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RuntimeCommon: Use override where applicable
Continues the override modernization by applying it to the main RuntimeCommon target. Resolves around 1100+ cases where override can be used.
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@@ -28,20 +28,20 @@ public:
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CFlickerBat(TUniqueId, std::string_view name, EFlavorType, const CEntityInfo&, const zeus::CTransform&, CModelData&&,
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const CPatternedInfo&, EColliderType, bool, const CActorParameters&, bool);
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void Accept(IVisitor&);
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void AcceptScriptMsg(EScriptObjectMessage, TUniqueId, CStateManager&);
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void Think(float, CStateManager&);
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void Render(const CStateManager&) const;
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void Touch(CActor&, CStateManager&);
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void DoUserAnimEvent(CStateManager&, const CInt32POINode&, EUserEventType, float dt);
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void Death(CStateManager& mgr, const zeus::CVector3f& direction, EScriptObjectState state);
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bool CanBeShot(const CStateManager&, int);
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void Patrol(CStateManager&, EStateMsg, float);
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void Attack(CStateManager&, EStateMsg, float);
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void Shuffle(CStateManager&, EStateMsg, float);
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void Taunt(CStateManager&, EStateMsg, float);
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bool InPosition(CStateManager&, float);
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bool HearShot(CStateManager&, float);
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void Accept(IVisitor&) override;
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void AcceptScriptMsg(EScriptObjectMessage, TUniqueId, CStateManager&) override;
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void Think(float, CStateManager&) override;
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void Render(const CStateManager&) const override;
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void Touch(CActor&, CStateManager&) override;
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void DoUserAnimEvent(CStateManager&, const CInt32POINode&, EUserEventType, float dt) override;
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void Death(CStateManager& mgr, const zeus::CVector3f& direction, EScriptObjectState state) override;
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bool CanBeShot(const CStateManager&, int) override;
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void Patrol(CStateManager&, EStateMsg, float) override;
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void Attack(CStateManager&, EStateMsg, float) override;
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void Shuffle(CStateManager&, EStateMsg, float) override;
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void Taunt(CStateManager&, EStateMsg, float) override;
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bool InPosition(CStateManager&, float) override;
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bool HearShot(CStateManager&, float) override;
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EFlickerBatState GetFlickerBatState() const { return x574_state; }
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void SetFlickerBatState(EFlickerBatState state, CStateManager&);
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