mirror of https://github.com/AxioDL/metaforce.git
More windows build fixes
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parent
fa44ab57e8
commit
97835607d9
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@ -239,11 +239,11 @@ void CNESEmulator::InitializeEmulator()
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sprintf(window_title_pause, "%s (Pause)", window_title);
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sprintf(window_title_pause, "%s (Pause)", window_title);
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#if DEBUG_HZ
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#if DEBUG_HZ
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emuFrameStart = GetTickCount();
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emuFrameStart = GetTickCount();
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#endif
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#endif
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#if DEBUG_MAIN_CALLS
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#if DEBUG_MAIN_CALLS
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emuMainFrameStart = GetTickCount();
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emuMainFrameStart = GetTickCount();
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#endif
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#endif
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cpuCycleTimer = nesPAL ? 16 : 12;
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cpuCycleTimer = nesPAL ? 16 : 12;
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//do full frame per update loop
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//do full frame per update loop
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ppuCycleTimer = nesPAL ? 5 : 4;
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ppuCycleTimer = nesPAL ? 5 : 4;
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@ -471,15 +471,15 @@ void CNESEmulator::NesEmuMainLoop(bool forceDraw)
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fm2playUpdate();
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fm2playUpdate();
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#if DEBUG_HZ
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#if DEBUG_HZ
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emuTimesCalled++;
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emuTimesCalled++;
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int end = GetTickCount();
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int end = GetTickCount();
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emuTotalElapsed += end - emuFrameStart;
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emuTotalElapsed += end - emuFrameStart;
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if(emuTotalElapsed >= 1000)
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if(emuTotalElapsed >= 1000)
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{
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{
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printf("\r%iHz ", emuTimesCalled);
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printf("\r%iHz ", emuTimesCalled);
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emuTimesCalled = 0;
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emuTimesCalled = 0;
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emuTotalElapsed = 0;
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emuTotalElapsed = 0;
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}
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}
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emuFrameStart = end;
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emuFrameStart = end;
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#endif
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#endif
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if(ppuDebugPauseFrame)
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if(ppuDebugPauseFrame)
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{
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{
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@ -9,7 +9,7 @@
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namespace urde
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namespace urde
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{
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{
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class CFinalInput;
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struct CFinalInput;
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class IDvdRequest;
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class IDvdRequest;
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namespace MP1
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namespace MP1
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@ -1 +1 @@
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Subproject commit 01b5bde49a730eb287b18def7ed5e5f510cda7b5
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Subproject commit 25527a513dc635fa87014970618fbfb7dfe3e5c6
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@ -10,7 +10,7 @@
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namespace urde
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namespace urde
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{
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{
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class CFinalInput;
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struct CFinalInput;
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class IWorld;
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class IWorld;
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class CMapWorldInfo;
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class CMapWorldInfo;
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class CStateManager;
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class CStateManager;
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@ -5,7 +5,7 @@
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namespace urde
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namespace urde
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{
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{
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class CFinalInput;
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struct CFinalInput;
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const char* StringForControlOption(int);
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const char* StringForControlOption(int);
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@ -7,7 +7,7 @@
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namespace urde
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namespace urde
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{
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{
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class CFinalInput;
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struct CFinalInput;
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class CStateManager;
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class CStateManager;
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/** Options presented in UI */
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/** Options presented in UI */
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@ -40,7 +40,7 @@ class CActor;
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class CLight;
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class CLight;
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class CDamageInfo;
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class CDamageInfo;
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class CMaterialFilter;
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class CMaterialFilter;
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class CFinalInput;
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struct CFinalInput;
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class CPlayer;
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class CPlayer;
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class CWorld;
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class CWorld;
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class CTexture;
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class CTexture;
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@ -14,7 +14,7 @@ class CGameCamera;
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class CCameraShakeData;
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class CCameraShakeData;
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class CScriptWater;
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class CScriptWater;
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class CInterpolationCamera;
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class CInterpolationCamera;
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class CFinalInput;
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struct CFinalInput;
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class CScriptCameraHint;
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class CScriptCameraHint;
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class CCinematicCamera;
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class CCinematicCamera;
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@ -6,7 +6,7 @@
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namespace urde
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namespace urde
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{
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{
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class CFinalInput;
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struct CFinalInput;
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class CGameCamera : public CActor
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class CGameCamera : public CActor
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{
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{
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@ -12,7 +12,7 @@ namespace urde
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class CActor;
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class CActor;
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class CAnimPlaybackParms;
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class CAnimPlaybackParms;
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class CFinalInput;
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struct CFinalInput;
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class CPASAnimParmData;
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class CPASAnimParmData;
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class CRandom16;
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class CRandom16;
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class CStateManager;
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class CStateManager;
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@ -12,7 +12,7 @@ namespace urde
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class CGuiSys;
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class CGuiSys;
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class CLight;
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class CLight;
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class CGuiCamera;
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class CGuiCamera;
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class CFinalInput;
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struct CFinalInput;
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class CGuiLight;
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class CGuiLight;
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class CVParamTransfer;
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class CVParamTransfer;
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class CObjectReference;
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class CObjectReference;
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@ -9,7 +9,7 @@ namespace urde
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{
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{
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class CGuiFrame;
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class CGuiFrame;
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class CGuiTextSupport;
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class CGuiTextSupport;
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class CFinalInput;
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struct CFinalInput;
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class CSimplePool;
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class CSimplePool;
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enum class ETraversalMode
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enum class ETraversalMode
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@ -11,7 +11,7 @@
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namespace urde
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namespace urde
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{
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{
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class CGuiFrame;
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class CGuiFrame;
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class CFinalInput;
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struct CFinalInput;
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class CStateManager;
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class CStateManager;
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class CGuiCamera;
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class CGuiCamera;
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class CGuiWidget;
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class CGuiWidget;
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@ -14,7 +14,7 @@ namespace urde
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class CGuiTextPane;
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class CGuiTextPane;
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class CGuiWidget;
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class CGuiWidget;
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class CGuiModel;
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class CGuiModel;
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class CFinalInput;
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struct CFinalInput;
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class CGuiFrame;
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class CGuiFrame;
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class CAuiImagePane;
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class CAuiImagePane;
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class CStringTable;
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class CStringTable;
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@ -3,7 +3,7 @@
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namespace urde
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namespace urde
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{
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{
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class CFinalInput;
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struct CFinalInput;
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class ControlMapper
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class ControlMapper
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{
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{
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@ -8,7 +8,7 @@
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namespace urde
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namespace urde
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{
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{
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class CFinalInput;
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struct CFinalInput;
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class CGuiWidget;
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class CGuiWidget;
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class CGuiTextPane;
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class CGuiTextPane;
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class CGuiModel;
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class CGuiModel;
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namespace urde
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namespace urde
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{
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{
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class CFinalInput;
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struct CFinalInput;
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class CGuiFrame;
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class CGuiFrame;
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class CGuiTableGroup;
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class CGuiTableGroup;
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class CGuiTextPane;
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class CGuiTextPane;
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class CStringTable;
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class CStringTable;
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class CGuiFrame;
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class CGuiFrame;
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class CSaveWorld;
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class CSaveWorld;
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class CFinalInput;
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struct CFinalInput;
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class CGuiTextPane;
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class CGuiTextPane;
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class CGuiTableGroup;
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class CGuiTableGroup;
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@ -25,7 +25,7 @@
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namespace urde
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namespace urde
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{
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{
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class CFinalInput;
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struct CFinalInput;
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class CPlayerGun
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class CPlayerGun
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{
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{
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class CActorLights;
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class CActorLights;
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class CPlayer;
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class CPlayer;
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class CDamageInfo;
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class CDamageInfo;
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class CFinalInput;
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struct CFinalInput;
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class CScriptWater;
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class CScriptWater;
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class CStateManager;
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class CStateManager;
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class CDamageInfo;
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class CDamageInfo;
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class CScriptWater;
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class CScriptWater;
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class IVisitor;
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class IVisitor;
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class CFinalInput;
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struct CFinalInput;
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class CPlayerCameraBob;
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class CPlayerCameraBob;
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class CFirstPersonCamera;
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class CFirstPersonCamera;
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class CCollidableSphere;
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class CCollidableSphere;
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