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Initially working CEnvFxManager
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45
Runtime/Graphics/Shaders/CEnvFxShaders.cpp
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45
Runtime/Graphics/Shaders/CEnvFxShaders.cpp
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#include "CEnvFxShaders.hpp"
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#include "hecl/Pipeline.hpp"
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#include "World/CEnvFxManager.hpp"
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namespace urde
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{
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boo::ObjToken<boo::IShaderPipeline> CEnvFxShaders::m_snowPipeline;
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boo::ObjToken<boo::IShaderPipeline> CEnvFxShaders::m_underwaterPipeline;
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void CEnvFxShaders::Initialize()
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{
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m_snowPipeline = hecl::conv->convert(Shader_CEnvFxSnowShader{});
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m_underwaterPipeline = hecl::conv->convert(Shader_CEnvFxUnderwaterShader{});
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}
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void CEnvFxShaders::Shutdown()
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{
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m_snowPipeline.reset();
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m_underwaterPipeline.reset();
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}
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void CEnvFxShaders::BuildShaderDataBinding(boo::IGraphicsDataFactory::Context& ctx,
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CEnvFxManager& fxMgr, CEnvFxManagerGrid& grid)
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{
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auto uBufInfo = grid.m_uniformBuf.getBufferInfo();
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auto iBufInfo = grid.m_instBuf.getBufferInfo();
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boo::ObjToken<boo::IGraphicsBuffer> uniforms[] = {uBufInfo.first.get(),
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fxMgr.m_fogUniformBuf.get()};
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size_t ubufOffsets[] = {uBufInfo.second, 0};
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size_t ubufSizes[] = {256, 256};
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boo::PipelineStage uniformStages[] = {boo::PipelineStage::Vertex, boo::PipelineStage::Fragment};
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boo::ObjToken<boo::ITexture> textures[] = {fxMgr.xb74_txtrSnowFlake->GetBooTexture(),
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fxMgr.x40_txtrEnvGradient->GetBooTexture()};
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grid.m_snowBinding = ctx.newShaderDataBinding(m_snowPipeline, nullptr,
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iBufInfo.first.get(), nullptr, 2, uniforms,
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uniformStages, ubufOffsets, ubufSizes,
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2, textures, nullptr, nullptr, 0, iBufInfo.second);
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textures[0] = fxMgr.xc48_underwaterFlake->GetBooTexture();
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grid.m_underwaterBinding = ctx.newShaderDataBinding(m_underwaterPipeline, nullptr,
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iBufInfo.first.get(), nullptr, 2, uniforms,
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uniformStages, ubufOffsets, ubufSizes,
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2, textures, nullptr, nullptr, 0, iBufInfo.second);
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}
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}
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