EStateMsg, float) override;
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void ProjectileAttack(CStateManager&, EStateMsg, float) override;
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void Cover(CStateManager&, EStateMsg, float) override;
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void SpecialAttack(CStateManager&, EStateMsg, float) override;
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void Enraged(CStateManager&, EStateMsg, float) override;
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};
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}
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