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RuntimeCommon: Use override where applicable

Continues the override modernization by applying it to the main
RuntimeCommon target. Resolves around 1100+ cases where override can be
used.
This commit is contained in:
Lioncash
2019-08-09 15:46:49 -04:00
parent 5eaa7a23e8
commit 9312eef905
86 changed files with 1173 additions and 1130 deletions

View File

@@ -52,27 +52,27 @@ public:
CAssetId projectile, const CDamageInfo& dInfo, CAssetId beamContactFxId, CAssetId beamPulseFxId,
CAssetId beamTextureId, CAssetId beamGlowTextureId);
void Accept(IVisitor& visitor);
void AcceptScriptMsg(EScriptObjectMessage msg, TUniqueId uid, CStateManager&);
void Think(float dt, CStateManager& mgr);
void AddToRenderer(const zeus::CFrustum&, const CStateManager&) const;
void OnScanStateChanged(EScanState, CStateManager&);
CProjectileInfo* GetProjectileInfo() { return &x5ac_projectileInfo; }
zeus::CAABox GetSortingBounds(const CStateManager&) const {
void Accept(IVisitor& visitor) override;
void AcceptScriptMsg(EScriptObjectMessage msg, TUniqueId uid, CStateManager&) override;
void Think(float dt, CStateManager& mgr) override;
void AddToRenderer(const zeus::CFrustum&, const CStateManager&) const override;
void OnScanStateChanged(EScanState, CStateManager&) override;
CProjectileInfo* GetProjectileInfo() override { return &x5ac_projectileInfo; }
zeus::CAABox GetSortingBounds(const CStateManager&) const override {
zeus::CAABox box = GetModelData()->GetBounds();
return zeus::CAABox({-0.5f, -0.5f, box.min.z()}, {0.5f, 0.5f, box.max.z()}).getTransformedAABox(x34_transform);
}
std::optional<zeus::CAABox> GetTouchBounds() const { return {}; }
void DoUserAnimEvent(CStateManager&, const CInt32POINode&, EUserEventType, float dt);
void Generate(CStateManager&, EStateMsg, float);
void Attack(CStateManager&, EStateMsg, float);
void Patrol(CStateManager&, EStateMsg, float);
bool ShouldTurn(CStateManager&, float);
bool ShouldAttack(CStateManager&, float);
bool AIStage(CStateManager&, float);
bool AnimOver(CStateManager&, float);
bool InAttackPosition(CStateManager&, float);
std::optional<zeus::CAABox> GetTouchBounds() const override { return {}; }
void DoUserAnimEvent(CStateManager&, const CInt32POINode&, EUserEventType, float dt) override;
void Generate(CStateManager&, EStateMsg, float) override;
void Attack(CStateManager&, EStateMsg, float) override;
void Patrol(CStateManager&, EStateMsg, float) override;
bool ShouldTurn(CStateManager&, float) override;
bool ShouldAttack(CStateManager&, float) override;
bool AIStage(CStateManager&, float) override;
bool AnimOver(CStateManager&, float) override;
bool InAttackPosition(CStateManager&, float) override;
};
} // namespace MP1