mirror of
https://github.com/AxioDL/metaforce.git
synced 2025-12-08 12:24:56 +00:00
Initial fixNES integration
This commit is contained in:
6
NESEmulator/CMakeLists.txt
Normal file
6
NESEmulator/CMakeLists.txt
Normal file
@@ -0,0 +1,6 @@
|
||||
include_directories(${CMAKE_SOURCE_DIR}/DataSpec ${CMAKE_SOURCE_DIR}/Runtime ${CMAKE_CURRENT_SOURCE_DIR})
|
||||
file(GLOB MAPPER_SRCS fixNES/mapper/*.c)
|
||||
add_library(NESEmulator CNESEmulator.hpp CNESEmulator.cpp CNESShader.hpp CNESShader.cpp malloc.h
|
||||
fixNES/apu.c fixNES/audio_fds.c fixNES/audio_mmc5.c fixNES/audio_vrc6.c fixNES/audio_vrc7.c
|
||||
fixNES/audio_n163.c fixNES/audio_s5b.c fixNES/cpu.c fixNES/ppu.c fixNES/mem.c fixNES/input.c
|
||||
fixNES/mapper.c fixNES/mapperList.c fixNES/fm2play.c fixNES/vrc_irq.c ${MAPPER_SRCS})
|
||||
804
NESEmulator/CNESEmulator.cpp
Normal file
804
NESEmulator/CNESEmulator.cpp
Normal file
@@ -0,0 +1,804 @@
|
||||
#include "CNESEmulator.hpp"
|
||||
#include "CNESShader.hpp"
|
||||
#include "CGameState.hpp"
|
||||
#include "Input/CFinalInput.hpp"
|
||||
#include "logvisor/logvisor.hpp"
|
||||
#include <cstring>
|
||||
#include <cstdio>
|
||||
#include <cstdlib>
|
||||
#include <cstdbool>
|
||||
#include <cstring>
|
||||
#include "malloc.h"
|
||||
#include <cinttypes>
|
||||
#include <cctype>
|
||||
#include <ctime>
|
||||
#include <cmath>
|
||||
|
||||
static urde::MP1::CNESEmulator* EmulatorInst = nullptr;
|
||||
|
||||
extern "C"
|
||||
{
|
||||
|
||||
#include "fixNES/mapper.h"
|
||||
#include "fixNES/cpu.h"
|
||||
#include "fixNES/ppu.h"
|
||||
#include "fixNES/mem.h"
|
||||
#include "fixNES/input.h"
|
||||
#include "fixNES/fm2play.h"
|
||||
#include "fixNES/apu.h"
|
||||
#include "fixNES/audio_fds.h"
|
||||
#include "fixNES/audio_vrc7.h"
|
||||
#include "fixNES/mapper_h/nsf.h"
|
||||
|
||||
/*
|
||||
* Copyright (C) 2017 FIX94
|
||||
*
|
||||
* This software may be modified and distributed under the terms
|
||||
* of the MIT license. See the LICENSE file for details.
|
||||
*/
|
||||
|
||||
#define WINDOWS_BUILD 1
|
||||
#define DEBUG_HZ 0
|
||||
#define DEBUG_MAIN_CALLS 0
|
||||
#define DEBUG_KEY 0
|
||||
#define DEBUG_LOAD_INFO 1
|
||||
|
||||
std::chrono::steady_clock::time_point s_tp = std::chrono::steady_clock::now();
|
||||
static std::chrono::milliseconds::rep GetTickCount()
|
||||
{
|
||||
return std::chrono::duration_cast<std::chrono::milliseconds>(std::chrono::steady_clock::now() - s_tp).count();
|
||||
}
|
||||
|
||||
static const char *VERSION_STRING = "fixNES Alpha v1.0.5";
|
||||
static char window_title[256];
|
||||
static char window_title_pause[256];
|
||||
|
||||
enum {
|
||||
FTYPE_UNK = 0,
|
||||
FTYPE_NES,
|
||||
FTYPE_NSF,
|
||||
FTYPE_FDS,
|
||||
FTYPE_QD,
|
||||
#if ZIPSUPPORT
|
||||
FTYPE_ZIP,
|
||||
#endif
|
||||
};
|
||||
|
||||
static void nesEmuFdsSetup(uint8_t *src, uint8_t *dst);
|
||||
|
||||
static int emuFileType = FTYPE_UNK;
|
||||
static char emuFileName[1024];
|
||||
static uint8_t *emuNesROM = NULL;
|
||||
static uint32_t emuNesROMsize = 0;
|
||||
static char emuSaveName[1024];
|
||||
static uint8_t *emuPrgRAM = NULL;
|
||||
static uint32_t emuPrgRAMsize = 0;
|
||||
//used externally
|
||||
uint32_t textureImage[0xF000];
|
||||
bool nesPause = false;
|
||||
bool ppuDebugPauseFrame = false;
|
||||
bool doOverscan = true;
|
||||
bool nesPAL = false;
|
||||
bool nesEmuNSFPlayback = false;
|
||||
|
||||
static bool inPause = false;
|
||||
static bool inOverscanToggle = false;
|
||||
static bool inResize = false;
|
||||
static bool inDiskSwitch = false;
|
||||
static bool inReset = false;
|
||||
|
||||
#if WINDOWS_BUILD
|
||||
//#include <windows.h>
|
||||
//typedef bool (APIENTRY *PFNWGLSWAPINTERVALEXTPROC) (int interval);
|
||||
//PFNWGLSWAPINTERVALEXTPROC wglSwapIntervalEXT = NULL;
|
||||
#if DEBUG_HZ
|
||||
static int emuFrameStart = 0;
|
||||
static int emuTimesCalled = 0;
|
||||
static int emuTotalElapsed = 0;
|
||||
#endif
|
||||
#if DEBUG_MAIN_CALLS
|
||||
static int emuMainFrameStart = 0;
|
||||
static int emuMainTimesCalled = 0;
|
||||
static int emuMainTimesSkipped = 0;
|
||||
static int emuMainTotalElapsed = 0;
|
||||
#endif
|
||||
#endif
|
||||
|
||||
#define DOTS 341
|
||||
|
||||
#define VISIBLE_DOTS 256
|
||||
#define VISIBLE_LINES 240
|
||||
|
||||
static uint32_t linesToDraw = VISIBLE_LINES;
|
||||
static const uint32_t visibleImg = VISIBLE_DOTS*VISIBLE_LINES*4;
|
||||
static uint8_t scaleFactor = 2;
|
||||
static bool emuSaveEnabled = false;
|
||||
static bool emuFdsHasSideB = false;
|
||||
static uint32_t mainLoopRuns;
|
||||
static uint32_t mainLoopPos;
|
||||
static uint16_t ppuCycleTimer;
|
||||
static uint16_t cpuCycleTimer;
|
||||
//from input.c
|
||||
extern uint8_t inValReads[8];
|
||||
//from mapper.c
|
||||
extern bool mapperUse78A;
|
||||
//from m32.c
|
||||
extern bool m32_singlescreen;
|
||||
|
||||
static volatile bool emuRenderFrame = false;
|
||||
|
||||
//used externally
|
||||
bool emuSkipVsync = false;
|
||||
bool emuSkipFrame = false;
|
||||
|
||||
//static uint32_t mCycles = 0;
|
||||
static uint16_t mainClock = 1;
|
||||
static uint16_t apuClock = 1;
|
||||
static uint16_t ppuClock = 1;
|
||||
static uint16_t vrc7Clock = 1;
|
||||
|
||||
extern bool fdsSwitch;
|
||||
|
||||
int audioUpdate()
|
||||
{
|
||||
if (!EmulatorInst)
|
||||
return 0;
|
||||
return EmulatorInst->audioUpdate();
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
namespace urde::MP1
|
||||
{
|
||||
|
||||
bool CNESEmulator::EmulatorConstructed = false;
|
||||
static logvisor::Module Log("CNESEmulator");
|
||||
|
||||
#define NESEMUP_ROM_OFFSET 0xa3f8
|
||||
|
||||
#define METROID_PAL false
|
||||
#define METROID_MAPPER 1
|
||||
#define METROID_SAVE_ENABLED false
|
||||
#define METROID_TRAINER false
|
||||
#define METROID_PRG_SIZE (8 * 0x4000)
|
||||
#define METROID_CHR_SIZE (0 * 0x2000)
|
||||
#define METROID_PRG_RAM_SIZE 0x2000
|
||||
|
||||
CNESEmulator::CNESEmulator()
|
||||
{
|
||||
if (EmulatorConstructed)
|
||||
Log.report(logvisor::Fatal, "Attempted constructing more than 1 CNESEmulator");
|
||||
EmulatorConstructed = true;
|
||||
|
||||
CDvdFile NESEmuFile("NESemuP.rel");
|
||||
if (NESEmuFile)
|
||||
{
|
||||
m_nesEmuPBuf.reset(new u8[0x20000]);
|
||||
m_dvdReq = NESEmuFile.AsyncSeekRead(m_nesEmuPBuf.get(), 0x20000, ESeekOrigin::Begin, NESEMUP_ROM_OFFSET);
|
||||
}
|
||||
else
|
||||
{
|
||||
Log.report(logvisor::Fatal, "Unable to open NESemuP.rel");
|
||||
}
|
||||
}
|
||||
|
||||
void CNESEmulator::InitializeEmulator()
|
||||
{
|
||||
emuNesROMsize = 0x20000;
|
||||
emuNesROM = (uint8_t*)malloc(emuNesROMsize);
|
||||
DecompressROM(m_nesEmuPBuf.get(), emuNesROM);
|
||||
m_nesEmuPBuf.reset();
|
||||
|
||||
puts(VERSION_STRING);
|
||||
strcpy(window_title, VERSION_STRING);
|
||||
memset(textureImage,0,visibleImg);
|
||||
emuFileType = FTYPE_UNK;
|
||||
memset(emuFileName,0,1024);
|
||||
memset(emuSaveName,0,1024);
|
||||
|
||||
nesPAL = METROID_PAL;
|
||||
uint8_t mapper = METROID_MAPPER;
|
||||
emuSaveEnabled = METROID_SAVE_ENABLED;
|
||||
bool trainer = METROID_TRAINER;
|
||||
uint32_t prgROMsize = METROID_PRG_SIZE;
|
||||
uint32_t chrROMsize = METROID_CHR_SIZE;
|
||||
emuPrgRAMsize = METROID_PRG_RAM_SIZE;
|
||||
emuPrgRAM = (uint8_t*)malloc(emuPrgRAMsize);
|
||||
uint8_t *prgROM = emuNesROM;
|
||||
if(trainer)
|
||||
{
|
||||
memcpy(emuPrgRAM+0x1000,prgROM,0x200);
|
||||
prgROM += 512;
|
||||
}
|
||||
uint8_t *chrROM = NULL;
|
||||
if(chrROMsize)
|
||||
{
|
||||
chrROM = emuNesROM+prgROMsize;
|
||||
if(trainer) chrROM += 512;
|
||||
}
|
||||
apuInitBufs();
|
||||
cpuInit();
|
||||
ppuInit();
|
||||
memInit();
|
||||
apuInit();
|
||||
inputInit();
|
||||
ppuSetNameTblVertical();
|
||||
#if DEBUG_LOAD_INFO
|
||||
printf("Used Mapper: %i\n", mapper);
|
||||
printf("PRG: 0x%x bytes PRG RAM: 0x%x bytes CHR: 0x%x bytes\n", prgROMsize, emuPrgRAMsize, chrROMsize);
|
||||
#endif
|
||||
if(!mapperInit(mapper, prgROM, prgROMsize, emuPrgRAM, emuPrgRAMsize, chrROM, chrROMsize))
|
||||
{
|
||||
printf("Mapper init failed!\n");
|
||||
free(emuNesROM);
|
||||
return;
|
||||
}
|
||||
#if DEBUG_LOAD_INFO
|
||||
printf("Trainer: %i Saving: %i VRAM Mode: Vertical\n", trainer, emuSaveEnabled);
|
||||
#endif
|
||||
sprintf(window_title, "%s NES - %s\n", nesPAL ? "PAL" : "NTSC", VERSION_STRING);
|
||||
|
||||
sprintf(window_title_pause, "%s (Pause)", window_title);
|
||||
#if WINDOWS_BUILD
|
||||
#if DEBUG_HZ
|
||||
emuFrameStart = GetTickCount();
|
||||
#endif
|
||||
#if DEBUG_MAIN_CALLS
|
||||
emuMainFrameStart = GetTickCount();
|
||||
#endif
|
||||
#endif
|
||||
cpuCycleTimer = nesPAL ? 16 : 12;
|
||||
//do full frame per update loop
|
||||
ppuCycleTimer = nesPAL ? 5 : 4;
|
||||
mainLoopRuns = nesPAL ? DOTS*ppuCycleTimer : DOTS*ppuCycleTimer;
|
||||
//mainLoopRuns *= ppuLinesTotal;
|
||||
mainLoopPos = mainLoopRuns;
|
||||
|
||||
CGraphics::CommitResources([this](boo::IGraphicsDataFactory::Context& ctx)
|
||||
{
|
||||
m_texture = ctx.newDynamicTexture(VISIBLE_DOTS, linesToDraw,
|
||||
boo::TextureFormat::RGBA8,
|
||||
boo::TextureClampMode::ClampToEdgeNearest);
|
||||
Vert verts[4] =
|
||||
{
|
||||
{{-1.f, -1.f, 0.f}, {0.f, 1.f}},
|
||||
{{-1.f, 1.f, 0.f}, {0.f, 0.f}},
|
||||
{{ 1.f, -1.f, 0.f}, {1.f, 1.f}},
|
||||
{{ 1.f, 1.f, 0.f}, {1.f, 0.f}},
|
||||
};
|
||||
m_vbo = ctx.newStaticBuffer(boo::BufferUse::Vertex, verts, sizeof(Vert), 4);
|
||||
m_uniBuf = ctx.newDynamicBuffer(boo::BufferUse::Uniform, sizeof(Uniform), 1);
|
||||
m_shadBind = CNESShader::BuildShaderDataBinding(ctx, m_vbo, m_uniBuf, m_texture);
|
||||
return true;
|
||||
});
|
||||
|
||||
//double useFreq = 223740;
|
||||
double useFreq = apuGetFrequency();
|
||||
m_booVoice = CAudioSys::GetVoiceEngine()->allocateNewStereoVoice(useFreq, this);
|
||||
m_booVoice->start();
|
||||
uint32_t apuBufSz = apuGetBufSize();
|
||||
m_audioBufBlock.reset(new u8[apuBufSz * NUM_AUDIO_BUFFERS]);
|
||||
for (int i=0 ; i<NUM_AUDIO_BUFFERS ; ++i)
|
||||
m_audioBufs[i] = m_audioBufBlock.get() + apuBufSz * i;
|
||||
|
||||
EmulatorInst = this;
|
||||
}
|
||||
|
||||
void CNESEmulator::DeinitializeEmulator()
|
||||
{
|
||||
//printf("\n");
|
||||
emuRenderFrame = false;
|
||||
m_booVoice->stop();
|
||||
m_booVoice.reset();
|
||||
apuDeinitBufs();
|
||||
if(emuNesROM != NULL)
|
||||
{
|
||||
if(!nesEmuNSFPlayback && fdsEnabled)
|
||||
{
|
||||
FILE *save = fopen(emuSaveName, "wb");
|
||||
if(save)
|
||||
{
|
||||
if(emuFdsHasSideB)
|
||||
fwrite(emuNesROM,1,0x20000,save);
|
||||
else
|
||||
fwrite(emuNesROM,1,0x10000,save);
|
||||
fclose(save);
|
||||
}
|
||||
}
|
||||
free(emuNesROM);
|
||||
}
|
||||
emuNesROM = NULL;
|
||||
if(emuPrgRAM != NULL)
|
||||
{
|
||||
if(emuSaveEnabled)
|
||||
{
|
||||
FILE *save = fopen(emuSaveName, "wb");
|
||||
if(save)
|
||||
{
|
||||
fwrite(emuPrgRAM,1,emuPrgRAMsize,save);
|
||||
fclose(save);
|
||||
}
|
||||
}
|
||||
free(emuPrgRAM);
|
||||
}
|
||||
emuPrgRAM = NULL;
|
||||
//printf("Bye!\n");
|
||||
|
||||
EmulatorInst = nullptr;
|
||||
}
|
||||
|
||||
CNESEmulator::~CNESEmulator()
|
||||
{
|
||||
if (EmulatorInst)
|
||||
DeinitializeEmulator();
|
||||
EmulatorConstructed = false;
|
||||
}
|
||||
|
||||
int CNESEmulator::audioUpdate()
|
||||
{
|
||||
uint8_t *data = apuGetBuf();
|
||||
if(data != NULL && m_procBufs)
|
||||
{
|
||||
--m_procBufs;
|
||||
memmove(m_audioBufs[m_headBuf], data, apuGetBufSize());
|
||||
//printf("PUSH\n");
|
||||
++m_headBuf;
|
||||
if (m_headBuf == NUM_AUDIO_BUFFERS)
|
||||
m_headBuf = 0;
|
||||
}
|
||||
|
||||
//if (!m_procBufs)
|
||||
//printf("OVERRUN\n");
|
||||
|
||||
return m_procBufs;
|
||||
}
|
||||
|
||||
static const size_t AudioFrameSz = 2 * sizeof(int16_t);
|
||||
|
||||
size_t CNESEmulator::supplyAudio(boo::IAudioVoice& voice, size_t frames, int16_t* data)
|
||||
{
|
||||
size_t remFrames = frames;
|
||||
while (remFrames)
|
||||
{
|
||||
if (m_posInBuf == apuGetBufSize())
|
||||
{
|
||||
++m_tailBuf;
|
||||
if (m_tailBuf == NUM_AUDIO_BUFFERS)
|
||||
m_tailBuf = 0;
|
||||
m_posInBuf = 0;
|
||||
++m_procBufs;
|
||||
//printf("POP\n");
|
||||
}
|
||||
|
||||
if (m_procBufs == NUM_AUDIO_BUFFERS)
|
||||
{
|
||||
memset(data, 0, remFrames * AudioFrameSz);
|
||||
//printf("UNDERRUN\n");
|
||||
return frames;
|
||||
}
|
||||
|
||||
size_t copySz = std::min(apuGetBufSize() - m_posInBuf, remFrames * AudioFrameSz);
|
||||
memmove(data, m_audioBufs[m_tailBuf] + m_posInBuf, copySz);
|
||||
data += copySz / sizeof(int16_t);
|
||||
m_posInBuf += copySz;
|
||||
remFrames -= copySz / AudioFrameSz;
|
||||
}
|
||||
return frames;
|
||||
}
|
||||
|
||||
#define CATCHUP_SKIP 1
|
||||
#if CATCHUP_SKIP
|
||||
static int catchupFrames = 0;
|
||||
#endif
|
||||
|
||||
void CNESEmulator::NesEmuMainLoop()
|
||||
{
|
||||
int start = GetTickCount();
|
||||
int loopCount = 0;
|
||||
do
|
||||
{
|
||||
if((!emuSkipVsync && emuRenderFrame) || nesPause)
|
||||
{
|
||||
#if (WINDOWS_BUILD && DEBUG_MAIN_CALLS)
|
||||
emuMainTimesSkipped++;
|
||||
#endif
|
||||
//printf("LC RENDER: %d\n", loopCount);
|
||||
m_texture->load(textureImage, visibleImg);
|
||||
emuRenderFrame = false;
|
||||
#if CATCHUP_SKIP
|
||||
if (catchupFrames)
|
||||
--catchupFrames;
|
||||
else
|
||||
#endif
|
||||
break;
|
||||
}
|
||||
++loopCount;
|
||||
if(mainClock == cpuCycleTimer)
|
||||
{
|
||||
//runs every 8th cpu clock
|
||||
if(apuClock == 8)
|
||||
{
|
||||
if(!apuCycle())
|
||||
{
|
||||
#if (WINDOWS_BUILD && DEBUG_MAIN_CALLS)
|
||||
emuMainTimesSkipped++;
|
||||
#endif
|
||||
#if CATCHUP_SKIP
|
||||
catchupFrames = 0;
|
||||
#endif
|
||||
//printf("LC SKIP\n");
|
||||
break;
|
||||
}
|
||||
apuClock = 1;
|
||||
}
|
||||
else
|
||||
apuClock++;
|
||||
//runs every cpu cycle
|
||||
apuClockTimers();
|
||||
//main CPU clock
|
||||
if(!cpuCycle())
|
||||
exit(EXIT_SUCCESS);
|
||||
//mapper related irqs
|
||||
if(mapperCycle != NULL)
|
||||
mapperCycle();
|
||||
//mCycles++;
|
||||
//channel timer updates
|
||||
apuLenCycle();
|
||||
mainClock = 1;
|
||||
}
|
||||
else
|
||||
mainClock++;
|
||||
if(ppuClock == ppuCycleTimer)
|
||||
{
|
||||
if(!ppuCycle())
|
||||
exit(EXIT_SUCCESS);
|
||||
if(ppuDrawDone())
|
||||
{
|
||||
//printf("%i\n",mCycles);
|
||||
//mCycles = 0;
|
||||
emuRenderFrame = true;
|
||||
if(fm2playRunning())
|
||||
fm2playUpdate();
|
||||
#if (WINDOWS_BUILD && DEBUG_HZ)
|
||||
emuTimesCalled++;
|
||||
int end = GetTickCount();
|
||||
emuTotalElapsed += end - emuFrameStart;
|
||||
if(emuTotalElapsed >= 1000)
|
||||
{
|
||||
printf("\r%iHz ", emuTimesCalled);
|
||||
emuTimesCalled = 0;
|
||||
emuTotalElapsed = 0;
|
||||
}
|
||||
emuFrameStart = end;
|
||||
#endif
|
||||
if(ppuDebugPauseFrame)
|
||||
{
|
||||
ppuDebugPauseFrame = false;
|
||||
nesPause = true;
|
||||
}
|
||||
if(nesEmuNSFPlayback)
|
||||
nsfVsync();
|
||||
}
|
||||
ppuClock = 1;
|
||||
}
|
||||
else
|
||||
ppuClock++;
|
||||
if(fdsEnabled)
|
||||
fdsAudioMasterUpdate();
|
||||
if(vrc7enabled)
|
||||
{
|
||||
if(vrc7Clock == 432)
|
||||
{
|
||||
vrc7AudioCycle();
|
||||
vrc7Clock = 1;
|
||||
}
|
||||
else
|
||||
vrc7Clock++;
|
||||
}
|
||||
|
||||
if ((loopCount % 5000) == 0 && GetTickCount() - start >= 14)
|
||||
{
|
||||
#if CATCHUP_SKIP
|
||||
if (catchupFrames < 50)
|
||||
++catchupFrames;
|
||||
#endif
|
||||
break;
|
||||
}
|
||||
}
|
||||
while(true);
|
||||
|
||||
int end = GetTickCount();
|
||||
printf("%dms\n", end - start);
|
||||
|
||||
#if (WINDOWS_BUILD && DEBUG_MAIN_CALLS)
|
||||
emuMainTimesCalled++;
|
||||
int end = GetTickCount();
|
||||
//printf("%dms\n", end - start);
|
||||
emuMainTotalElapsed += end - emuMainFrameStart;
|
||||
if(emuMainTotalElapsed >= 1000)
|
||||
{
|
||||
printf("\r%i calls, %i skips ", emuMainTimesCalled, emuMainTimesSkipped);
|
||||
fflush(stdout);
|
||||
emuMainTimesCalled = 0;
|
||||
emuMainTimesSkipped = 0;
|
||||
emuMainTotalElapsed = 0;
|
||||
}
|
||||
emuMainFrameStart = end;
|
||||
#endif
|
||||
}
|
||||
|
||||
static void nesEmuFdsSetup(uint8_t *src, uint8_t *dst)
|
||||
{
|
||||
memcpy(dst, src, 0x38);
|
||||
memcpy(dst+0x3A, src+0x38, 2);
|
||||
uint16_t cDiskPos = 0x3E;
|
||||
uint16_t cROMPos = 0x3A;
|
||||
do
|
||||
{
|
||||
if(src[cROMPos] != 0x03)
|
||||
break;
|
||||
memcpy(dst+cDiskPos, src+cROMPos, 0x10);
|
||||
uint16_t copySize = (*(uint16_t*)(src+cROMPos+0xD))+1;
|
||||
cDiskPos+=0x12;
|
||||
cROMPos+=0x10;
|
||||
memcpy(dst+cDiskPos, src+cROMPos, copySize);
|
||||
cDiskPos+=copySize+2;
|
||||
cROMPos+=copySize;
|
||||
} while(cROMPos < 0xFFDC && cDiskPos < 0xFFFF);
|
||||
printf("%04x -> %04x\n", cROMPos, cDiskPos);
|
||||
}
|
||||
|
||||
void CNESEmulator::DecompressROM(u8* dataIn, u8* dataOut, u32 dataOutLen, u8 descrambleSeed,
|
||||
u32 checkDataLen, u32 checksumMagic)
|
||||
{
|
||||
for (int i=0 ; i<256 ; ++i)
|
||||
{
|
||||
descrambleSeed += dataIn[i];
|
||||
dataIn[i] = descrambleSeed;
|
||||
}
|
||||
|
||||
for (int i=0 ; i<128 ; ++i)
|
||||
std::swap(dataIn[255 - i], dataIn[i]);
|
||||
|
||||
struct BitstreamState
|
||||
{
|
||||
u32 x0_remBits = 0;
|
||||
u32 x4_lastByte;
|
||||
u8* x8_ptr;
|
||||
BitstreamState(u8* ptr) : x8_ptr(ptr) {}
|
||||
} bState = {dataIn + 256};
|
||||
|
||||
u8* dataOutAlpha = dataOut;
|
||||
while (dataOutLen != 0)
|
||||
{
|
||||
u32 r12 = 0;
|
||||
|
||||
if (bState.x0_remBits == 0)
|
||||
{
|
||||
bState.x4_lastByte = *bState.x8_ptr;
|
||||
bState.x8_ptr += 1;
|
||||
bState.x0_remBits = 8;
|
||||
}
|
||||
|
||||
u32 r11 = r12 << 1;
|
||||
if (bState.x4_lastByte & 0x80)
|
||||
r11 |= 1;
|
||||
|
||||
bState.x4_lastByte <<= 1;
|
||||
bState.x0_remBits -= 1;
|
||||
|
||||
if (r11 == 1)
|
||||
{
|
||||
r12 = 0;
|
||||
|
||||
for (int i=0 ; i<4 ; ++i)
|
||||
{
|
||||
if (bState.x0_remBits == 0)
|
||||
{
|
||||
bState.x4_lastByte = *bState.x8_ptr;
|
||||
bState.x8_ptr += 1;
|
||||
bState.x0_remBits = 8;
|
||||
}
|
||||
|
||||
r12 <<= 1;
|
||||
if (bState.x4_lastByte & 0x80)
|
||||
r12 |= 1;
|
||||
|
||||
bState.x4_lastByte <<= 1;
|
||||
bState.x0_remBits -= 1;
|
||||
|
||||
if (bState.x0_remBits == 0)
|
||||
{
|
||||
bState.x4_lastByte = *bState.x8_ptr;
|
||||
bState.x8_ptr += 1;
|
||||
bState.x0_remBits = 8;
|
||||
}
|
||||
|
||||
r12 <<= 1;
|
||||
if (bState.x4_lastByte & 0x80)
|
||||
r12 |= 1;
|
||||
|
||||
bState.x4_lastByte <<= 1;
|
||||
bState.x0_remBits -= 1;
|
||||
}
|
||||
|
||||
*dataOutAlpha++ = dataIn[r12 + 73];
|
||||
}
|
||||
else
|
||||
{
|
||||
r12 = 0;
|
||||
|
||||
if (bState.x0_remBits == 0)
|
||||
{
|
||||
bState.x4_lastByte = *bState.x8_ptr;
|
||||
bState.x8_ptr += 1;
|
||||
bState.x0_remBits = 8;
|
||||
}
|
||||
|
||||
r11 = r12 << 1;
|
||||
if (bState.x4_lastByte & 0x80)
|
||||
r11 |= 1;
|
||||
|
||||
bState.x4_lastByte <<= 1;
|
||||
bState.x0_remBits -= 1;
|
||||
|
||||
if (r11 == 1)
|
||||
{
|
||||
r12 = 0;
|
||||
|
||||
for (int i=0 ; i<3 ; ++i)
|
||||
{
|
||||
if (bState.x0_remBits == 0)
|
||||
{
|
||||
bState.x4_lastByte = *bState.x8_ptr;
|
||||
bState.x8_ptr += 1;
|
||||
bState.x0_remBits = 8;
|
||||
}
|
||||
|
||||
r12 <<= 1;
|
||||
if (bState.x4_lastByte & 0x80)
|
||||
r12 |= 1;
|
||||
|
||||
bState.x4_lastByte <<= 1;
|
||||
bState.x0_remBits -= 1;
|
||||
|
||||
if (bState.x0_remBits == 0)
|
||||
{
|
||||
bState.x4_lastByte = *bState.x8_ptr;
|
||||
bState.x8_ptr += 1;
|
||||
bState.x0_remBits = 8;
|
||||
}
|
||||
|
||||
r12 <<= 1;
|
||||
if (bState.x4_lastByte & 0x80)
|
||||
r12 |= 1;
|
||||
|
||||
bState.x4_lastByte <<= 1;
|
||||
bState.x0_remBits -= 1;
|
||||
}
|
||||
|
||||
*dataOutAlpha++ = dataIn[r12 + 9];
|
||||
}
|
||||
else
|
||||
{
|
||||
r12 = 0;
|
||||
|
||||
if (bState.x0_remBits == 0)
|
||||
{
|
||||
bState.x4_lastByte = *bState.x8_ptr;
|
||||
bState.x8_ptr += 1;
|
||||
bState.x0_remBits = 8;
|
||||
}
|
||||
|
||||
r11 = r12 << 1;
|
||||
if (bState.x4_lastByte & 0x80)
|
||||
r11 |= 1;
|
||||
|
||||
bState.x4_lastByte <<= 1;
|
||||
bState.x0_remBits -= 1;
|
||||
|
||||
if (r11 == 1)
|
||||
{
|
||||
r12 = 0;
|
||||
|
||||
for (int i=0 ; i<3 ; ++i)
|
||||
{
|
||||
if (bState.x0_remBits == 0)
|
||||
{
|
||||
bState.x4_lastByte = *bState.x8_ptr;
|
||||
bState.x8_ptr += 1;
|
||||
bState.x0_remBits = 8;
|
||||
}
|
||||
|
||||
r12 <<= 1;
|
||||
if (bState.x4_lastByte & 0x80)
|
||||
r12 |= 1;
|
||||
|
||||
bState.x4_lastByte <<= 1;
|
||||
bState.x0_remBits -= 1;
|
||||
}
|
||||
|
||||
*dataOutAlpha++ = dataIn[r12 + 1];
|
||||
}
|
||||
else
|
||||
{
|
||||
*dataOutAlpha++ = dataIn[0];
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
--dataOutLen;
|
||||
}
|
||||
|
||||
u32 tmpWord = 0;
|
||||
for (int i=0 ; i<checkDataLen ; ++i)
|
||||
{
|
||||
tmpWord ^= dataOut[i];
|
||||
for (int j=0 ; j<8 ; ++j)
|
||||
{
|
||||
if (tmpWord & 0x1)
|
||||
tmpWord = (tmpWord >> 1) ^ checksumMagic;
|
||||
else
|
||||
tmpWord = (tmpWord >> 1);
|
||||
}
|
||||
}
|
||||
|
||||
dataOut[checkDataLen - 1] = (tmpWord >> 8) & 0xff;
|
||||
dataOut[checkDataLen - 2] = tmpWord & 0xff;
|
||||
}
|
||||
|
||||
void CNESEmulator::ProcessUserInput(const CFinalInput& input, int)
|
||||
{
|
||||
inValReads[BUTTON_UP] = input.DDPUp() | input.DLAUp();
|
||||
inValReads[BUTTON_DOWN] = input.DDPDown() | input.DLADown();
|
||||
inValReads[BUTTON_LEFT] = input.DDPLeft() | input.DLALeft();
|
||||
inValReads[BUTTON_RIGHT] = input.DDPRight() | input.DLARight();
|
||||
inValReads[BUTTON_A] = input.DA();
|
||||
inValReads[BUTTON_B] = input.DB();
|
||||
inValReads[BUTTON_SELECT] = input.DZ();
|
||||
inValReads[BUTTON_START] = input.DStart();
|
||||
if (input.PL())
|
||||
x20_wantsQuit = true;
|
||||
}
|
||||
|
||||
void CNESEmulator::Update()
|
||||
{
|
||||
if (!EmulatorInst)
|
||||
{
|
||||
if (m_dvdReq && m_dvdReq->IsComplete())
|
||||
{
|
||||
m_dvdReq.reset();
|
||||
InitializeEmulator();
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
NesEmuMainLoop();
|
||||
}
|
||||
}
|
||||
|
||||
static const float NESAspect = VISIBLE_DOTS / float(VISIBLE_LINES);
|
||||
|
||||
void CNESEmulator::Draw(const zeus::CColor& mulColor, bool filtering)
|
||||
{
|
||||
if (!EmulatorInst)
|
||||
return;
|
||||
|
||||
float aspect = g_Viewport.x8_width / float(g_Viewport.xc_height);
|
||||
float widthFac = NESAspect / aspect;
|
||||
|
||||
Uniform uniform = {zeus::CMatrix4f{}, mulColor};
|
||||
uniform.m_matrix[0][0] = widthFac;
|
||||
m_uniBuf->load(&uniform, sizeof(Uniform));
|
||||
|
||||
CGraphics::SetShaderDataBinding(m_shadBind);
|
||||
CGraphics::DrawArray(0, 4);
|
||||
}
|
||||
|
||||
void CNESEmulator::LoadState(const u8* state)
|
||||
{
|
||||
memmove(x39_loadState, state, 18);
|
||||
x38_stateLoaded = true;
|
||||
}
|
||||
|
||||
}
|
||||
81
NESEmulator/CNESEmulator.hpp
Normal file
81
NESEmulator/CNESEmulator.hpp
Normal file
@@ -0,0 +1,81 @@
|
||||
#ifndef __URDE_CNESEMULATOR_HPP__
|
||||
#define __URDE_CNESEMULATOR_HPP__
|
||||
|
||||
#include "RetroTypes.hpp"
|
||||
#include "zeus/CColor.hpp"
|
||||
#include "boo/graphicsdev/IGraphicsDataFactory.hpp"
|
||||
#include "boo/audiodev/IAudioVoice.hpp"
|
||||
#include "zeus/CMatrix4f.hpp"
|
||||
|
||||
namespace urde
|
||||
{
|
||||
class CFinalInput;
|
||||
class IDvdRequest;
|
||||
|
||||
namespace MP1
|
||||
{
|
||||
|
||||
#define NUM_AUDIO_BUFFERS 10
|
||||
|
||||
class CNESEmulator : public boo::IAudioVoiceCallback
|
||||
{
|
||||
static bool EmulatorConstructed;
|
||||
|
||||
std::unique_ptr<u8[]> m_nesEmuPBuf;
|
||||
std::shared_ptr<IDvdRequest> m_dvdReq;
|
||||
|
||||
struct Vert
|
||||
{
|
||||
zeus::CVector3f m_pos;
|
||||
zeus::CVector2f m_uv;
|
||||
};
|
||||
|
||||
struct Uniform
|
||||
{
|
||||
zeus::CMatrix4f m_matrix;
|
||||
zeus::CColor m_color;
|
||||
};
|
||||
|
||||
boo::ObjToken<boo::ITextureD> m_texture;
|
||||
boo::ObjToken<boo::IGraphicsBufferD> m_uniBuf;
|
||||
boo::ObjToken<boo::IGraphicsBufferS> m_vbo;
|
||||
boo::ObjToken<boo::IShaderDataBinding> m_shadBind;
|
||||
|
||||
std::unique_ptr<u8[]> m_audioBufBlock;
|
||||
u8* m_audioBufs[NUM_AUDIO_BUFFERS];
|
||||
int m_headBuf = 0;
|
||||
int m_tailBuf = 0;
|
||||
int m_procBufs = NUM_AUDIO_BUFFERS;
|
||||
size_t m_posInBuf = 0;
|
||||
boo::ObjToken<boo::IAudioVoice> m_booVoice;
|
||||
|
||||
bool x20_wantsQuit = false;
|
||||
u8 x21_saveState[18];
|
||||
bool x34_wantsLoad = false;
|
||||
bool x38_stateLoaded = false;
|
||||
u8 x39_loadState[18];
|
||||
static void DecompressROM(u8* dataIn, u8* dataOut, u32 dataOutLen = 0x20000, u8 descrambleSeed = 0xe9,
|
||||
u32 checkDataLen = 0x1FFFC, u32 checksumMagic = 0xA663);
|
||||
void InitializeEmulator();
|
||||
void DeinitializeEmulator();
|
||||
void NesEmuMainLoop();
|
||||
public:
|
||||
CNESEmulator();
|
||||
~CNESEmulator();
|
||||
void ProcessUserInput(const CFinalInput& input, int);
|
||||
void Update();
|
||||
void Draw(const zeus::CColor& mulColor, bool filtering);
|
||||
void LoadState(const u8* state);
|
||||
const u8* GetSaveState() const { return x21_saveState; }
|
||||
bool WantsQuit() const { return x20_wantsQuit; }
|
||||
bool WantsLoad() const { return x34_wantsLoad; }
|
||||
|
||||
int audioUpdate();
|
||||
void preSupplyAudio(boo::IAudioVoice& voice, double dt) {}
|
||||
size_t supplyAudio(boo::IAudioVoice& voice, size_t frames, int16_t* data);
|
||||
};
|
||||
|
||||
}
|
||||
}
|
||||
|
||||
#endif // __URDE_CNESEMULATOR_HPP__
|
||||
337
NESEmulator/CNESShader.cpp
Normal file
337
NESEmulator/CNESShader.cpp
Normal file
@@ -0,0 +1,337 @@
|
||||
#include "CNESShader.hpp"
|
||||
#include "Graphics/CGraphics.hpp"
|
||||
|
||||
namespace urde::MP1
|
||||
{
|
||||
|
||||
boo::ObjToken<boo::IShaderPipeline> CNESShader::g_Pipeline;
|
||||
boo::ObjToken<boo::IVertexFormat> CNESShader::g_VtxFmt;
|
||||
|
||||
static const char* VS_GLSL =
|
||||
"#version 330\n"
|
||||
BOO_GLSL_BINDING_HEAD
|
||||
"layout(location=0) in vec4 posIn;\n"
|
||||
"layout(location=1) in vec4 uvIn;\n"
|
||||
"\n"
|
||||
"UBINDING0 uniform TexuredQuadUniform\n"
|
||||
"{\n"
|
||||
" mat4 mtx;\n"
|
||||
" vec4 color;\n"
|
||||
"};\n"
|
||||
"\n"
|
||||
"struct VertToFrag\n"
|
||||
"{\n"
|
||||
" vec4 color;\n"
|
||||
" vec2 uv;\n"
|
||||
"};\n"
|
||||
"\n"
|
||||
"SBINDING(0) out VertToFrag vtf;\n"
|
||||
"void main()\n"
|
||||
"{\n"
|
||||
" vtf.color = color;\n"
|
||||
" vtf.uv = uvIn.xy;\n"
|
||||
" gl_Position = mtx * vec4(posIn.xyz, 1.0);\n"
|
||||
" gl_Position = FLIPFROMGL(gl_Position);\n"
|
||||
"}\n";
|
||||
|
||||
static const char* FS_GLSL =
|
||||
"#version 330\n"
|
||||
BOO_GLSL_BINDING_HEAD
|
||||
"struct VertToFrag\n"
|
||||
"{\n"
|
||||
" vec4 color;\n"
|
||||
" vec2 uv;\n"
|
||||
"};\n"
|
||||
"\n"
|
||||
"SBINDING(0) in VertToFrag vtf;\n"
|
||||
"layout(location=0) out vec4 colorOut;\n"
|
||||
"TBINDING0 uniform sampler2D tex;\n"
|
||||
"void main()\n"
|
||||
"{\n"
|
||||
" colorOut = vtf.color * vec4(texture(tex, vtf.uv).bgr, 1.0);\n"
|
||||
"}\n";
|
||||
|
||||
#if _WIN32
|
||||
static const char* VS_HLSL =
|
||||
"struct VertData\n"
|
||||
"{\n"
|
||||
" float4 posIn : POSITION;\n"
|
||||
" float4 uvIn : UV;\n"
|
||||
"};\n"
|
||||
"\n"
|
||||
"cbuffer TexuredQuadUniform : register(b0)\n"
|
||||
"{\n"
|
||||
" float4x4 mat;\n"
|
||||
" float4 color;\n"
|
||||
"};\n"
|
||||
"\n"
|
||||
"struct VertToFrag\n"
|
||||
"{\n"
|
||||
" float4 position : SV_Position;\n"
|
||||
" float4 color : COLOR;\n"
|
||||
" float2 uv : UV;\n"
|
||||
"};\n"
|
||||
"\n"
|
||||
"VertToFrag main(in VertData v)\n"
|
||||
"{\n"
|
||||
" VertToFrag vtf;\n"
|
||||
" vtf.color = color;\n"
|
||||
" vtf.uv = v.uvIn.xy;\n"
|
||||
" vtf.position = mul(mat, float4(v.posIn.xyz, 1.0));\n"
|
||||
" return vtf;\n"
|
||||
"}\n";
|
||||
|
||||
static const char* FS_HLSL =
|
||||
"struct VertToFrag\n"
|
||||
"{\n"
|
||||
" float4 position : SV_Position;\n"
|
||||
" float4 color : COLOR;\n"
|
||||
" float2 uv : UV;\n"
|
||||
"};\n"
|
||||
"\n"
|
||||
"Texture2D tex : register(t0);\n"
|
||||
"SamplerState samp : register(s3);\n"
|
||||
"\n"
|
||||
"float4 main(in VertToFrag vtf) : SV_Target0\n"
|
||||
"{\n"
|
||||
" return vtf.color * float4(tex.Sample(samp, vtf.uv).bgr, 1.0);\n"
|
||||
"}\n";
|
||||
#endif
|
||||
|
||||
#if BOO_HAS_METAL
|
||||
static const char* VS_METAL =
|
||||
"#include <metal_stdlib>\n"
|
||||
"using namespace metal;\n"
|
||||
"struct VertData\n"
|
||||
"{\n"
|
||||
" float4 posIn [[ attribute(0) ]];\n"
|
||||
" float4 uvIn [[ attribute(1) ]];\n"
|
||||
"};\n"
|
||||
"\n"
|
||||
"struct TexuredQuadUniform\n"
|
||||
"{\n"
|
||||
" float4x4 mat;\n"
|
||||
" float4 color;\n"
|
||||
"};\n"
|
||||
"\n"
|
||||
"struct VertToFrag\n"
|
||||
"{\n"
|
||||
" float4 position [[ position ]];\n"
|
||||
" float4 color;\n"
|
||||
" float2 uv;\n"
|
||||
"};\n"
|
||||
"\n"
|
||||
"vertex VertToFrag vmain(VertData v [[ stage_in ]], constant TexuredQuadUniform& tqu [[ buffer(2) ]])\n"
|
||||
"{\n"
|
||||
" VertToFrag vtf;\n"
|
||||
" vtf.color = tqu.color;\n"
|
||||
" vtf.uv = v.uvIn.xy;\n"
|
||||
" vtf.position = tqu.mat * float4(v.posIn.xyz, 1.0);\n"
|
||||
" return vtf;\n"
|
||||
"}\n";
|
||||
|
||||
|
||||
static const char* FS_METAL =
|
||||
"#include <metal_stdlib>\n"
|
||||
"using namespace metal;\n"
|
||||
"struct VertToFrag\n"
|
||||
"{\n"
|
||||
" float4 position [[ position ]];\n"
|
||||
" float4 color;\n"
|
||||
" float2 uv;\n"
|
||||
"};\n"
|
||||
"\n"
|
||||
"fragment float4 fmain(VertToFrag vtf [[ stage_in ]],\n"
|
||||
" sampler clampSamp [[ sampler(3) ]],\n"
|
||||
" texture2d<float> tex [[ texture(0) ]])\n"
|
||||
"{\n"
|
||||
" return vtf.color * float4(tex.sample(clampSamp, vtf.uv).bgr, 1.0);\n"
|
||||
"}\n";
|
||||
#endif
|
||||
|
||||
#if BOO_HAS_GL
|
||||
void CNESShader::Initialize(boo::GLDataFactory::Context& ctx)
|
||||
{
|
||||
const char* texNames[] = {"tex"};
|
||||
const char* uniNames[] = {"TexuredQuadUniform"};
|
||||
g_Pipeline = ctx.newShaderPipeline(VS_GLSL, FS_GLSL, 1, texNames, 1, uniNames, boo::BlendFactor::SrcAlpha,
|
||||
boo::BlendFactor::InvSrcAlpha, boo::Primitive::TriStrips,
|
||||
boo::ZTest::None, false, true, false, boo::CullMode::None);
|
||||
}
|
||||
|
||||
boo::ObjToken<boo::IShaderDataBinding> CNESShader::BuildShaderDataBinding(boo::GLDataFactory::Context& ctx,
|
||||
boo::ObjToken<boo::IGraphicsBufferS> vbo,
|
||||
boo::ObjToken<boo::IGraphicsBufferD> uniBuf,
|
||||
boo::ObjToken<boo::ITextureD> tex)
|
||||
{
|
||||
const boo::VertexElementDescriptor VtxVmt[] =
|
||||
{
|
||||
{vbo.get(), nullptr, boo::VertexSemantic::Position4},
|
||||
{vbo.get(), nullptr, boo::VertexSemantic::UV4}
|
||||
};
|
||||
boo::ObjToken<boo::IGraphicsBuffer> bufs[] = {uniBuf.get()};
|
||||
boo::PipelineStage stages[] = {boo::PipelineStage::Vertex};
|
||||
boo::ObjToken<boo::ITexture> texs[] = {tex.get()};
|
||||
return ctx.newShaderDataBinding(g_Pipeline,
|
||||
ctx.newVertexFormat(2, VtxVmt), vbo.get(), nullptr, nullptr,
|
||||
1, bufs, stages, nullptr, nullptr, 1, texs, nullptr, nullptr);
|
||||
}
|
||||
#endif
|
||||
|
||||
#if _WIN32
|
||||
void CNESShader::Initialize(boo::ID3DDataFactory::Context& ctx)
|
||||
{
|
||||
const boo::VertexElementDescriptor VtxVmt[] =
|
||||
{
|
||||
{nullptr, nullptr, boo::VertexSemantic::Position4},
|
||||
{nullptr, nullptr, boo::VertexSemantic::UV4}
|
||||
};
|
||||
g_VtxFmt = ctx.newVertexFormat(2, VtxVmt);
|
||||
g_Pipeline = ctx.newShaderPipeline(VS_HLSL, FS_HLSL, nullptr, nullptr, nullptr,
|
||||
g_VtxFmt, boo::BlendFactor::SrcAlpha,
|
||||
boo::BlendFactor::InvSrcAlpha, boo::Primitive::TriStrips,
|
||||
boo::ZTest::None, false, true, false, boo::CullMode::None);
|
||||
}
|
||||
|
||||
boo::ObjToken<boo::IShaderDataBinding> CNESShader::BuildShaderDataBinding(boo::ID3DDataFactory::Context& ctx,
|
||||
boo::ObjToken<boo::IGraphicsBufferS> vbo,
|
||||
boo::ObjToken<boo::IGraphicsBufferD> uniBuf,
|
||||
boo::ObjToken<boo::ITextureD> tex)
|
||||
{
|
||||
boo::ObjToken<boo::IGraphicsBuffer> bufs[] = {filter.m_uniBuf.get()};
|
||||
boo::ObjToken<boo::ITexture> texs[] = {filter.m_booTex.get()};
|
||||
return cctx.newShaderDataBinding(SelectPipeline(type, filter.m_gequal), s_VtxFmt,
|
||||
filter.m_vbo.get(), nullptr, nullptr, 1, bufs,
|
||||
nullptr, nullptr, nullptr, 1, texs, nullptr, nullptr);
|
||||
}
|
||||
#endif
|
||||
|
||||
#if BOO_HAS_METAL
|
||||
void CNESShader::Initialize(boo::MetalDataFactory::Context& ctx)
|
||||
{
|
||||
const boo::VertexElementDescriptor VtxVmt[] =
|
||||
{
|
||||
{nullptr, nullptr, boo::VertexSemantic::Position4},
|
||||
{nullptr, nullptr, boo::VertexSemantic::UV4}
|
||||
};
|
||||
g_VtxFmt = ctx.newVertexFormat(2, VtxVmt);
|
||||
g_Pipeline = ctx.newShaderPipeline(VS_METAL, FS_METAL, nullptr, nullptr,
|
||||
g_VtxFmt, boo::BlendFactor::SrcAlpha,
|
||||
boo::BlendFactor::InvSrcAlpha, boo::Primitive::TriStrips,
|
||||
boo::ZTest::None, false, true, false, boo::CullMode::None);
|
||||
}
|
||||
|
||||
boo::ObjToken<boo::IShaderDataBinding> CNESShader::BuildShaderDataBinding(boo::MetalDataFactory::Context& ctx,
|
||||
boo::ObjToken<boo::IGraphicsBufferS> vbo,
|
||||
boo::ObjToken<boo::IGraphicsBufferD> uniBuf,
|
||||
boo::ObjToken<boo::ITextureD> tex)
|
||||
{
|
||||
boo::ObjToken<boo::IGraphicsBuffer> bufs[] = {uniBuf.get()};
|
||||
boo::ObjToken<boo::ITexture> texs[] = {tex.get()};
|
||||
return ctx.newShaderDataBinding(g_Pipeline, g_VtxFmt,
|
||||
vbo.get(), nullptr, nullptr, 1, bufs,
|
||||
nullptr, nullptr, nullptr, 1, texs, nullptr, nullptr);
|
||||
}
|
||||
#endif
|
||||
|
||||
#if BOO_HAS_VULKAN
|
||||
void CNESShader::Initialize(boo::VulkanDataFactory::Context& ctx)
|
||||
{
|
||||
const boo::VertexElementDescriptor VtxVmt[] =
|
||||
{
|
||||
{nullptr, nullptr, boo::VertexSemantic::Position4},
|
||||
{nullptr, nullptr, boo::VertexSemantic::UV4}
|
||||
};
|
||||
g_VtxFmt = ctx.newVertexFormat(2, VtxVmt);
|
||||
g_Pipeline = ctx.newShaderPipeline(VS_GLSL, FS_GLSL, g_VtxFmt, boo::BlendFactor::SrcAlpha,
|
||||
boo::BlendFactor::InvSrcAlpha, boo::Primitive::TriStrips,
|
||||
boo::ZTest::None, false, true, false, boo::CullMode::None);
|
||||
}
|
||||
|
||||
boo::ObjToken<boo::IShaderDataBinding> CNESShader::BuildShaderDataBinding(boo::VulkanDataFactory::Context& ctx,
|
||||
boo::ObjToken<boo::IGraphicsBufferS> vbo,
|
||||
boo::ObjToken<boo::IGraphicsBufferD> uniBuf,
|
||||
boo::ObjToken<boo::ITextureD> tex)
|
||||
{
|
||||
boo::ObjToken<boo::IGraphicsBuffer> bufs[] = {filter.m_uniBuf.get()};
|
||||
boo::ObjToken<boo::ITexture> texs[] = {filter.m_booTex.get()};
|
||||
return cctx.newShaderDataBinding(SelectPipeline(type, filter.m_gequal,
|
||||
filter.m_booTex->type() == boo::TextureType::Render), s_VtxFmt,
|
||||
filter.m_vbo.get(), nullptr, nullptr, 1, bufs,
|
||||
nullptr, nullptr, nullptr, 1, texs, nullptr, nullptr);
|
||||
}
|
||||
#endif
|
||||
|
||||
boo::ObjToken<boo::IShaderDataBinding> CNESShader::BuildShaderDataBinding(boo::IGraphicsDataFactory::Context& ctx,
|
||||
boo::ObjToken<boo::IGraphicsBufferS> vbo,
|
||||
boo::ObjToken<boo::IGraphicsBufferD> uniBuf,
|
||||
boo::ObjToken<boo::ITextureD> tex)
|
||||
{
|
||||
switch (ctx.platform())
|
||||
{
|
||||
#if BOO_HAS_GL
|
||||
case boo::IGraphicsDataFactory::Platform::OpenGL:
|
||||
return BuildShaderDataBinding(static_cast<boo::GLDataFactory::Context&>(ctx), vbo, uniBuf, tex);
|
||||
#endif
|
||||
#if _WIN32
|
||||
case boo::IGraphicsDataFactory::Platform::D3D11:
|
||||
case boo::IGraphicsDataFactory::Platform::D3D12:
|
||||
return BuildShaderDataBinding(static_cast<boo::ID3DDataFactory::Context&>(ctx), vbo, uniBuf, tex);
|
||||
#endif
|
||||
#if BOO_HAS_METAL
|
||||
case boo::IGraphicsDataFactory::Platform::Metal:
|
||||
return BuildShaderDataBinding(static_cast<boo::MetalDataFactory::Context&>(ctx), vbo, uniBuf, tex);
|
||||
#endif
|
||||
#if BOO_HAS_VULKAN
|
||||
case boo::IGraphicsDataFactory::Platform::Vulkan:
|
||||
return BuildShaderDataBinding(static_cast<boo::VulkanDataFactory::Context&>(ctx), vbo, uniBuf, tex);
|
||||
#endif
|
||||
default:
|
||||
return {};
|
||||
}
|
||||
}
|
||||
|
||||
void CNESShader::Initialize()
|
||||
{
|
||||
if (!CGraphics::g_BooFactory)
|
||||
return;
|
||||
|
||||
CGraphics::CommitResources(
|
||||
[&](boo::IGraphicsDataFactory::Context& ctx) -> bool
|
||||
{
|
||||
switch (ctx.platform())
|
||||
{
|
||||
#if BOO_HAS_GL
|
||||
case boo::IGraphicsDataFactory::Platform::OpenGL:
|
||||
Initialize(static_cast<boo::GLDataFactory::Context&>(ctx));
|
||||
break;
|
||||
#endif
|
||||
#if _WIN32
|
||||
case boo::IGraphicsDataFactory::Platform::D3D11:
|
||||
case boo::IGraphicsDataFactory::Platform::D3D12:
|
||||
Initialize(static_cast<boo::ID3DDataFactory::Context&>(ctx));
|
||||
break;
|
||||
#endif
|
||||
#if BOO_HAS_METAL
|
||||
case boo::IGraphicsDataFactory::Platform::Metal:
|
||||
Initialize(static_cast<boo::MetalDataFactory::Context&>(ctx));
|
||||
break;
|
||||
#endif
|
||||
#if BOO_HAS_VULKAN
|
||||
case boo::IGraphicsDataFactory::Platform::Vulkan:
|
||||
Initialize(static_cast<boo::VulkanDataFactory::Context&>(ctx));
|
||||
break;
|
||||
#endif
|
||||
default: break;
|
||||
}
|
||||
return true;
|
||||
});
|
||||
}
|
||||
|
||||
void CNESShader::Shutdown()
|
||||
{
|
||||
g_Pipeline.reset();
|
||||
g_VtxFmt.reset();
|
||||
}
|
||||
|
||||
}
|
||||
57
NESEmulator/CNESShader.hpp
Normal file
57
NESEmulator/CNESShader.hpp
Normal file
@@ -0,0 +1,57 @@
|
||||
#ifndef URDE_CNESSHADER_HPP
|
||||
#define URDE_CNESSHADER_HPP
|
||||
|
||||
#include "boo/graphicsdev/GL.hpp"
|
||||
#include "boo/graphicsdev/Metal.hpp"
|
||||
#include "boo/graphicsdev/D3D.hpp"
|
||||
#include "boo/graphicsdev/Vulkan.hpp"
|
||||
|
||||
namespace urde::MP1
|
||||
{
|
||||
|
||||
class CNESShader
|
||||
{
|
||||
public:
|
||||
#if BOO_HAS_GL
|
||||
static void Initialize(boo::GLDataFactory::Context& ctx);
|
||||
static boo::ObjToken<boo::IShaderDataBinding> BuildShaderDataBinding(boo::GLDataFactory::Context& ctx,
|
||||
boo::ObjToken<boo::IGraphicsBufferS> vbo,
|
||||
boo::ObjToken<boo::IGraphicsBufferD> uniBuf,
|
||||
boo::ObjToken<boo::ITextureD> tex);
|
||||
#endif
|
||||
#if _WIN32
|
||||
static void Initialize(boo::ID3DDataFactory::Context& ctx);
|
||||
static boo::ObjToken<boo::IShaderDataBinding> BuildShaderDataBinding(boo::ID3DDataFactory::Context& ctx,
|
||||
boo::ObjToken<boo::IGraphicsBufferS> vbo,
|
||||
boo::ObjToken<boo::IGraphicsBufferD> uniBuf,
|
||||
boo::ObjToken<boo::ITextureD> tex);
|
||||
#endif
|
||||
#if BOO_HAS_METAL
|
||||
static void Initialize(boo::MetalDataFactory::Context& ctx);
|
||||
static boo::ObjToken<boo::IShaderDataBinding> BuildShaderDataBinding(boo::MetalDataFactory::Context& ctx,
|
||||
boo::ObjToken<boo::IGraphicsBufferS> vbo,
|
||||
boo::ObjToken<boo::IGraphicsBufferD> uniBuf,
|
||||
boo::ObjToken<boo::ITextureD> tex);
|
||||
#endif
|
||||
#if BOO_HAS_VULKAN
|
||||
static void Initialize(boo::VulkanDataFactory::Context& ctx);
|
||||
static boo::ObjToken<boo::IShaderDataBinding> BuildShaderDataBinding(boo::VulkanDataFactory::Context& ctx,
|
||||
boo::ObjToken<boo::IGraphicsBufferS> vbo,
|
||||
boo::ObjToken<boo::IGraphicsBufferD> uniBuf,
|
||||
boo::ObjToken<boo::ITextureD> tex);
|
||||
#endif
|
||||
static void Initialize();
|
||||
static void Shutdown();
|
||||
|
||||
static boo::ObjToken<boo::IShaderDataBinding> BuildShaderDataBinding(boo::IGraphicsDataFactory::Context& ctx,
|
||||
boo::ObjToken<boo::IGraphicsBufferS> vbo,
|
||||
boo::ObjToken<boo::IGraphicsBufferD> uniBuf,
|
||||
boo::ObjToken<boo::ITextureD> tex);
|
||||
|
||||
static boo::ObjToken<boo::IShaderPipeline> g_Pipeline;
|
||||
static boo::ObjToken<boo::IVertexFormat> g_VtxFmt;
|
||||
};
|
||||
|
||||
}
|
||||
|
||||
#endif // URDE_CNESSHADER_HPP
|
||||
1
NESEmulator/fixNES
Submodule
1
NESEmulator/fixNES
Submodule
Submodule NESEmulator/fixNES added at 25527a513d
10
NESEmulator/malloc.h
Normal file
10
NESEmulator/malloc.h
Normal file
@@ -0,0 +1,10 @@
|
||||
#ifndef URDE_NESEMULATOR_MALLOC_H
|
||||
#define URDE_NESEMULATOR_MALLOC_H
|
||||
|
||||
#ifdef __APPLE__
|
||||
#include <stdlib.h>
|
||||
#else
|
||||
#include <../include/malloc.h>
|
||||
#endif
|
||||
|
||||
#endif // URDE_NESEMULATOR_MALLOC_H
|
||||
Reference in New Issue
Block a user