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RuntimeCommon: Use override where applicable
Continues the override modernization by applying it to the main RuntimeCommon target. Resolves around 1100+ cases where override can be used.
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@@ -24,21 +24,21 @@ public:
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const CPatternedInfo&, const CActorParameters&, CAssetId, CAssetId, const CDamageInfo&, const CDamageInfo&,
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float, float, float, float);
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void Accept(IVisitor&);
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void AcceptScriptMsg(EScriptObjectMessage, TUniqueId, CStateManager&);
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void Think(float, CStateManager&);
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void Render(const CStateManager&) const;
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void DoUserAnimEvent(CStateManager& mgr, const CInt32POINode& node, EUserEventType type, float dt);
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CProjectileInfo* GetProjectileInfo() { return &x6c0_projectileInfo; }
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std::optional<zeus::CAABox> GetTouchBounds() const;
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void Touch(CActor&, CStateManager&);
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CPathFindSearch* GetSearchPath() { return &x5d8_searchPath; }
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void Patrol(CStateManager&, EStateMsg, float);
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void Active(CStateManager&, EStateMsg, float);
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void Enraged(CStateManager&, EStateMsg, float);
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void ProjectileAttack(CStateManager&, EStateMsg, float);
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void Generate(CStateManager&, EStateMsg, float);
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bool ShouldAttack(CStateManager&, float);
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void MassiveDeath(CStateManager&);
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void Accept(IVisitor&) override;
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void AcceptScriptMsg(EScriptObjectMessage, TUniqueId, CStateManager&) override;
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void Think(float, CStateManager&) override;
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void Render(const CStateManager&) const override;
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void DoUserAnimEvent(CStateManager& mgr, const CInt32POINode& node, EUserEventType type, float dt) override;
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CProjectileInfo* GetProjectileInfo() override { return &x6c0_projectileInfo; }
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std::optional<zeus::CAABox> GetTouchBounds() const override;
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void Touch(CActor&, CStateManager&) override;
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CPathFindSearch* GetSearchPath() override { return &x5d8_searchPath; }
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void Patrol(CStateManager&, EStateMsg, float) override;
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void Active(CStateManager&, EStateMsg, float) override;
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void Enraged(CStateManager&, EStateMsg, float) override;
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void ProjectileAttack(CStateManager&, EStateMsg, float) override;
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void Generate(CStateManager&, EStateMsg, float) override;
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bool ShouldAttack(CStateManager&, float) override;
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void MassiveDeath(CStateManager&) override;
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};
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} // namespace urde::MP1
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