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Implement CEyeBall, disable CPuddleToadGamma (preventing softlocks), initial CSpankWeed

This commit is contained in:
2018-12-01 18:32:26 -08:00
parent 9948532957
commit 9b2fd002c6
10 changed files with 251 additions and 42 deletions

View File

@@ -136,7 +136,7 @@ void CBomb::AddToRenderer(const zeus::CFrustum& frustum, const urde::CStateManag
zeus::CAABox aabox(origin - (0.9f * ballRadius), origin + (0.9f * ballRadius));
zeus::CVector3f closestPoint = aabox.closestPointAlongVector(CGraphics::g_ViewMatrix.frontVector());
if (x190_24_isNotDetonated&& x17c_fuseTime > 0.5f)
if (x190_24_isNotDetonated && x17c_fuseTime > 0.5f)
g_Renderer->AddParticleGen(*x180_particle1, closestPoint, aabox);
else
g_Renderer->AddParticleGen(*x184_particle2, closestPoint, aabox);