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COmegaPirate: Implement AcceptScriptMsg & collision setup
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@@ -194,8 +194,23 @@ public:
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}
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protected:
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void SetupPathFindSearch();
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void SetShotAt(bool val, CStateManager& mgr);
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void CreateGrenadeLauncher(CStateManager& mgr, TUniqueId uid);
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zeus::CVector3f GetLockOnPosition(const CActor* actor) const;
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bool ShouldFireFromLauncher(CStateManager& mgr, TUniqueId launcherId);
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bool ShouldCallForBackupFromLauncher(const CStateManager& mgr, TUniqueId uid) const;
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void SetupLauncherHealthInfo(CStateManager& mgr, TUniqueId uid);
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void SetLauncherActive(CStateManager& mgr, bool val, TUniqueId uid);
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void SetupPathFindSearch();
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void UpdateActorTransform(CStateManager& mgr, TUniqueId& uid, std::string_view name);
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const CElitePirateData& GetData() const { return x5d8_data; }
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EState GetState() const { return x568_state; }
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void SetState(EState state) { x568_state = state; }
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TUniqueId GetLauncherId() const { return x772_launcherId; }
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void SetAlert(bool val) { x988_28_alert = val; }
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private:
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bool IsArmClawCollider(TUniqueId uid, const rstl::reserved_vector<TUniqueId, 7>& vec) const;
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void AddSphereCollisionList(const SSphereJointInfo* joints, size_t count,
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std::vector<CJointCollisionDescription>& outJoints) const;
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@@ -205,12 +220,8 @@ protected:
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void SetupCollisionActorInfo(CStateManager& mgr);
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bool IsArmClawCollider(std::string_view name, std::string_view locator, const SJointInfo* info,
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size_t infoCount) const;
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void CreateGrenadeLauncher(CStateManager& mgr, TUniqueId uid);
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void ApplyDamageToHead(CStateManager& mgr, TUniqueId uid);
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void CreateEnergyAbsorb(CStateManager& mgr, const zeus::CTransform& xf);
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void SetupLauncherHealthInfo(CStateManager& mgr, TUniqueId uid);
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void SetLauncherActive(CStateManager& mgr, bool val, TUniqueId uid);
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zeus::CVector3f GetLockOnPosition(const CActor* actor) const;
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bool CanKnockBack(const CDamageInfo& info) const;
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void UpdateDestPos(CStateManager& mgr);
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void CheckAttackChance(CStateManager& mgr);
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@@ -219,17 +230,10 @@ protected:
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bool IsAttractingEnergy() const;
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void UpdateTimers(float dt);
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void UpdatePositionHistory();
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void UpdateActorTransform(CStateManager& mgr, TUniqueId& uid, std::string_view name);
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void UpdateHealthInfo(CStateManager& mgr);
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void ExtendTouchBounds(const CStateManager& mgr, const rstl::reserved_vector<TUniqueId, 7>& uids,
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const zeus::CVector3f& vec) const;
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bool ShouldFireFromLauncher(CStateManager& mgr, TUniqueId launcherId);
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bool ShouldCallForBackupFromLauncher(const CStateManager& mgr, TUniqueId uid) const;
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bool IsClosestEnergyAttractor(const CStateManager& mgr, const rstl::reserved_vector<TUniqueId, 1024>& charNearList,
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const zeus::CVector3f& projectilePos) const;
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const CElitePirateData& GetData() const { return x5d8_data; }
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EState GetState() const { return x568_state; }
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void SetState(EState state) { x568_state = state; }
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};
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} // namespace urde::MP1
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