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COmegaPirate: Implement AcceptScriptMsg & collision setup
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@@ -189,6 +189,7 @@ public:
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float GetAverageAnimVelocity(int anim) const;
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u8 GetTargetableVisorFlags() const { return xe6_31_targetableVisorFlags; }
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bool GetIsTargetable() const { return xe7_31_targetable; }
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const CModelFlags& GetDrawFlags() const { return xb4_drawFlags; }
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void SetDrawFlags(const CModelFlags& flags) { xb4_drawFlags = flags; }
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void SetModelData(std::unique_ptr<CModelData>&& mData);
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u8 GetFluidCounter() const { return xe6_24_fluidCounter; }
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