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Initially working CEnvFxManager
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@@ -361,8 +361,8 @@ public:
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void UpdateRoomAcoustics(TAreaId);
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TAreaId GetNextAreaId() const { return x8cc_nextAreaId; }
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void SetCurrentAreaId(TAreaId);
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CEntity* ObjectById(TUniqueId uid);
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const CEntity* GetObjectById(TUniqueId uid) const;
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CEntity* ObjectById(TUniqueId uid) const { return GetAllObjectList().GetObjectById(uid); }
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const CEntity* GetObjectById(TUniqueId uid) const { return GetAllObjectList().GetObjectById(uid); }
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void AreaUnloaded(TAreaId);
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void PrepareAreaUnload(TAreaId);
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void AreaLoaded(TAreaId);
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