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HUD and CPlayer bug fixes
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@@ -383,7 +383,7 @@ void CPlayer::UpdateMorphBallTransition(float dt, CStateManager& mgr)
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x7cc_transitionSuit = suit;
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CAnimRes useRes = x7d0_animRes;
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useRes.SetCharacterNodeId(s32(x7cc_transitionSuit));
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SetModelData(std::make_unique<CModelData>(x7d0_animRes));
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SetModelData(std::make_unique<CModelData>(useRes));
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SetIntoBallReadyAnimation(mgr);
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}
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return;
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