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RuntimeCommon: Use override where applicable
Continues the override modernization by applying it to the main RuntimeCommon target. Resolves around 1100+ cases where override can be used.
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@@ -30,23 +30,23 @@ public:
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CSpankWeed(TUniqueId, std::string_view, const CEntityInfo&, const zeus::CTransform&, CModelData&&,
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const CActorParameters&, const CPatternedInfo&, float, float, float, float);
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void AcceptScriptMsg(EScriptObjectMessage, TUniqueId, CStateManager&);
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void Think(float, CStateManager&);
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zeus::CVector3f GetOrbitPosition(const CStateManager&) const;
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zeus::CVector3f GetAimPosition(const CStateManager&, float) const;
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bool AnimOver(CStateManager&, float) { return x5bc_ == 3; }
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void Flinch(CStateManager&, EStateMsg, float);
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bool Delay(CStateManager&, float);
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bool InRange(CStateManager&, float);
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bool HearPlayer(CStateManager&, float);
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bool InDetectionRange(CStateManager&, float);
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void Attack(CStateManager&, EStateMsg, float);
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void TargetPatrol(CStateManager&, EStateMsg, float);
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void Lurk(CStateManager&, EStateMsg, float);
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void FadeOut(CStateManager&, EStateMsg, float);
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void FadeIn(CStateManager&, EStateMsg, float);
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void Patrol(CStateManager&, EStateMsg, float);
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void AcceptScriptMsg(EScriptObjectMessage, TUniqueId, CStateManager&) override;
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void Think(float, CStateManager&) override;
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zeus::CVector3f GetOrbitPosition(const CStateManager&) const override;
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zeus::CVector3f GetAimPosition(const CStateManager&, float) const override;
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bool AnimOver(CStateManager&, float) override { return x5bc_ == 3; }
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void Flinch(CStateManager&, EStateMsg, float) override;
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bool Delay(CStateManager&, float) override;
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bool InRange(CStateManager&, float) override;
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bool HearPlayer(CStateManager&, float) override;
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bool InDetectionRange(CStateManager&, float) override;
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void Attack(CStateManager&, EStateMsg, float) override;
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void TargetPatrol(CStateManager&, EStateMsg, float) override;
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void Lurk(CStateManager&, EStateMsg, float) override;
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void FadeOut(CStateManager&, EStateMsg, float) override;
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void FadeIn(CStateManager&, EStateMsg, float) override;
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void Patrol(CStateManager&, EStateMsg, float) override;
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void KnockBack(const zeus::CVector3f&, CStateManager&, const CDamageInfo& info, EKnockBackType type, bool inDeferred,
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float magnitude);
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float magnitude) override;
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};
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} // namespace urde::MP1
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