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HUD and CPlayer bug fixes
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@@ -1597,7 +1597,7 @@ void CSamusHud::Draw(const CStateManager& mgr, float alpha,
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if (x29c_decoIntf && !x2cc_preLoadCountdown)
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x29c_decoIntf->Draw();
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if (x2bc_nextState >= EHudState::Combat && x2bc_nextState <= EHudState::Scan)
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if (x2bc_nextState >= EHudState::Combat && x2bc_nextState < EHudState::Scan)
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{
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if (hudVis &&
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helmetVis != CInGameGuiManager::EHelmetVisMode::ReducedUpdate &&
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