CFlaahgra: Implement ShouldSpecialAttack, ShouldFire

This commit is contained in:
Luke Street 2020-08-23 01:59:59 -04:00
parent 015f9c06ae
commit 95fa99ce7a
2 changed files with 27 additions and 12 deletions

View File

@ -84,10 +84,10 @@ void CFlaahgraRenderer::Accept(IVisitor& visitor) { visitor.Visit(this); }
CFlaahgra::CFlaahgra(TUniqueId uid, std::string_view name, const CEntityInfo& info, const zeus::CTransform& xf,
const CAnimRes& animRes, const CPatternedInfo& pInfo, const CActorParameters& actParms,
const CFlaahgraData& flaahgraData)
CFlaahgraData flaahgraData)
: CPatterned(ECharacter::Flaahgra, uid, name, EFlavorType::Zero, info, xf, CModelData::CModelDataNull(), pInfo,
EMovementType::Flyer, EColliderType::One, EBodyType::Restricted, actParms, EKnockBackVariant::Large)
, x56c_(flaahgraData)
, x56c_(std::move(flaahgraData))
, x6d4_(g_SimplePool->GetObj({SBIG('PART'), x56c_.xb8_}))
, x6dc_(x56c_.x78_, x56c_.x7c_)
, x704_(x56c_.x98_, x56c_.x9c_)
@ -611,10 +611,10 @@ void CFlaahgra::CalculateFallDirection() {
}
bool CFlaahgra::ShouldAttack(CStateManager& mgr, float) {
if (x788_ <= 0 || x788_ > 3 || x7c0_ > 0.f || mgr.GetPlayer().IsInWaterMovement() || x8e4_31_)
CPlayer& player = mgr.GetPlayer();
if (x788_ <= 0 || x788_ > 3 || x7c0_ > 0.f || player.IsInWaterMovement() || x8e4_31_)
return false;
CPlayer& player = mgr.GetPlayer();
zeus::CVector2f diff = player.GetTranslation().toVec2f() - GetTranslation().toVec2f();
float dist = diff.magSquared();
@ -622,12 +622,12 @@ bool CFlaahgra::ShouldAttack(CStateManager& mgr, float) {
float minSq = x2fc_minAttackRange * x2fc_minAttackRange;
float maxSq = x300_maxAttackRange * x300_maxAttackRange;
if ((player.GetMorphballTransitionState() == CPlayer::EPlayerMorphBallState::Morphed || dist < minSq ||
dist > maxSq) &&
(x7cc_ > 0.f || player.GetVelocity().magSquared() < 25.f))
return false;
return zeus::CVector2f::getAngleDiff(GetTransform().basis[1].toVec2f(), diff) < zeus::degToRad(45.f);
if ((player.GetMorphballTransitionState() != CPlayer::EPlayerMorphBallState::Morphed && minSq <= dist &&
dist <= maxSq) ||
(x7cc_ <= 0.f && player.GetVelocity().magSquared() > 25.f)) {
return zeus::CVector2f::getAngleDiff(GetTransform().frontVector().toVec2f(), diff) < zeus::degToRad(45.f);
}
return false;
}
void CFlaahgra::UpdateHeadDamageVulnerability(CStateManager& mgr, bool b) {
@ -705,7 +705,7 @@ void CFlaahgra::UpdateHealthInfo(CStateManager& mgr) {
}
if (x780_ == 3) {
if (!IsDizzy(mgr, 0.f))
if (IsDizzy(mgr, 0.f))
x814_ += tmp;
else
x810_ += tmp;
@ -1326,6 +1326,19 @@ bool CFlaahgra::sub_801ae638() {
return GetBodyController()->GetBodyStateInfo().GetCurrentStateId() == pas::EAnimationState::ProjectileAttack;
}
bool CFlaahgra::ShouldSpecialAttack(CStateManager& mgr, float arg) {
return !(x788_ < 0 || x788_ > 3 || !ShouldFire(mgr, arg) || x788_ < 2) && x8e5_24_;
}
bool CFlaahgra::ShouldFire(CStateManager& mgr, float arg) {
CPlayer& player = mgr.GetPlayer();
if (x7c0_ > 0.f || player.IsInWaterMovement()) {
return false;
}
const auto dir = player.GetTranslation().toVec2f() - GetTranslation().toVec2f();
return zeus::CVector2f::getAngleDiff(GetTransform().frontVector().toVec2f(), dir) < zeus::degToRad(45.f);
}
CFlaahgraPlants::CFlaahgraPlants(const TToken<CGenDescription>& genDesc, const CActorParameters& actParms,
TUniqueId uid, TAreaId aId, TUniqueId owner, const zeus::CTransform& xf,
const CDamageInfo& dInfo, const zeus::CVector3f& extents)

View File

@ -190,7 +190,7 @@ class CFlaahgra : public CPatterned {
public:
DEFINE_PATTERNED(Flaahgra);
CFlaahgra(TUniqueId, std::string_view, const CEntityInfo&, const zeus::CTransform&, const CAnimRes&,
const CPatternedInfo&, const CActorParameters&, const CFlaahgraData&);
const CPatternedInfo&, const CActorParameters&, CFlaahgraData );
void Accept(IVisitor& visitor) override;
void Think(float, CStateManager&) override;
@ -215,6 +215,8 @@ public:
return x450_bodyController->GetBodyStateInfo().GetCurrentStateId() == pas::EAnimationState::LoopReaction;
}
bool CoverCheck(CStateManager&, float) override;
bool ShouldSpecialAttack(CStateManager& mgr, float arg) override;
bool ShouldFire(CStateManager& mgr, float arg) override;
void FadeIn(CStateManager&, EStateMsg, float) override;
void FadeOut(CStateManager&, EStateMsg, float) override;