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HUD and CPlayer bug fixes

This commit is contained in:
2018-09-20 11:17:09 -07:00
parent 02d54fd5ca
commit 94fd52d0ea
8 changed files with 87 additions and 25 deletions

View File

@@ -1597,7 +1597,7 @@ void CSamusHud::Draw(const CStateManager& mgr, float alpha,
if (x29c_decoIntf && !x2cc_preLoadCountdown)
x29c_decoIntf->Draw();
if (x2bc_nextState >= EHudState::Combat && x2bc_nextState <= EHudState::Scan)
if (x2bc_nextState >= EHudState::Combat && x2bc_nextState < EHudState::Scan)
{
if (hudVis &&
helmetVis != CInGameGuiManager::EHelmetVisMode::ReducedUpdate &&