2
0
mirror of https://github.com/AxioDL/metaforce.git synced 2025-12-16 00:57:02 +00:00

RuntimeCommon: Use override where applicable

Continues the override modernization by applying it to the main
RuntimeCommon target. Resolves around 1100+ cases where override can be
used.
This commit is contained in:
Lioncash
2019-08-09 15:46:49 -04:00
parent 5eaa7a23e8
commit 9312eef905
86 changed files with 1173 additions and 1130 deletions

View File

@@ -30,23 +30,23 @@ public:
CSpankWeed(TUniqueId, std::string_view, const CEntityInfo&, const zeus::CTransform&, CModelData&&,
const CActorParameters&, const CPatternedInfo&, float, float, float, float);
void AcceptScriptMsg(EScriptObjectMessage, TUniqueId, CStateManager&);
void Think(float, CStateManager&);
zeus::CVector3f GetOrbitPosition(const CStateManager&) const;
zeus::CVector3f GetAimPosition(const CStateManager&, float) const;
bool AnimOver(CStateManager&, float) { return x5bc_ == 3; }
void Flinch(CStateManager&, EStateMsg, float);
bool Delay(CStateManager&, float);
bool InRange(CStateManager&, float);
bool HearPlayer(CStateManager&, float);
bool InDetectionRange(CStateManager&, float);
void Attack(CStateManager&, EStateMsg, float);
void TargetPatrol(CStateManager&, EStateMsg, float);
void Lurk(CStateManager&, EStateMsg, float);
void FadeOut(CStateManager&, EStateMsg, float);
void FadeIn(CStateManager&, EStateMsg, float);
void Patrol(CStateManager&, EStateMsg, float);
void AcceptScriptMsg(EScriptObjectMessage, TUniqueId, CStateManager&) override;
void Think(float, CStateManager&) override;
zeus::CVector3f GetOrbitPosition(const CStateManager&) const override;
zeus::CVector3f GetAimPosition(const CStateManager&, float) const override;
bool AnimOver(CStateManager&, float) override { return x5bc_ == 3; }
void Flinch(CStateManager&, EStateMsg, float) override;
bool Delay(CStateManager&, float) override;
bool InRange(CStateManager&, float) override;
bool HearPlayer(CStateManager&, float) override;
bool InDetectionRange(CStateManager&, float) override;
void Attack(CStateManager&, EStateMsg, float) override;
void TargetPatrol(CStateManager&, EStateMsg, float) override;
void Lurk(CStateManager&, EStateMsg, float) override;
void FadeOut(CStateManager&, EStateMsg, float) override;
void FadeIn(CStateManager&, EStateMsg, float) override;
void Patrol(CStateManager&, EStateMsg, float) override;
void KnockBack(const zeus::CVector3f&, CStateManager&, const CDamageInfo& info, EKnockBackType type, bool inDeferred,
float magnitude);
float magnitude) override;
};
} // namespace urde::MP1