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Initial fixNES integration
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81
NESEmulator/CNESEmulator.hpp
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81
NESEmulator/CNESEmulator.hpp
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#ifndef __URDE_CNESEMULATOR_HPP__
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#define __URDE_CNESEMULATOR_HPP__
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#include "RetroTypes.hpp"
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#include "zeus/CColor.hpp"
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#include "boo/graphicsdev/IGraphicsDataFactory.hpp"
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#include "boo/audiodev/IAudioVoice.hpp"
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#include "zeus/CMatrix4f.hpp"
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namespace urde
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{
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class CFinalInput;
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class IDvdRequest;
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namespace MP1
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{
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#define NUM_AUDIO_BUFFERS 10
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class CNESEmulator : public boo::IAudioVoiceCallback
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{
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static bool EmulatorConstructed;
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std::unique_ptr<u8[]> m_nesEmuPBuf;
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std::shared_ptr<IDvdRequest> m_dvdReq;
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struct Vert
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{
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zeus::CVector3f m_pos;
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zeus::CVector2f m_uv;
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};
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struct Uniform
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{
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zeus::CMatrix4f m_matrix;
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zeus::CColor m_color;
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};
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boo::ObjToken<boo::ITextureD> m_texture;
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boo::ObjToken<boo::IGraphicsBufferD> m_uniBuf;
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boo::ObjToken<boo::IGraphicsBufferS> m_vbo;
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boo::ObjToken<boo::IShaderDataBinding> m_shadBind;
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std::unique_ptr<u8[]> m_audioBufBlock;
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u8* m_audioBufs[NUM_AUDIO_BUFFERS];
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int m_headBuf = 0;
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int m_tailBuf = 0;
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int m_procBufs = NUM_AUDIO_BUFFERS;
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size_t m_posInBuf = 0;
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boo::ObjToken<boo::IAudioVoice> m_booVoice;
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bool x20_wantsQuit = false;
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u8 x21_saveState[18];
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bool x34_wantsLoad = false;
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bool x38_stateLoaded = false;
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u8 x39_loadState[18];
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static void DecompressROM(u8* dataIn, u8* dataOut, u32 dataOutLen = 0x20000, u8 descrambleSeed = 0xe9,
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u32 checkDataLen = 0x1FFFC, u32 checksumMagic = 0xA663);
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void InitializeEmulator();
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void DeinitializeEmulator();
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void NesEmuMainLoop();
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public:
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CNESEmulator();
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~CNESEmulator();
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void ProcessUserInput(const CFinalInput& input, int);
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void Update();
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void Draw(const zeus::CColor& mulColor, bool filtering);
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void LoadState(const u8* state);
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const u8* GetSaveState() const { return x21_saveState; }
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bool WantsQuit() const { return x20_wantsQuit; }
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bool WantsLoad() const { return x34_wantsLoad; }
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int audioUpdate();
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void preSupplyAudio(boo::IAudioVoice& voice, double dt) {}
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size_t supplyAudio(boo::IAudioVoice& voice, size_t frames, int16_t* data);
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};
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}
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}
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#endif // __URDE_CNESEMULATOR_HPP__
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