mirror of https://github.com/AxioDL/metaforce.git
Merge pull request #272 from lioncash/uninit
CFluidPlane: Always initialize mul to 0.0f in CalculateRippleIntensity()
This commit is contained in:
commit
9aece39445
|
@ -35,7 +35,7 @@ float CFluidPlane::ProjectRippleVelocity(float baseI, float velDot) const {
|
||||||
}
|
}
|
||||||
|
|
||||||
float CFluidPlane::CalculateRippleIntensity(float baseI) const {
|
float CFluidPlane::CalculateRippleIntensity(float baseI) const {
|
||||||
float mul;
|
float mul = 0.0f;
|
||||||
switch (x44_fluidType) {
|
switch (x44_fluidType) {
|
||||||
case EFluidType::NormalWater:
|
case EFluidType::NormalWater:
|
||||||
mul = g_tweakGame->GetRippleIntensityNormal();
|
mul = g_tweakGame->GetRippleIntensityNormal();
|
||||||
|
|
Loading…
Reference in New Issue