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mirror of https://github.com/AxioDL/metaforce.git synced 2025-12-16 09:37:03 +00:00

RuntimeCommon: Use override where applicable

Continues the override modernization by applying it to the main
RuntimeCommon target. Resolves around 1100+ cases where override can be
used.
This commit is contained in:
Lioncash
2019-08-09 15:46:49 -04:00
parent 5eaa7a23e8
commit 9312eef905
86 changed files with 1173 additions and 1130 deletions

View File

@@ -45,9 +45,9 @@ class CFlaahgraRenderer : public CActor {
public:
CFlaahgraRenderer(TUniqueId, TUniqueId, std::string_view, const CEntityInfo&, const zeus::CTransform&);
void AddToRenderer(const zeus::CFrustum&, const CStateManager&) const;
void Accept(IVisitor&);
std::optional<zeus::CAABox> GetTouchBounds() const { return {}; }
void AddToRenderer(const zeus::CFrustum&, const CStateManager&) const override;
void Accept(IVisitor&) override;
std::optional<zeus::CAABox> GetTouchBounds() const override { return {}; }
};
class CFlaahgraPlants : public CActor {
@@ -62,12 +62,12 @@ public:
CFlaahgraPlants(const TToken<CGenDescription>&, const CActorParameters&, TUniqueId, TAreaId, TUniqueId,
const zeus::CTransform&, const CDamageInfo&, const zeus::CVector3f&);
void Accept(IVisitor&);
void AcceptScriptMsg(EScriptObjectMessage, TUniqueId, CStateManager&);
void Think(float, CStateManager&);
void AddToRenderer(const zeus::CFrustum&, const CStateManager&) const;
std::optional<zeus::CAABox> GetTouchBounds() const { return x110_aabox; }
void Touch(CActor&, CStateManager&);
void Accept(IVisitor&) override;
void AcceptScriptMsg(EScriptObjectMessage, TUniqueId, CStateManager&) override;
void Think(float, CStateManager&) override;
void AddToRenderer(const zeus::CFrustum&, const CStateManager&) const override;
std::optional<zeus::CAABox> GetTouchBounds() const override { return x110_aabox; }
void Touch(CActor&, CStateManager&) override;
};
class CFlaahgra : public CPatterned {
@@ -186,44 +186,44 @@ public:
CFlaahgra(TUniqueId, std::string_view, const CEntityInfo&, const zeus::CTransform&, const CAnimRes&,
const CPatternedInfo&, const CActorParameters&, const CFlaahgraData&);
void Think(float, CStateManager&);
void PreThink(float, CStateManager&);
void AcceptScriptMsg(EScriptObjectMessage, TUniqueId, CStateManager&);
void AddToRenderer(const zeus::CFrustum&, const CStateManager&) const;
bool CanRenderUnsorted(const CStateManager&) const { return true; }
zeus::CVector3f GetAimPosition(const CStateManager&, float) const { return x820_; }
void Death(CStateManager&, const zeus::CVector3f&, EScriptObjectState);
void DoUserAnimEvent(CStateManager&, const CInt32POINode&, EUserEventType, float dt);
void Think(float, CStateManager&) override;
void PreThink(float, CStateManager&) override;
void AcceptScriptMsg(EScriptObjectMessage, TUniqueId, CStateManager&) override;
void AddToRenderer(const zeus::CFrustum&, const CStateManager&) const override;
bool CanRenderUnsorted(const CStateManager&) const override { return true; }
zeus::CVector3f GetAimPosition(const CStateManager&, float) const override { return x820_; }
void Death(CStateManager&, const zeus::CVector3f&, EScriptObjectState) override;
void DoUserAnimEvent(CStateManager&, const CInt32POINode&, EUserEventType, float dt) override;
CProjectileInfo* GetProjectileInfo() { return x8e4_30_ ? &x704_ : &x6dc_; }
CProjectileInfo* GetProjectileInfo() override { return x8e4_30_ ? &x704_ : &x6dc_; }
bool AnimOver(CStateManager&, float) { return x568_ == 4; }
bool AIStage(CStateManager&, float arg) { return x780_ == u32(arg); }
bool HitSomething(CStateManager&, float arg) { return x7d0_ > 0.f; }
bool OffLine(CStateManager&, float) { return (x8e5_29_ && x8e5_28_); }
bool ShouldTurn(CStateManager&, float);
bool ShouldAttack(CStateManager&, float);
bool BreakAttack(CStateManager&, float) { return x7d4_ >= x56c_.xc_ && !x8e4_29_getup; }
bool IsDizzy(CStateManager&, float) {
bool AnimOver(CStateManager&, float) override { return x568_ == 4; }
bool AIStage(CStateManager&, float arg) override { return x780_ == u32(arg); }
bool HitSomething(CStateManager&, float arg) override { return x7d0_ > 0.f; }
bool OffLine(CStateManager&, float) override { return (x8e5_29_ && x8e5_28_); }
bool ShouldTurn(CStateManager&, float) override;
bool ShouldAttack(CStateManager&, float) override;
bool BreakAttack(CStateManager&, float) override { return x7d4_ >= x56c_.xc_ && !x8e4_29_getup; }
bool IsDizzy(CStateManager&, float) override {
return x450_bodyController->GetBodyStateInfo().GetCurrentStateId() == pas::EAnimationState::LoopReaction;
}
bool CoverCheck(CStateManager&, float);
bool CoverCheck(CStateManager&, float) override;
void FadeIn(CStateManager&, EStateMsg, float);
void FadeOut(CStateManager&, EStateMsg, float);
void TurnAround(CStateManager&, EStateMsg, float);
void GetUp(CStateManager&, EStateMsg, float);
void Growth(CStateManager&, EStateMsg, float);
void Generate(CStateManager&, EStateMsg, float);
void Faint(CStateManager&, EStateMsg, float);
void Dead(CStateManager&, EStateMsg, float);
void Attack(CStateManager&, EStateMsg, float);
void Dizzy(CStateManager&, EStateMsg, float);
void Suck(CStateManager&, EStateMsg, float);
void ProjectileAttack(CStateManager&, EStateMsg, float);
void Cover(CStateManager&, EStateMsg, float);
void SpecialAttack(CStateManager&, EStateMsg, float);
void Enraged(CStateManager&, EStateMsg, float);
void FadeIn(CStateManager&, EStateMsg, float) override;
void FadeOut(CStateManager&, EStateMsg, float) override;
void TurnAround(CStateManager&, EStateMsg, float) override;
void GetUp(CStateManager&, EStateMsg, float) override;
void Growth(CStateManager&, EStateMsg, float) override;
void Generate(CStateManager&, EStateMsg, float) override;
void Faint(CStateManager&, EStateMsg, float) override;
void Dead(CStateManager&, EStateMsg, float) override;
void Attack(CStateManager&, EStateMsg, float) override;
void Dizzy(CStateManager&, EStateMsg, float) override;
void Suck(CStateManager&, EStateMsg, float) override;
void ProjectileAttack(CStateManager&, EStateMsg, float) override;
void Cover(CStateManager&, EStateMsg, float) override;
void SpecialAttack(CStateManager&, EStateMsg, float) override;
void Enraged(CStateManager&, EStateMsg, float) override;
};
}