More windows build fixes

This commit is contained in:
Jack Andersen 2018-02-03 20:46:47 -10:00
parent fa44ab57e8
commit 97835607d9
21 changed files with 34 additions and 34 deletions

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@ -239,11 +239,11 @@ void CNESEmulator::InitializeEmulator()
sprintf(window_title_pause, "%s (Pause)", window_title);
#if DEBUG_HZ
emuFrameStart = GetTickCount();
#endif
#if DEBUG_MAIN_CALLS
emuMainFrameStart = GetTickCount();
#endif
emuFrameStart = GetTickCount();
#endif
#if DEBUG_MAIN_CALLS
emuMainFrameStart = GetTickCount();
#endif
cpuCycleTimer = nesPAL ? 16 : 12;
//do full frame per update loop
ppuCycleTimer = nesPAL ? 5 : 4;
@ -471,15 +471,15 @@ void CNESEmulator::NesEmuMainLoop(bool forceDraw)
fm2playUpdate();
#if DEBUG_HZ
emuTimesCalled++;
int end = GetTickCount();
emuTotalElapsed += end - emuFrameStart;
if(emuTotalElapsed >= 1000)
{
printf("\r%iHz ", emuTimesCalled);
emuTimesCalled = 0;
emuTotalElapsed = 0;
}
emuFrameStart = end;
int end = GetTickCount();
emuTotalElapsed += end - emuFrameStart;
if(emuTotalElapsed >= 1000)
{
printf("\r%iHz ", emuTimesCalled);
emuTimesCalled = 0;
emuTotalElapsed = 0;
}
emuFrameStart = end;
#endif
if(ppuDebugPauseFrame)
{

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@ -9,7 +9,7 @@
namespace urde
{
class CFinalInput;
struct CFinalInput;
class IDvdRequest;
namespace MP1

@ -1 +1 @@
Subproject commit 01b5bde49a730eb287b18def7ed5e5f510cda7b5
Subproject commit 25527a513dc635fa87014970618fbfb7dfe3e5c6

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@ -10,7 +10,7 @@
namespace urde
{
class CFinalInput;
struct CFinalInput;
class IWorld;
class CMapWorldInfo;
class CStateManager;

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@ -5,7 +5,7 @@
namespace urde
{
class CFinalInput;
struct CFinalInput;
const char* StringForControlOption(int);

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@ -7,7 +7,7 @@
namespace urde
{
class CFinalInput;
struct CFinalInput;
class CStateManager;
/** Options presented in UI */

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@ -40,7 +40,7 @@ class CActor;
class CLight;
class CDamageInfo;
class CMaterialFilter;
class CFinalInput;
struct CFinalInput;
class CPlayer;
class CWorld;
class CTexture;

View File

@ -14,7 +14,7 @@ class CGameCamera;
class CCameraShakeData;
class CScriptWater;
class CInterpolationCamera;
class CFinalInput;
struct CFinalInput;
class CScriptCameraHint;
class CCinematicCamera;

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@ -6,7 +6,7 @@
namespace urde
{
class CFinalInput;
struct CFinalInput;
class CGameCamera : public CActor
{

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@ -12,7 +12,7 @@ namespace urde
class CActor;
class CAnimPlaybackParms;
class CFinalInput;
struct CFinalInput;
class CPASAnimParmData;
class CRandom16;
class CStateManager;

View File

@ -12,7 +12,7 @@ namespace urde
class CGuiSys;
class CLight;
class CGuiCamera;
class CFinalInput;
struct CFinalInput;
class CGuiLight;
class CVParamTransfer;
class CObjectReference;

View File

@ -9,7 +9,7 @@ namespace urde
{
class CGuiFrame;
class CGuiTextSupport;
class CFinalInput;
struct CFinalInput;
class CSimplePool;
enum class ETraversalMode

View File

@ -11,7 +11,7 @@
namespace urde
{
class CGuiFrame;
class CFinalInput;
struct CFinalInput;
class CStateManager;
class CGuiCamera;
class CGuiWidget;

View File

@ -14,7 +14,7 @@ namespace urde
class CGuiTextPane;
class CGuiWidget;
class CGuiModel;
class CFinalInput;
struct CFinalInput;
class CGuiFrame;
class CAuiImagePane;
class CStringTable;

View File

@ -3,7 +3,7 @@
namespace urde
{
class CFinalInput;
struct CFinalInput;
class ControlMapper
{

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@ -8,7 +8,7 @@
namespace urde
{
class CFinalInput;
struct CFinalInput;
class CGuiWidget;
class CGuiTextPane;
class CGuiModel;

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@ -7,7 +7,7 @@
namespace urde
{
class CFinalInput;
struct CFinalInput;
class CGuiFrame;
class CGuiTableGroup;
class CGuiTextPane;

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@ -13,7 +13,7 @@ class CTexture;
class CStringTable;
class CGuiFrame;
class CSaveWorld;
class CFinalInput;
struct CFinalInput;
class CGuiTextPane;
class CGuiTableGroup;

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@ -25,7 +25,7 @@
namespace urde
{
class CFinalInput;
struct CFinalInput;
class CPlayerGun
{

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@ -19,7 +19,7 @@ namespace urde
class CActorLights;
class CPlayer;
class CDamageInfo;
class CFinalInput;
struct CFinalInput;
class CScriptWater;
class CStateManager;

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@ -17,7 +17,7 @@ class CPlayerGun;
class CDamageInfo;
class CScriptWater;
class IVisitor;
class CFinalInput;
struct CFinalInput;
class CPlayerCameraBob;
class CFirstPersonCamera;
class CCollidableSphere;